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1. Awsome uber idea for tech 4 ships - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast No.
- by Sazkyen - at 2011.01.29 22:38:00
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2. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Originally by: Warren Wagner Edited by: Warren Wagner on 03/01/2011 21:16:30 Edited by: Warren Wagner on 03/01/2011 21:15:22 Originally by: Chrar The effect of such a ship is the same as the one of having snipers, covert an...
- by Sazkyen - at 2011.01.03 21:30:00
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3. EVE is Broken - in Player Features and Ideas Discussion [original thread]
Edited by: Sazkyen on 30/12/2010 09:56:15 Well, it is true that some annoying (and sometimes game breaking) bugs are still in there. E.g., COSMOS missions and the concomitant suxorz. Also, AFTER FREAKING YEARS, my wallet still flashes for ...
- by Sazkyen - at 2010.12.30 09:49:00
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4. Remove sec gain from 0.0 ratting. - in Player Features and Ideas Discussion [original thread]
Seems to be logical.
- by Sazkyen - at 2010.12.22 12:13:00
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5. Align to far-away objects, e.g., gates - in Player Features and Ideas Discussion [original thread]
I have: Look at Show info Add waypoint Bookmark location Add "stuff" to overview
- by Sazkyen - at 2010.12.13 21:19:00
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6. Align to far-away objects, e.g., gates - in Player Features and Ideas Discussion [original thread]
Originally by: Covert Kitty Seems reasonable to me, must be why it exists already. I can't align to belts or planets. Can you????
- by Sazkyen - at 2010.12.13 21:12:00
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7. Align to far-away objects, e.g., gates - in Player Features and Ideas Discussion [original thread]
You can align to close-by object by using the right click menu. What about far-away ones? So is there any reason not to have this option? Seems reasonable and useful.
- by Sazkyen - at 2010.12.13 21:08:00
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8. Plex Ships - in Player Features and Ideas Discussion [original thread]
Sometimes I've got the feeling that CCP alts are sniffing out if a proposed feature would be viable.
- by Sazkyen - at 2010.12.13 14:05:00
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9. CLoaking Device Changes - Ideeas - in Player Features and Ideas Discussion [original thread]
Use a CAPTCHA to check if the guy is still online. Problem solved
- by Sazkyen - at 2010.12.12 10:29:00
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10. Everyone loves ships! - in Player Features and Ideas Discussion [original thread]
Originally by: Wonton Willie In a strange twist, I am going to be nice and polite. Do I want more ships just like you? HELL YES!. Do I want more models? No. After a couple of months, 99% of players have audio disabled and are permanently ...
- by Sazkyen - at 2010.12.12 09:50:00
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11. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Edited by: Sazkyen on 04/07/2010 10:00:20 Name: Cleaver Hull: Caracal Class Role: Jury rigged multipurpose It is a time of civil unrest throughout the Galaxy. Resources are being depleted by greedy alliances. Lai Dai have decided to go bac...
- by Sazkyen - at 2010.07.04 09:59:00
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12. Learning time - in Player Features and Ideas Discussion [original thread]
There's plenty of room in this forum so I thought I'd add to the existing content Anyways, skill learning time could be altered according to a scheme that has already been in-game since the very beginning (I wouldn't be very surprised if someo...
- by Sazkyen - at 2010.07.04 09:40:00
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13. Damage type configurator chip for guns - in Player Features and Ideas Discussion [original thread]
Edited by: Sazkyen on 26/06/2010 23:53:11 So, at the moment we have different ammo types for projectile weapons. E.g., EMP EM damage: 36 EXP damage: 8 KIN damage: 4 base shield dam: 41.6 base armor dam: 24.6 tracking: 1x rage bonus: -50% C...
- by Sazkyen - at 2010.06.26 23:51:00
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14. Reducing clone jump waiting time -> SP loss - in Player Features and Ideas Discussion [original thread]
It has been suggested before that a skill could be introduced to reduce the waiting time before clone jumps. I'd like to look at a different solution though that would not include skills. Essentially, clone jumping would not be limited by time. ...
- by Sazkyen - at 2010.06.21 01:06:00
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15. Escort feature - in Player Features and Ideas Discussion [original thread]
Edited by: Sazkyen on 05/06/2010 15:25:20 Originally by: Kahega Amielden Edited by: Kahega Amielden on 05/06/2010 15:20:27 Dumb, artificial mechanic that makes no sense. Would also cause balance issues. Escort an industrial with...
- by Sazkyen - at 2010.06.05 15:22:00
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16. Escort feature - in Player Features and Ideas Discussion [original thread]
Edited by: Sazkyen on 05/06/2010 15:19:40 I think it would be interesting the introduce to idea of "escort". An escorted ship could not be attacked until all escorting ships have been destroyed. Naturally, it would require all escorting ships...
- by Sazkyen - at 2010.06.05 15:16:00
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17. Swapping ship layouts - in Player Features and Ideas Discussion [original thread]
So, I often wonder why am I restricted to use a certain ship design for certain purposes? E.g., I would love to use a Rokh for PVE because it rocks and I'm sick of the Raven clones. Why not make it possible to choose layout and ship design? It ...
- by Sazkyen - at 2010.01.03 19:42:00
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18. Drop Training Skills - in Player Features and Ideas Discussion [original thread]
TBH it's good as it is. Real wars are fought without the belligerents having equal technology available. I can't really think of any conflict that would have had equally armed opposing forces involved. Well, obviously, why the heck would anyone at...
- by Sazkyen - at 2009.02.21 19:14:00
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19. Buying stuff from the store... for PLEX - in Player Features and Ideas Discussion [original thread]
What do you think? I mean people convert their money into PLEX anyways. Obviously, I'm not talking about buying stuff for ISK, that would be plain stupid, some giga rich people would simply OMFGPWN the store. No, I'm talking about strictly PLE...
- by Sazkyen - at 2009.02.02 23:26:00
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20. New Shipclass: Salvager - in Player Features and Ideas Discussion [original thread]
Everyone's life would be a lot easier if ships had utility slots.
- by Sazkyen - at 2007.08.25 02:03:00
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