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101. NEW SHIP AND MODULE - in Player Features and Ideas Discussion [original thread]
hope you brought a flame proof suit... not a good plan. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.06.02 00:41:00
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102. NPC Corps and War-decs - in Player Features and Ideas Discussion [original thread]
I like this idea. Have the NPC corps have a quiet corp war going. and that can lead into tensions for the faction warfare that is coming. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.06.02 00:01:00
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103. [IDEA] New Ship Class: Prospector class mining support ships - in Player Features and Ideas Discussion [original thread]
wow posted 4 months ago, I had forgotten about this post.. Excellent idea, better than allot I have seen since. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.06.01 23:57:00
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104. Industrial Espionage: (Worth a view) - in Player Features and Ideas Discussion [original thread]
Didn't really watch the vid. But I was thinking of something along the ideas of spying on rival corps. A spy wants to spy on a rival corp. They fly to a station and activates a probe to target a corporation. This probe Locks on and works away f...
- by Sarf - at 2007.06.01 21:21:00
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105. The flying Roid?!?!? - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 01/06/2007 17:14:11 Ok.. a bad pun on the flying duchman... just a weird idea.. Every day spawn exploration site, it has 1 Arckanor (sp?) roid in it with 50k of ore. Each day this exploration site de-spawns and randomly ...
- by Sarf - at 2007.06.01 17:14:00
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106. Bring back Mines, Player created tactical environments. - in Player Features and Ideas Discussion [original thread]
true... But still you could put up a frigate mine field all around a belt, a n00b warps in and boom, and you are no where in sight. Maybe the safe thing is to say mine fields are banned in empire space, or at least 0.5+ systems. They would cer...
- by Sarf - at 2007.05.31 17:57:00
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107. Live Dev Blog - Can you feel the Heat? - Thursday, May 31 at 20.00 GMT - in EVE Information Portal [original thread]
I am a miner / mfg Will HEAT make my mfg job go faster? Will it stop ore thieves? Will it bake me a pizza? :) - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.31 17:14:00
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108. Live Dev Blog - Can you feel the Heat? - QUESTIONS - in EVE Information Portal [original thread]
is heat coming pre nerfed? - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.31 17:13:00
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109. Bring back Mines, Player created tactical environments. - in Player Features and Ideas Discussion [original thread]
/signed Cool idea, mine fields would be useful for allot of things. The only problem is who did the killing.... if you drop a mine field at a gate in 1.0 system then dock.. 10 min later a ship fly in and blows up, did you kill it?, are you a cri...
- by Sarf - at 2007.05.31 16:57:00
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110. Live Dev Blog - Can you feel the Heat? - QUESTIONS - in EVE Information Portal [original thread]
Edited by: Sarf on 31/05/2007 16:51:46 Heat looks good, but when will miners get some loving.. The biggest problem for miners are ore thieves taking ore, then waiting for you to attack and then gank you, they are not there for the ore, just ...
- by Sarf - at 2007.05.31 16:43:00
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111. Alliance/Corp Private Market - in Player Features and Ideas Discussion [original thread]
Punt, Back to the top Come on guys in a corps, you must want this for your alliance... Vote with your /signed - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.30 22:22:00
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112. NERF gate camping. - in Player Features and Ideas Discussion [original thread]
i am not saying ban combat in empire. what i am saying is make gate camping not possible in empire space. But also extend the system so that you can trap people that warp from point A to point B, but if they warp ACB they would miss the trap. T...
- by Sarf - at 2007.05.30 17:50:00
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113. Idea: PO Stargates - in Player Features and Ideas Discussion [original thread]
no you have to have sovernty to place a jump bridge. I am not sure I am in favor of empire space, it would wreak havoc with jumps. But in low sec I think it would be nice for PO jump gates to be built to allow of bypassing choke points, A safe...
- by Sarf - at 2007.05.30 17:43:00
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114. Idea: PO Stargates - in Player Features and Ideas Discussion [original thread]
There is already a jump bridge coming with the next revelations patch, it will connect two pos. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.30 17:36:00
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115. Giving other people your kill rights - in Player Features and Ideas Discussion [original thread]
Been suggested before. And I think it would make life interesting if every ore thief, who loots a can could be sold also - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.30 15:19:00
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116. Self Powered Sentry guns. - in Player Features and Ideas Discussion [original thread]
Good comment Drizit. How about this, if you have sovereignty then the gun takes fuel from your POS, the gun uses no Fuel and just powers itself from the POS. You still need to put fuel in the gun so that if the POS goes into reinforced mode then ...
- by Sarf - at 2007.05.30 15:05:00
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117. Self Powered Sentry guns. - in Player Features and Ideas Discussion [original thread]
It would be even nicer if the self powered guns could be cloaked also I can see both side, this would allow for a bunch of people to anchor a warp scrambler and then anchor a bunch of guns, and sit there and kill way to easy in 0.0, they would ...
- by Sarf - at 2007.05.29 21:07:00
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118. Suggestion to fix drone boats . [Devs please read its a good idea]. - in Player Features and Ideas Discussion [original thread]
I don't see a instant recall as being a problem, You are trying to deal with a very specific problem. I think the problem you are having is that a good player will pull his drones in when the shields get low. I don't see a real difference between...
- by Sarf - at 2007.05.29 20:09:00
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119. Repair bots - can not repair thier parent ship? - in Player Features and Ideas Discussion [original thread]
Edited by: Sarf on 29/05/2007 20:06:31 oops wrong thread - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.29 20:06:00
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120. Alliance/Corp Private Market - in Player Features and Ideas Discussion [original thread]
new day, still a good idea /bump - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt.
- by Sarf - at 2007.05.29 19:44:00
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