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1. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Jakob Dabrowski wrote: Also for recruitment people take killboard stats into account too, you know? Stupid people do, yes.
- by Scatim Helicon - at 2017.04.08 14:41:54
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2. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Might have missed this, but is there a way to toggle the clone state so you can see how a ship would perform in Alpha vs Omega (for those who have previously subscribed and trained skills that are now locked down)?
- by Scatim Helicon - at 2016.11.16 14:58:58
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3. Is CCP planing something about AFK Cloak ? - in Player Features and Ideas Discussion [original thread]
Now that Goons are doing it I'm sure Fozzie will be along to nerf it into oblivion very soon.
- by Scatim Helicon - at 2016.06.18 20:15:20
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4. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
Ion Nizer wrote: Anyway, to the point. I've seen mention of making links into something you need to target and apply to ships. This I like, as it makes links into something like logistics which is fun to fly. Servo Libertas wrote: As som...
- by Scatim Helicon - at 2016.06.14 22:22:32
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5. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
5pitf1re wrote: I'm fairly sure he means AFK carrier ratting and I agree with it. AFK farming activities should die in a fire. Good job that from what we've seen of the new fighter squadrons they look to be dependant on the player actively co...
- by Scatim Helicon - at 2015.11.15 17:34:30
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6. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Reminder that energy turret cap usage is not a real bonus
- by Scatim Helicon - at 2015.11.01 23:33:56
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7. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: -85% penalty to ECM optimal range and falloff This is the ECM nerf you should be applying to the whole range, btw.
- by Scatim Helicon - at 2015.10.16 18:10:24
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8. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Rifter and Slasher: Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs. Rifter: +5 CPU, +3 PWG
Great, maybe now it will be better able to com...
- by Scatim Helicon - at 2015.10.16 17:53:16
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Defender missiles are a very poor counter (that should be completely repurposed rather than tweaked) and the inability to impact missiles has always been a major problem for Amarrian Weapon Disruption ships. So why is it th...
- by Scatim Helicon - at 2015.10.04 13:04:45
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10. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Missile disrupting scripts for the existing tracking disruptors would seem to be a much neater solution than a whole new range of modules, is there a reason why you've taken this route instead?
- by Scatim Helicon - at 2015.10.02 17:44:30
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11. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Remove fleet warps entirely. Instead, allow fleet members to broadcast anything they are able to warp to ( personal bookmarks, probe results, etc) for the rest of the fleet to warp to as well. This gives us a much higher degree of individual sh...
- by Scatim Helicon - at 2015.09.07 13:24:59
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12. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Is this not happening in Galatea?
- by Scatim Helicon - at 2015.08.20 16:25:08
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
29 pages of YES IT IS and NO IT ISN'T. Good job guys. So ignoring all that, one query: Fozzie, why are arbitrary hull-type limitations on users of Entosis links a no-no, but arbitrary speed limits on those players are a-ok? Rather than a flat s...
- by Scatim Helicon - at 2015.08.19 22:10:13
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14. Meta 0 to Meta 4 BPCs - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Scatim Helicon wrote: Not BPCs, but change loot drops so that retrieved items are broken and can only be used after a manufacturing job which consumes a unit of the corresponding base T1 module. This turns the economy on it'...
- by Scatim Helicon - at 2015.08.15 09:52:13
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15. Meta 0 to Meta 4 BPCs - in Player Features and Ideas Discussion [original thread]
Not BPCs, but change loot drops so that retrieved items are broken and can only be used after a manufacturing job which consumes a unit of the corresponding base T1 module. This turns the economy on it's head, makes entry-level T1 manufacturing a...
- by Scatim Helicon - at 2015.08.14 22:41:56
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16. Combat Pilot Drone (New Feature) - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: So to make the scenario clear, you are camped 24/7 in a highsec station because you only live in one system on one station with no friends and forgot to make a jumpclone or an undock spot. So you had multiple ways to avoid th...
- by Scatim Helicon - at 2015.08.04 13:29:36
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17. Weakening a bit the interceptors nullification... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I'd just lock them to a minimum of 2.1 seconds to align. That just means that they stay as they are now with exceptions for a few people on superfast internet connections within x miles of the servers in London.
- by Scatim Helicon - at 2015.07.30 22:42:13
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18. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: CCP Larrikin wrote: At this stage we are not intending on making T1 modules better than meta modules, and by extension T2. The current problem is that Meta are so common that T1 never gets used. No-one is asking for ...
- by Scatim Helicon - at 2015.05.13 07:34:02
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19. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Any chance you can mark out what has changed between your original proposal and the update? I didn't memorise the OP and spreadsheets first time around, I'm afraid!
- by Scatim Helicon - at 2015.05.12 22:54:26
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20. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Rigicide! Yep, roll it into the metacide/tiericide efforts currently ongoing and make it happen.
- by Scatim Helicon - at 2015.05.12 22:25:22
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