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181. Please...We Are Ten Years Older... - in Player Features and Ideas Discussion [original thread]
CCP really should fix this. If a tutorial mission requires something to be manufactured, they should not have to travel 20 jumps to find an open slot or queue for a week on an existing slot. I was lucky when I started, I guess it was the faction/...
- by Sedstr - at 2013.01.20 04:36:00
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182. Buff/nerfmix for piratethings - in Player Features and Ideas Discussion [original thread]
The new system is awesome, if you know how to use it, you can get some very competitive action, but I'm guessing this is just another - I liked it the way it was, I used to fool so many noobs into aggressing me... thread.
- by Sedstr - at 2013.01.19 11:51:00
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183. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Can we get pirate command ships please.
- by Sedstr - at 2013.01.19 11:40:00
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184. Unlimited clone jumps for clones in the same station - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: last i heard, if u clone jump to a clone in the same station, the one u had was destroyed... when did it change if it did? link? IIRC if you are at a station and you have a clone there, you have always been able to jump to t...
- by Sedstr - at 2013.01.19 10:40:00
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185. I HAVE 4 EVE ACCOUNT - in Player Features and Ideas Discussion [original thread]
if you set each clients video settings to the lowest level, and you have a 64bit OS and 8GB of ram, you could easily run 10 clients. If you use isboxer, you should be able to use play on lower spec systems.
- by Sedstr - at 2013.01.19 09:58:00
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186. New DED Smuggler sites with ship restrictions without concord or local. - in Player Features and Ideas Discussion [original thread]
A new type of DED space reached by a new type of acceleration gate and class based ship restrictions. Once you enter the new site, you are removed from the systems local,.and your dscan is limited to 10k km You can't dscan from the gate, but you c...
- by Sedstr - at 2013.01.19 09:38:00
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187. Easing scanning pain - in Player Features and Ideas Discussion [original thread]
GizzyBoy wrote: maybe shift and bind to mouse wheel? I would support some fixes to the glitchy probe labels. and Id love some options to turn on and off other labels like planets and stations. or is that in some hidden menu option? you ca...
- by Sedstr - at 2013.01.19 09:02:00
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188. Easing scanning pain - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: a agree with earlier pooster that suggested that we can save a pre set start pattern of your probes NO! why not just make it so you can drop your probes and hit scan!.. Since they added the inner circles to show people whe...
- by Sedstr - at 2013.01.19 08:59:00
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189. Easing scanning pain - in Player Features and Ideas Discussion [original thread]
Nitrah wrote: I would give my carpal tunnel inflicted right hand for two buttons on the system scanner interface. One increments the scan range of all active probes by one step One decrements the scan range of all active probes by one step P...
- by Sedstr - at 2013.01.19 08:54:00
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190. Plex for Merch - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: This was suggested in the "PLEX 4 PIZZA" thread a couple of months ago. I totally agree and I thin a few people would be happy to trade a plex or two for T shirst or a couple of posters. Especially if their making space ba...
- by Sedstr - at 2013.01.19 08:32:00
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191. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Was this a request for a one off reallocation because of the ship changes, or as a new feature? I would support a one off SP reallocation if it was directly related to the CCP ship changes with severe restrictions. Definitely not as an ongoing fe...
- by Sedstr - at 2013.01.18 13:42:00
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192. FoF/Drone target priority interface - in Player Features and Ideas Discussion [original thread]
any further comment?
- by Sedstr - at 2013.01.18 13:28:00
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193. NPC Corps - Time for a change? - in EVE General Discussion [original thread]
Why not just ask for the game to be FFA? Get rid of concord, get rid of sec status, and make cloaked ships probeable while your at it. Many, PVPers have an NPC corp alt to do cynos/logistics/trade and even highsec mission/incursions to provide th...
- by Sedstr - at 2013.01.14 17:14:00
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194. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
After reading most of the posts, and acknowledging that this request has come up time and time again, I'd still say no!. But, after some consideration, I think that due to the extensive changes CCP has been making over the last 18 months and futu...
- by Sedstr - at 2013.01.14 08:33:00
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195. Defeating AFK Cloaking - in Player Features and Ideas Discussion [original thread]
The system is fine as it is. I tried to find the 'remove cloaked pilots/ships from local' post, I would support that... my 2 cents. The only thing I would support, as far as cloaked ships, is an anchored sov structure that produces an audible...
- by Sedstr - at 2013.01.07 13:20:00
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196. FoF/Drone target priority interface - in Player Features and Ideas Discussion [original thread]
Stegas Tyrano wrote: Nice Idea, One clarification. Do you mean define Range and Ship Class? I think it would be too overpowered if it was ship class. A better alternative might be signature radius. yes, perhaps OP, your suggestion is a great...
- by Sedstr - at 2013.01.06 16:03:00
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197. FoF/Drone target priority interface - in Player Features and Ideas Discussion [original thread]
Since the NPC AI has changed, it would make sense to give us more control over our AI based systems. An interface which allows us to prioritize which types of ship/drone our drones or FoF missiles target in order. eg User modifiable tabs to defi...
- by Sedstr - at 2013.01.05 03:40:00
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198. Lag / response priority controls - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: yeah.... man, when your up at 335+ ping, your gonna have communication issues with the server become increasingly obvious, i do believe 263ms is the highest ping one can have and still be "playable" in eve. You getting y...
- by Sedstr - at 2013.01.05 03:12:00
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199. Audio alarms for people targeting you - in Player Features and Ideas Discussion [original thread]
Maire Gheren wrote: If you really are AFK, then an audio alarm is only going to mean you discover that you've been podded sooner. running multiple clients is taxing, having audio alarms for targeting would be as useful as the other available...
- by Sedstr - at 2013.01.02 15:25:00
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200. Audio alarms for people targeting you - in Player Features and Ideas Discussion [original thread]
Could have it like target back, arbitrary number as max , or add an option to the target back function to notify only, that would be great.
- by Sedstr - at 2013.01.02 08:51:00
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