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1. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Excellent changes. But ofc it would be awesome if you go even further and add "+1 to all five attributes" to Omega implants (only works with full set). This way more people would use Omega's and also it would be the nice way to distinguish between...
- by Sarmatiko - at 2014.05.21 17:01:00
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2. Typhoon new Model - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: What's wrong with the new Scorpion and Rattlesnake? They have totally uninteresting even banal design ("hey let's make it look like RL scorpion!"), unlike old asymmetrical models. Yes, old Scorpion was considered as fugl...
- by Sarmatiko - at 2014.02.22 20:16:00
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3. Typhoon new Model - in Player Features and Ideas Discussion [original thread]
CCP BunnyVirus wrote: If you guys want to know what ship TriLambda (EvE Art team) is redesigning, then you should watch the art panel at fanfest. , we might show something there. We still waiting
- by Sarmatiko - at 2014.02.19 13:12:00
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4. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Any sites that spawn 'Sentient' Rogue Drone Frigates, Cruisers or Battleships can now drop these items. Can you please clarify some more - will this include spawns in Empire space? Because right now Drone complexes in Empire a...
- by Sarmatiko - at 2014.01.31 22:24:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shantetha wrote: if you were to actually get a response on this it would be something about how the changes are focused on + pvp not + pve(clearly suppose to be -pve) so there is no need to change the tractor bonus... Forcefully pushing peop...
- by Sarmatiko - at 2013.10.16 13:13:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: noctis is spec salavge ship, it is for Salvage Only i guess thats way ... Where is the word "tractor" in that "Salvage only ship"? It should salvage fast, not just cover all dungeon with 96km tractor without even m...
- by Sarmatiko - at 2013.10.16 13:03:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: What's the point of keeping tractor bonuses with the new deployable structure? The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tracto...
- by Sarmatiko - at 2013.10.16 12:54:00
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8. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: And just to be clear we're still early on and nothing is set in stone at this point. What I don't want to do however is make kneejerk changes before more people have had a chance to try them out and give the alternate hulls a ...
- by Sarmatiko - at 2013.10.08 15:48:00
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9. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
"Salvaging" certificate attached to marauders looks completely pointless to be honest. Salvaging cycle on Marauder is so low that it will be better idea to fit 3 tractors for occasional looting (even with awful outdated tractor bonus)
- by Sarmatiko - at 2013.10.08 10:11:00
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10. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: I think you missed this line, directly above the quote you pulled: CCP Fozzie wrote: This change would affect the visuals of each of those four ships, as well as manufacturing and invention for them. For that reason I wan...
- by Sarmatiko - at 2013.10.02 20:20:00
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11. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This change would not affect the stats or bonuses of the ships at all. Any changes to those are an entirely different discussion. To make this change right there should be dependency from corresponding blueprint. After chang...
- by Sarmatiko - at 2013.10.02 19:52:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: why the paladin gets the stupid resist pattern for its own limited damage pattern with lasers. Because developers played through precise tests and decided that Paladin works most effectively against Angels (EM/Therma...
- by Sarmatiko - at 2013.09.05 18:52:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
TheFace Asano wrote: The web bonus is not a bad thing, it just doesn't make any sense with the bastion module on as the main damage projection bonus is not a factor within web range. The original proposal made sense. Yitterbium stated you coul...
- by Sarmatiko - at 2013.09.05 18:14:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Maximus Aerelius wrote: Berluth Luthian wrote: The TP cycle time is for all TPs right? Not just on golems? That's an odd note to sneak this in on... I read it as just on Marauders i.e. Golems but CCP Ytterbium plea...
- by Sarmatiko - at 2013.08.30 23:35:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: here a question: after this is released, why would anybody fly something else for pve? I don't know about you, but as operator of help channel with 800+ players at prime, everyday I see recommendations to get a Tengu, Night...
- by Sarmatiko - at 2013.08.30 03:30:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: No, that's the spool up timer when you activate the MJD. The bonus reduces reactivation time by 70%. Thus, 180s*0.3 = 54 seconds. Will other team tweak MJD activation indicator so we can see when it's ready to activate? I...
- by Sarmatiko - at 2013.08.29 20:38:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: ..and need to keep cargo for possible salvaging. Without proper bonus to salvaging (reduced cycle time) fitting Salvager on Marauder is not viable option. In current state, it's just better and faster to make bookmark on ...
- by Sarmatiko - at 2013.08.29 20:35:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
"100% bonus to range and velocity of tractor beams" is an outdated bonus, especially after Noctis introduction. Either make this bonus dependent from Marauders skill to achieve Noctis-like results, or increase this value to 300-500%. After all, no...
- by Sarmatiko - at 2013.08.29 19:59:00
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19. M$ Windoze + TPM backdoor, I am moving to Linux - in Player Features and Ideas Discussion [original thread]
Ubat Batuk wrote: The amazing thing is that with the same NVIDIA card, EVE runs at 60 FPS on Windoze but 200 FPS on Linux. Amazing anecdote amigo. There is an option in EVE client that forcefully limits game fps synchtonizing with your moni...
- by Sarmatiko - at 2013.08.26 01:14:00
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20. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Inokuma Yawara wrote: Wait. Is that for real? I think i fell for a prank... Everything else is in Chinese, but only that part is in English.... Yes that's for real. Official announcement: http://eve.tiancity.com/homepage/article/2013/07...
- by Sarmatiko - at 2013.08.13 13:00:00
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