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41. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
The issue with 'boost ECCM' is that ECCM provides no benefit to your ship except to counter ECM. A tracking computer / tracking enhancer provides a massive benefit under normal conditions, and counters a tracking disruptor. A sensor booster prov...
- by SecHaul - at 2009.04.07 13:54:00
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42. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: ShadowMaiden So by that logic, the game should be changed so that no-one can avoid being pointed? It's quite easy to partly quote an answer and write a response that completely misses the point of the entire post you quot...
- by SecHaul - at 2009.04.03 13:05:00
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43. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Ephemeron And frankly, this issue has nothing to do with current tweaks in agility. If you want to discuss it, start your own thread Then you are deluded. The whole issue of this thread and rebalancing is that you cannot...
- by SecHaul - at 2009.04.03 02:34:00
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44. Agility Changes on Singularity - in Test Server Feedback [original thread]
Until CCP fix the MWD / Cloak / warp trick, which makes even battleships invulnerable to landing points, I don't see the point of tweaking align times. Let's be honest, those that want to avoid getting pointed still can. Including several above ...
- by SecHaul - at 2009.04.02 23:36:00
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45. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Originally by: CCP Chronotis That said it is something we can look into for the future but no promises of course that we would not find the concept horribly overpowered and resulting in ships that ultra focus too much. How ironic when S...
- by SecHaul - at 2009.04.02 14:09:00
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46. Empire PvP Suckage - in EVE General Discussion [original thread]
Edited by: SecHaul on 25/03/2009 18:53:32 Originally by: Connner It also gives a miner very little in the way of getting away. Aside from jumping from safe spot to safe spot, there would be nowhere for a ship to run. And any decent pro...
- by SecHaul - at 2009.03.25 18:52:00
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47. LOL, I told you so... - in EVE General Discussion [original thread]
Edited by: SecHaul on 25/03/2009 18:40:28 Originally by: Bellum Eternus You've just answered your own questions. Sentry guns (for cruisers) are binary: you're either outside their range and you live or you're inside their range and y...
- by SecHaul - at 2009.03.25 18:37:00
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48. Empire PvP Suckage - in EVE General Discussion [original thread]
Originally by: Connner 1. Go to a delayed local like WH space 2. Remove WTZ for gates and/or stations 3. Some kind of undock/redock timer 1. Doesn't work without a change to ship scanner, now a diligent pilot clicks scan every second...
- by SecHaul - at 2009.03.25 18:26:00
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49. Empire PvP Suckage - in EVE General Discussion [original thread]
Edited by: SecHaul on 25/03/2009 18:18:12 Originally by: Infinity Ziona 0.0 is a waste of time, local makes it too difficult to hunt solo since you can be seen coming from a mile away and I hate random target PvP. Um, you do realis...
- by SecHaul - at 2009.03.25 18:16:00
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50. LOL, I told you so... - in EVE General Discussion [original thread]
Originally by: Bellum Eternus Falcons just need to have their ECM strength cut in half. Problem solved. I 100% disagree. ECM is over-powered because ECM recons can dedicate their entire ship to their EWAR, since extreme range prevents ...
- by SecHaul - at 2009.03.25 13:06:00
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51. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: Omara Otawan Well, I guess nobody will deny the fact that a properly setup gate camp will catch anything except a frigate / pod. There we have all the nonconsensual pvp we want, so its just about the solo part really. ...
- by SecHaul - at 2009.03.20 20:09:00
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52. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: Omara Otawan While the rules of engagement are less strict than highsec (you are allowed to shoot anything without wardec), it is still to be considered semi-consensual PVP, unlike 0.0 where we have 100% non-consensual pvp. ...
- by SecHaul - at 2009.03.19 15:08:00
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53. Directional scanner messed up... - in Test Server Feedback [original thread]
Originally by: CCP Casqade And this is how it has always been in premium. Doesn't make it any less of a bug. All it means is that even after several years of Premium, it still hasn't been fixed.
- by SecHaul - at 2009.03.19 14:59:00
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54. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: Corrock It may have not been intended, but anything that moves people away from the Blob that people were so sure would be the result of the speed nerfs is not going to be reversed. I'm sure CCP looks upon this as an unexpec...
- by SecHaul - at 2009.03.16 13:34:00
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55. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Agility is one issue; the combination of lag and agility means tackling ships on a gate is extremely difficult, however inty's with sensor boosters can do the job (wouldn't recommend this for lowsec...) However, an even bigger problem is the cloa...
- by SecHaul - at 2009.03.15 14:39:00
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56. target locking issue - rant again - in EVE General Discussion [original thread]
Agility is a problem, but seriously, just wait until battleships start doing the cloak / warp trick, it's impossible to point them even with an interceptor if they time it right. Battleship enters, cloaks - cannot target. Battleship decloaks an...
- by SecHaul - at 2009.03.15 14:09:00
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57. Right click on Directional Scan ner***e! - in EVE General Discussion [original thread]
Originally by: The Cuckoo Why do this? It was also a quick way to remind yoruself of a ships weaknesses. I can't think of any rational to remove this. Then again I can't understand why a lot of useful stuff has been removed, like the 'ctrl...
- by SecHaul - at 2009.03.11 16:21:00
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58. Minmatar is dead. Long live Minmatar! - in EVE General Discussion [original thread]
Originally by: harogen The vaga is faster, cheaper, and you don't lose skill points when you die. If you go the tanking direction,t he sleipner does more damage and is cheaper. Plus both those ships can fetch a 30km range with ambit extens...
- by SecHaul - at 2009.03.04 18:01:00
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59. How not to use a new 70 mill SP toon from the bazaar - in Warfare & Tactics [original thread]
That's a seriously horrible killboard format
- by SecHaul - at 2009.02.26 15:39:00
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60. [theory] Why T3 will fail - in Ships and Modules [original thread]
Several weeks will be all at takes before people min/max the options, and come out with several optimum fits - in reality I don't think you'll see a fraction of the combinations being leveraged. If anything will cause T3 to fail it'll be the high...
- by SecHaul - at 2009.02.20 18:45:00
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