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1. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: Or, you know, fix industry so that importing large quantities of minerals from high sec isn't as necessary. Whichever makes more sense. Of cause! That makes more sense, but this is CCP we're talking about :) If it doesn't...
- by SencneS - at 2013.07.15 21:00:00
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2. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: HOARDER - Ammo bay (This includes anything in the 'charge' group - bombs/cap charges/etc) Cargo (capacity / Ammo/Charge Bay Capacity): 500(-4600) / 41000 Unpacked Volume: Increased to 400,000 Interesting how the unpack v...
- by SencneS - at 2013.07.15 16:22:00
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3. Instead of Monocles..... - in Player Features and Ideas Discussion [original thread]
I don't know if it would mess around with the immersion of EVE. Why do people run around with sunglasses? Why do people have scares on their face. When you die you're given a new body, scares remove immersion from the most basic function in EVE, ...
- by SencneS - at 2011.07.08 22:31:00
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4. Instead of Monocles..... - in Player Features and Ideas Discussion [original thread]
Originally by: Yulinki Atavuli -1 has anyone heard of ROLEPLAYING!?! Thank you for what I'm sure you believe is the most valuable input in the entire thread.. However, I'm having trouble looking for the relevance to your comment and...
- by SencneS - at 2011.07.01 19:38:00
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5. Instead of Monocles..... - in Player Features and Ideas Discussion [original thread]
Originally by: Rhivre +1 Would mine in a shuttle to get this Apparently just you and I think this is a good idea.. I guess it is true, people that care EVE enough to put reasonable ideas out there really are carebears.. --- Thinking...
- by SencneS - at 2011.06.30 04:20:00
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6. Instead of Monocles..... - in Player Features and Ideas Discussion [original thread]
Edited by: SencneS on 29/06/2011 20:41:30 Why didn't CCP go with a more obvious choice, one that is considerably easier to create, one that I'm sure a good number of players would want regardless of COST! Evidence the Designers are carebears....
- by SencneS - at 2011.06.29 20:41:00
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7. Manufacturing - Too Complicated - You have reached the Limit... - in Player Features and Ideas Discussion [original thread]
Originally by: Kedisa How about select 10 BPOs and install them all with one set of clicks? I posted something like this somewhere in CSM forums I can't remember the link or anything now. My idea was even more simple than that. Your ...
- by SencneS - at 2011.06.24 20:42:00
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8. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN I like this suggestion, simply because it give players that don't wish to buy plexes in or out of game a chance to buy these items. It also adds another layer to the market. The only question I have is, if they...
- by SencneS - at 2011.06.24 18:20:00
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9. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
Originally by: Plyn Mixed feelings on this idea... +1 for an alternative to creating something out of nothing. -1 for some issues, which I will list below: If these were BPOs for clothing items instead of the items themselves, you run...
- by SencneS - at 2011.06.24 17:49:00
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10. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
CCP should be in the business of supplying a bottomless pit for any item, they have worked so hard to eliminate most of the items used in game but are supplied by NCPs that this is just a step backwards. I don't care how you look at it, NeX might...
- by SencneS - at 2011.06.24 16:52:00
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11. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
This is not a troll, I believe that the only items sold on the Noble Exchange should be items which allow you to build something. I don't care what it is, it can be anything, including some kick ass MWD that have 2000% speed boost. The problem is...
- by SencneS - at 2011.06.24 16:08:00
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12. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
Quote: As long as they are Blue Print Originals! I would request that CCP not sell Items on the Noble Exchange but sell Blue Print Originals instead! I want to build clothing, monocles, ship modules, ships, hell Capital ships that only...
- by SencneS - at 2011.06.24 15:57:00
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13. new isk sink - in Player Features and Ideas Discussion [original thread]
Yes I would as much as I gave myself a cheesy medal (Public displayable of cause) While I would use it if it was available, the ability to execute this would be rather.... complex from a coding point of view. About the best that will happen is, Co...
- by SencneS - at 2010.06.08 22:22:00
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14. In game "security" changes - in Player Features and Ideas Discussion [original thread]
Originally by: Jacob Mei 1. Indistructable station containers/vaults/wearhouses - Passworded, can not be repackaged and can not be deleted from the game when something is in them. - CSRs would not act on petitions to have these unlocked. ...
- by SencneS - at 2009.08.13 17:27:00
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15. Actual RL Ads In-Game = Reduce Subscription Fee? Dev's?? - in Player Features and Ideas Discussion [original thread]
If you ever played a game called Planetside, they did this to help offset the cost of hardware fees or something and they found everyone ended up blocking the sites from their firewalls. Now, if it was implemented correctly, as items would appear...
- by SencneS - at 2009.07.20 22:23:00
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16. This is not how I want to make money - in Player Features and Ideas Discussion [original thread]
Originally by: lacretia The system isnt broken. The eve marketplace inst modeled after ye'Olde auction house in WoW/FFXI/LOTR...nor is it modeled after Wal-Mart. It is modeled after Wall-Street lined with barbed wire and land mines. ...
- by SencneS - at 2009.07.14 17:03:00
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17. Suggestion: CCP please implement price floors and price ceilings - in Player Features and Ideas Discussion [original thread]
This would be a step in the wrong direction. Even if it was set extremely high, say 500%, you'd have the market move toward that 500% very quickly. As people know this is as high as the item will ever get. So we might as well push it there faster...
- by SencneS - at 2009.04.14 20:31:00
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18. We've got Margin Trading, now I would like Short Selling. - in Player Features and Ideas Discussion [original thread]
Edited by: SencneS on 07/01/2008 17:24:19 Originally by: Matthew Made comments I had more to the post but the forum bumped out on me so I had to re-type what I had originally and cut a lot out. Round off the points. 1) No POS m...
- by SencneS - at 2008.01.07 17:22:00
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19. We've got Margin Trading, now I would like Short Selling. - in Player Features and Ideas Discussion [original thread]
What is to stop someone placing 10 jump freighters for 1 bil each and never fill the order? I think it would work in combination with manufacturing. Like an option in the manufacturing job to "Short sell" Say I start a job for 150,000 cruise mis...
- by SencneS - at 2008.01.07 02:50:00
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20. Bring back Blue Prints - in Player Features and Ideas Discussion [original thread]
Can you please PLEASE bring back the blue prints section on the Item Database on EVE-Online website. They are still IN the webserver and in the database but they are totally missing as a selectable section on the item database. To get to the blu...
- by SencneS - at 2007.04.20 12:43:00
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