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581. Auto cargo-to-can option - in Player Features and Ideas Discussion [original thread]
Been asked for from day 1. devs have already said no as it would make afk mineing way to easy. I agree it would streamline mineing alot, but what is the enjoyment of having a game play itself for you?
- by Sarf - at 2004.08.06 14:29:00
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582. Auto cargo-to-can option - in Player Features and Ideas Discussion [original thread]
Been asked for from day 1. devs have already said no as it would make afk mineing way to easy. I agree it would streamline mineing alot, but what is the enjoyment of having a game play itself for you?
- by Sarf - at 2004.08.06 14:29:00
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583. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
I like the idea. I don't think this ship could be used for ganking. as it has such alow tracking speed that it would not be able to get a hit. The devs could always code the Seige guns so that they won't fire at anything but a station. Other tha...
- by Sarf - at 2004.08.06 14:20:00
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584. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
I like the idea. I don't think this ship could be used for ganking. as it has such alow tracking speed that it would not be able to get a hit. The devs could always code the Seige guns so that they won't fire at anything but a station. Other tha...
- by Sarf - at 2004.08.06 14:20:00
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585. SHIP SPEEDS - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 06/08/2004 13:55:43 I run a Iteron MK5 and wilth full load of expanders i get about 90m/s with navigation. I runn 7 Huge cans and can haula entire jetison can in one trip. I would love to see something done, but I am of two...
- by Sarf - at 2004.08.06 13:53:00
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586. SHIP SPEEDS - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 06/08/2004 13:55:43 I run a Iteron MK5 and wilth full load of expanders i get about 90m/s with navigation. I runn 7 Huge cans and can haula entire jetison can in one trip. I would love to see something done, but I am of two...
- by Sarf - at 2004.08.06 13:53:00
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587. Juggernaut - new type industrial ship. - in Player Features and Ideas Discussion [original thread]
I agree no Turrets and No Drones. But a ship this size is desperitly needed. If for nothing else Battle Ship delivery. Hauling Ore is a need also. it would let corps go out and have several miners, one hauler and a couple of guards. then everyon...
- by Sarf - at 2004.08.05 23:42:00
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588. Juggernaut - new type industrial ship. - in Player Features and Ideas Discussion [original thread]
I agree no Turrets and No Drones. But a ship this size is desperitly needed. If for nothing else Battle Ship delivery. Hauling Ore is a need also. it would let corps go out and have several miners, one hauler and a couple of guards. then everyon...
- by Sarf - at 2004.08.05 23:42:00
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589. Juggernaut - new type industrial ship. - in Player Features and Ideas Discussion [original thread]
I agree no Turrets and No Drones. But a ship this size is desperitly needed. If for nothing else Battle Ship delivery. Hauling Ore is a need also. it would let corps go out and have several miners, one hauler and a couple of guards. then everyon...
- by Sarf - at 2004.08.05 23:42:00
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590. Stealing npc pirate ships - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 05/08/2004 04:12:29 I was thinking a new kind of frigate. A marine bording ship, it has a special menu option for when you are within 1500m +500m per level of Ship bording skill. When you are this close you trigger the boa...
- by Sarf - at 2004.08.05 04:11:00
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591. Stealing npc pirate ships - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 05/08/2004 04:12:29 I was thinking a new kind of frigate. A marine bording ship, it has a special menu option for when you are within 1500m +500m per level of Ship bording skill. When you are this close you trigger the boa...
- by Sarf - at 2004.08.05 04:11:00
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592. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 05/08/2004 03:37:14 Not a new module persay, but a implant that would let you see a wireframe or halo around astroids that shows you where the edge of a roid is. ie not the visible location, but the point where your ship slo...
- by Sarf - at 2004.08.05 03:34:00
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593. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 05/08/2004 03:37:14 Not a new module persay, but a implant that would let you see a wireframe or halo around astroids that shows you where the edge of a roid is. ie not the visible location, but the point where your ship slo...
- by Sarf - at 2004.08.05 03:34:00
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594. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
I don't think it is a bad idea. Just not sure how usefull it would be. most time one or two indies can keep up with twice the number of miners. as for moving secure cans. it is a not bad idea if it would let you move alot more cans than even a f...
- by Sarf - at 2004.08.04 21:26:00
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595. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
I don't think it is a bad idea. Just not sure how usefull it would be. most time one or two indies can keep up with twice the number of miners. as for moving secure cans. it is a not bad idea if it would let you move alot more cans than even a f...
- by Sarf - at 2004.08.04 21:26:00
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596. Random apperances of rarer ore in Empire. - in Player Features and Ideas Discussion [original thread]
I have been asking for this ever since they pulled the rares out of empire space. What I was asking for was pebble sized rocks of rare ores in empire space. Ie you have to eate 3-5 pebbles to get a single refine. this would not add alot, but fin...
- by Sarf - at 2004.08.04 21:12:00
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597. Random apperances of rarer ore in Empire. - in Player Features and Ideas Discussion [original thread]
I have been asking for this ever since they pulled the rares out of empire space. What I was asking for was pebble sized rocks of rare ores in empire space. Ie you have to eate 3-5 pebbles to get a single refine. this would not add alot, but fin...
- by Sarf - at 2004.08.04 21:12:00
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598. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
A series of MWD that is not faster, just more efficent. - 1mn MWD 2a Speed bonus 500% Activation cost 35 Power usage : 10 Cpu usage 20 - 10MN MWD 2a Speed Bonus 500% Activation cost 150 Power usage : 100 Cpu usage 40 - 100MN MWD 2a Speed Bonus...
- by Sarf - at 2004.07.31 04:06:00
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599. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
A series of MWD that is not faster, just more efficent. - 1mn MWD 2a Speed bonus 500% Activation cost 35 Power usage : 10 Cpu usage 20 - 10MN MWD 2a Speed Bonus 500% Activation cost 150 Power usage : 100 Cpu usage 40 - 100MN MWD 2a Speed Bonus...
- by Sarf - at 2004.07.31 04:06:00
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600. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Two new Cargo and Secure cargo container Mega Secure Cargo container - Size 5000 - Capacity 6500 OMG Secure Cargo Container - Size 10,000 - capacity 13,000
- by Sarf - at 2004.07.24 22:33:00
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