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1. Solo pilgrim for 0sec - in Ships and Modules [original thread]
Marcus Druallis wrote: With an AB, you will pop upon jumping into the first bubble camp you come across. Just an fyi. I've beat quite a few bubble camps in similarly fit Pilgrims. If your tactics are good only a really good bubble camp will...
- by Santiago Fahahrri - at 2013.04.25 15:38:00
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2. the best ship - in Ships and Modules [original thread]
Pilgrim. Versatility.
- by Santiago Fahahrri - at 2012.01.11 02:46:00
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3. Ratting Pligrim - in Ships and Modules [original thread]
Pilgrim is a great ship for ninja ratting in 0.0 I used one for months. The you can generally rat in a PVP capable fit with a pilgrim if you throw a 1600 plate on it and roll with the right medium drones for the rats you're after. The drone bay ...
- by Santiago Fahahrri - at 2011.03.11 21:03:00
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4. Orca needs a re-design - in Ships and Modules [original thread]
The orca design matches it's function. It's good - leave it be.
- by Santiago Fahahrri - at 2010.08.26 21:02:00
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5. Prolonged stay in Hostile Territory ; 0.0 Solo Boat. - in Ships and Modules [original thread]
A Pilgrim can be very effective for this. It can effectively rat in a pvp fit and warps cloaked.
- by Santiago Fahahrri - at 2010.08.08 16:41:00
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6. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
Originally by: MatrixSkye Mk2 Originally by: superteds Has the point been made of the hilarious drawbacks having a cloak incurs? you know the whole 'you cant actually do anything scary when cloaked' bit. or the bit about just get a...
- by Santiago Fahahrri - at 2009.12.27 01:49:00
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7. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
Originally by: MatrixSkye Mk2 Originally by: Cracken Yawn anyone ever hear of patrols or defence that's right kiddies if you want too pretend too be a navy you have too do the stuff even the real navy finds boring aka "patrolling"....
- by Santiago Fahahrri - at 2009.12.24 00:55:00
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8. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
Edited by: Santiago Fahahrri on 16/12/2009 01:32:16 Originally by: Liang Nuren Except that you didn't remove my "story" about being docked. You anecdotally said that *YOU* don't stay docked, while there is (IMO) overwhelming "proof" (...
- by Santiago Fahahrri - at 2009.12.16 01:31:00
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9. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
Originally by: T***G0d Local is the real problem in this thread. This ~ Santiago Fahahrri Galactic Geographic
- by Santiago Fahahrri - at 2009.11.20 19:37:00
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10. Is it a mistake to fly tons of different ships? - in Ships and Modules [original thread]
Originally by: xxxak I can fly 85+% of the ships in the game. I can fully T2 fit more than 50% of the ships in the game. I tend to fly 2-3 ships the most, but I can be found occasionally flying some very random ships, and some fairly stra...
- by Santiago Fahahrri - at 2009.10.27 20:34:00
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11. Orca for sale in 0.0 - in Ships and Modules [original thread]
Moving an Orca through hostile 0.0 requires some serious scouting work, and I'm not talking about one alt running a system ahead of you. If you can get good scouts, it can be done. If you don't know good scouts (no offense, but likely if you've ...
- by Santiago Fahahrri - at 2009.09.09 00:54:00
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12. Favourite Ships - in Ships and Modules [original thread]
Caldari: none - ugly things Minmatar: Rapier Amarr: Pilgrim or Maladiction Gallente: Arazu ~ Santiago Fahahrri Galactic Geographic
- by Santiago Fahahrri - at 2009.09.06 17:47:00
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13. Orca Fittings / Loadout ??? - in Ships and Modules [original thread]
Originally by: Gavin Miner if you take it out of highsec just click the 'self distruct' button or train for a rorq Bah. Our Orca roams all over 0.0, low sec, and w-space. Good scouting techniques + cloak and the Orca makes an amazing m...
- by Santiago Fahahrri - at 2009.08.22 19:33:00
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14. Worth Training Two Races? - in Ships and Modules [original thread]
Hell yeah.. I've trained all 4. ~ Santiago Fahahrri Galactic Geographic
- by Santiago Fahahrri - at 2009.07.01 01:03:00
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15. Scouting - in Ships and Modules [original thread]
I've successfuly scouted in: T1 frigs, interceptors, T1 cruisers, cov ops, force recons, and once in a Bestower (really don't recommend that one). The ship helps, but the pilot is the scout.
- by Santiago Fahahrri - at 2009.06.20 14:10:00
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16. Fast probing ship that can also fight and salvage. - in Ships and Modules [original thread]
I can't help ya with the cheap part, but a Pilgrim can be set up to do all of the above.
- by Santiago Fahahrri - at 2009.06.20 00:28:00
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17. Recon advice please - in Ships and Modules [original thread]
Originally by: Armoured C Edited by: Armoured C on 27/05/2009 19:17:16 why would you pve in a recon ??? and curse is awesome I do everything in one ship. I operate in deep 0.0 without being affiliated with any alliances. Most of t...
- by Santiago Fahahrri - at 2009.05.27 19:22:00
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18. Recon advice please - in Ships and Modules [original thread]
Originally by: Senghir Originally by: Santiago Fahahrri I agree with everything except this part. I am able to take on 0.0 rats and small Sleeper groups quite well in a Pilgrim. How? Not disagreeing at all, but totally intrig...
- by Santiago Fahahrri - at 2009.05.27 19:12:00
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19. Recon advice please - in Ships and Modules [original thread]
Originally by: Mikayla Grey Quote: - Can they also be used effectively in PVE? Not really. I agree with everything except this part. I am able to take on 0.0 rats and small Sleeper groups quite well in a Pilgrim. ~ Santiag...
- by Santiago Fahahrri - at 2009.05.27 17:38:00
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20. Best Blockade Runner? - in Ships and Modules [original thread]
They are not equal. I prefer the Prorator and the Prowler. The Prorator has good low slots so it can be expanded or made more nimble as needed for a particular cargo run (or even warp-core stabalized if that's your thing). If you fit it for quic...
- by Santiago Fahahrri - at 2009.03.27 14:17:00
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