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161. SEX blowjob funny sexy girl - in Out of Pod Experience [original thread]
Enjoy your ban... Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.24 17:07:00
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162. International opinion on Afghanistan - in Out of Pod Experience [original thread]
International troops have no business in Afganistan, or anywhere else for that matter. What the world refuses to understand, is that the idea of democracy just isn't applicable to every nation in the world. They should bloody well stop sticking t...
- by SeismicForce - at 2009.07.22 09:52:00
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163. Learning 5 - worth it? - in Skill Discussions [original thread]
Jesus people, we're talking of a few days each to train the basics & learning to 5, whats the incredible rush for?! Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.20 07:59:00
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164. How to know if a moon is available for POS deployment? - in Science and Industry [original thread]
Long way : In empire you can warp your ship to each moon and check if there is a tower there (make sure that overview settings are correctly et up), warp to 100km. In 0.0 use a covert ops or the tower will pop you. Shorter way : Set your overview...
- by SeismicForce - at 2009.07.20 07:55:00
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165. "I'm terribly sorry..." - in Out of Pod Experience [original thread]
Who the hell pays a $1,94 purchase with a card?! Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.15 22:02:00
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166. Amusing ourselfs to Death - in Out of Pod Experience [original thread]
How right those men are. The scary thing is that even though many may see the "truth", we are all still slaves to it in one form or another. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and ...
- by SeismicForce - at 2009.07.15 21:20:00
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167. New Dev Blog: Bugs at the Gates - in EVE Information Portal [original thread]
Nice read-up, explains it well, thanks Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.07.08 21:37:00
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168. Most valuable BPO - in Science and Industry [original thread]
What lots of the anti-t2-bpo crowd forgets, is that there are only a limited number of them. The bpo holders can only build a few ships a day, in comparison to the thousands of inventors that are also building too. The prices on the market are det...
- by SeismicForce - at 2009.06.26 06:48:00
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169. Pos Loot - in Science and Industry [original thread]
Yes, they can unanchor the modules. However, any module that has something in it (corp array, ship array and guns) you cannot unanchor as you can't access the cargo, so you have to blow them up. Originally by: Allisie In a recent interview...
- by SeismicForce - at 2009.06.04 07:09:00
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170. Targetting Range - in Ships and Modules [original thread]
A Sensor Booster fitted with a targeting range script (medium slot) and a Signal Amplifier (low slot) will boost your range. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed ...
- by SeismicForce - at 2009.06.03 10:48:00
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171. What t 2 ships don't have t 2 bpo's? - in Science and Industry [original thread]
Tech 2 ships without a bpo: Marauders Jump Freighters Heavy Interdictors Electronic Assault Frigates Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.05.23 18:28:00
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172. New Item Database - in Science and Industry [original thread]
CreoDron sells drone blueprints, I see them on the market in Essence. Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.04.16 06:40:00
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173. CCP Epic Fail, Skill Queue System - in EVE General Discussion [original thread]
I havn't had any problems yet, on multiple characters and on multiple accounts. However, I did notice something : sometimes when you have your skill planner open, the skill you are training shows there, but does not show as active (ie. no flashy ...
- by SeismicForce - at 2009.03.24 11:18:00
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174. Warcraft is SRS BUSINESS - in Out of Pod Experience [original thread]
Sounds similar to some of our falcon whine threads Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
- by SeismicForce - at 2009.03.16 08:42:00
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175. What's the point of playing the game? - in EVE General Discussion [original thread]
The majority of the subscribers quite honestly couldn't give a hoot, they will just carry on with missioning / mining / trading as they always have. As has often been said most of the 200k subs are in empire anyway, and quite a few of those in 0.0...
- by SeismicForce - at 2009.02.05 15:04:00
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176. cut a tree in 15 sec - in Out of Pod Experience [original thread]
Wow, must take a lot of practice to work that thing as well as that driver does.
- by SeismicForce - at 2009.01.28 09:40:00
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177. Best Falcon killer? - in Ships and Modules [original thread]
Even with an ECCM on he'll jam you, and a falcon pilot with half a brain would be long gone before you got half way to him.
- by SeismicForce - at 2009.01.13 22:06:00
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178. New Members with pos's - in Science and Industry [original thread]
Originally by: Braaage Unfortunately you can change the password from OUTSIDE of the shield/forcefield so anyone with roles can do this. There is no way to keep anyone with the roles from accessing all POSs. Oh really? Didn't know that...
- by SeismicForce - at 2009.01.07 14:24:00
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179. New Members with pos's - in Science and Industry [original thread]
Unfortunatly not. Posses are corp assets, and as such everybody in the corp who has the roles can manage them. The only real way that individual players can have exclusive access to their pos, is that they uncheck the "allow corporation access" a...
- by SeismicForce - at 2009.01.07 08:13:00
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180. Carriers and other capital ships don't warp in strightlines - in Test Server Feedback [original thread]
I sure as hell wouldn't want to wait another two minutes for a capital ship's model to align to the destination first. What are you people moaning about? Originally by: Allisie In a recent interview, a dev mentioned that ships and skills c...
- by SeismicForce - at 2008.12.30 15:21:00
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