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141. Why the marked for datacores will continue to drop - in Market Discussions [original thread]
The demand for datacores will always be higher than the supply of them, thus the prices shouldn't drop too much. To invent a single cruiser-sised ship, you already need more datacores than you can get in a day on a maxed R&D character. Origin...
- by SeismicForce - at 2009.08.05 08:06:00
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142. Problem with invention - in Science and Industry [original thread]
Sometimes there is a bit of client/server lag and the labs don't update immediatly. Relog or wait 5 minutes and the items should show. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will b...
- by SeismicForce - at 2009.08.05 07:46:00
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143. how you deal whit police on road ? - in Out of Pod Experience [original thread]
Originally by: ceaon so you never break the speed limit ? I try not to. I maybe drive 5-10% over the limit, but thats normally within the tolerance of the cameras. Originally by: Allisie In a recent interview, a dev mentioned t...
- by SeismicForce - at 2009.08.01 16:44:00
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144. how you deal whit police on road ? - in Out of Pod Experience [original thread]
How about not speeding? Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.08.01 16:07:00
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145. Turrets vs Drones - in Skill Discussions [original thread]
Drones don't have to worry about tracking, transversal, optimal and all that. So under certain conditions they are better. However, if you meet all the required conditions that turrets require, they will outdamage drones easily. Originally by...
- by SeismicForce - at 2009.08.01 16:05:00
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146. Highest ME blue print in existence? - in Science and Industry [original thread]
Yeah, if you have a pos and lab up anyway, might as well use the ME slots for something instead of them just costing fuel. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in...
- by SeismicForce - at 2009.08.01 16:00:00
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147. POS Invention Delivery - in Science and Industry [original thread]
You heard wrong I'm afraid, jobs que correctly. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.08.01 15:55:00
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148. Orca corp hangar - in Ships and Modules [original thread]
If you're docked and don't have corp roles to access the hangars, then you can't access them. It used to be like that the last time I checked on the rorq. Bug or design, your guess is as good as mine. Originally by: Allisie In a recent int...
- by SeismicForce - at 2009.08.01 15:49:00
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149. Compressed ORE - in Science and Industry [original thread]
Originally by: Sir Bonkers Oh wow... I did not know that. So why even have a POS refinery? Is it in case you are in such remote space that there are no NPC stations within 10 jumps? Yup, remote space, or for ice refining - as ice alw...
- by SeismicForce - at 2009.07.31 23:06:00
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150. Hulk BPO - ISK Printing Machine - Or not? - in Market Discussions [original thread]
Originally by: Valeria Crossroads That's flawed, cause if you own a bpo it does not exclude you doing invention too. So in your example a bpo owner doing invention can make 220 mil. Quiet boss, that wasn't the op's question Even if ...
- by SeismicForce - at 2009.07.31 22:44:00
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151. Train Strikes - in Out of Pod Experience [original thread]
Originally by: Epegi Givo Going on strike is equivalent to not showing up to work, and then making potential customers run away. Either of those can get you fired really fast. So I would fire them, say that they were not showing up for wor...
- by SeismicForce - at 2009.07.31 22:40:00
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152. Hulk BPO - ISK Printing Machine - Or not? - in Market Discussions [original thread]
Your hulk from the bpo makes 40 mil profit. Assuming an invented hulk only makes 20 mil profit. You can build one ship at a time = 40 mil, I can build 10 ships at a time = 200 mil. Who wins? Originally by: Allisie In a recent interview, a ...
- by SeismicForce - at 2009.07.31 22:27:00
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153. skill order for an R+D/Invention/production alt - in Skill Discussions [original thread]
Biggest problem for a new character and R&D agents is grinding the standings up. Once you have the learnings trained, work on the science and lab operation skills. Then consider doing social and connections and working on agents. A research alt is...
- by SeismicForce - at 2009.07.31 22:22:00
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154. Need advice for a Hulk tank against Angels - in Ships and Modules [original thread]
The only way to tank a hulk effectivly in 0.0 is with a Gistii small booster. The cookie cutter fit was something like gistii booster, 2 hardeners, Eutectic cap recharger, and lows one MLU II. I found the B-type hardener (only costs around 30 mil ...
- by SeismicForce - at 2009.07.31 22:10:00
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155. Compressed ORE - in Science and Industry [original thread]
Do NOT refine ore at a pos refinery if you can help it, even with maxed refining skills you only get 75% (I think, someone correct me if wrong). So compress the ore and jump it out to a station if possible. Originally by: Allisie In a rece...
- by SeismicForce - at 2009.07.31 22:03:00
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156. Train Strikes - in Out of Pod Experience [original thread]
You can't be from Germany, here they strike and demand at least 10% more. Oh and, "meat my other half" Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.31 21:53:00
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157. The Proper Way? - in Skill Discussions [original thread]
I generally try not to get into a ship before I can use the T2 weapons on that ship (which doesn't mean I always use T2 weapons that is) Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will...
- by SeismicForce - at 2009.07.31 21:45:00
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158. Compressed ORE - in Science and Industry [original thread]
Yes to both. Compressed ore is handled exactly the same as normal ore. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.31 21:41:00
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159. What the heck are R.A.M. for? - in Science and Industry [original thread]
They are a component used in Tech II production. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.30 06:50:00
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160. Skill Point QUESTION? - in Skill Discussions [original thread]
Afraid you screwed yourself, there is no way to move skillpoints around. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.24 17:10:00
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