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1. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cyno becons to lower the ra...
- by Serendipity Lost - at 2017.07.06 18:37:25
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2. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cy...
- by Serendipity Lost - at 2017.07.06 18:32:57
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3. Jump freighters - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Teckos Pech wrote: It isn't a mansion people are nailed into, but an empty house. To get stuff you either: 1. Make it yourself, see the point about moon goo and other regional distribution issues of resources. 2. Import th...
- by Serendipity Lost - at 2017.06.26 14:09:00
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4. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Gregorius Goldstein wrote: If people wanted to fly big E-War ships we would see more Scorpions around? Currently people misconcept that scorpion is the only disruption class bs, the armageddon, and Bhaalgorn are also "disr...
- by Serendipity Lost - at 2017.06.22 18:15:08
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5. Jump freighters - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Serendipity Lost wrote: Rivr Luzade wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction remov...
- by Serendipity Lost - at 2017.06.20 16:08:34
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6. Salvage from 'stationary ship' - in Player Features and Ideas Discussion [original thread]
Piugattuk wrote: In some missions we have ships that are part of the environment of things that are destructible, sometimes they drop loot if it's a part of the mission storyline but otherwise they just go boom, nice but it would be even better...
- by Serendipity Lost - at 2017.06.20 15:37:08
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7. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over. This would accomplish a couple of things: 1. Real commitment for the fleet. So...
- by Serendipity Lost - at 2017.06.20 15:20:03
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8. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Destroying drones isn't the issue, in large fights there are *tons* of ways to remove drones from the field and large fights are the only time drones are a major performance concern. The reason drones cause lag is simply...
- by Serendipity Lost - at 2017.06.20 15:07:44
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9. Jump freighters - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction removed, at least. Only if CCP gets rid of that useless...
- by Serendipity Lost - at 2017.06.20 10:49:45
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10. Jump freighters - in Player Features and Ideas Discussion [original thread]
Came here hoping for a 'remove JF from the game thread' .... sigh
- by Serendipity Lost - at 2017.06.19 17:18:12
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11. Remove "REPACKAGE" option from breaking a courier package - in Player Features and Ideas Discussion [original thread]
I too do not want to be responsible for my actions. (I also get angry and run to the forums when CCP doesn't answer my petitions the way I desire).
- by Serendipity Lost - at 2017.06.19 17:16:11
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12. Improved ship/station destruction in the future? - in Player Features and Ideas Discussion [original thread]
All the cool explosion magic was traded in for asset teleportation magic. You can't have both.... sorry.
- by Serendipity Lost - at 2017.06.14 20:33:38
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13. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
The Sinister wrote: Bump! Are you bumping the thread of the cyno carrier?
- by Serendipity Lost - at 2017.04.27 16:29:03
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14. Betting On Duels - in Player Features and Ideas Discussion [original thread]
So many ways to fix this, it would make jai-alia look legit. The point of a duel in Eve is to allow 2 players to have some spur of the moment fun. Don't complicate it.
- by Serendipity Lost - at 2017.04.27 16:22:00
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15. Making Low-Sec a more horrible place, in a good way of course :-p - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I feel like this would do more to just discourage PvP in Low Sec generally rather than actually stop most gate camps. You're basically just forcing the campers to bring a fleet comp that can actually tank gate guns r...
- by Serendipity Lost - at 2017.04.27 16:13:44
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16. Abadoned ships in high-security space - in Player Features and Ideas Discussion [original thread]
Sort your overview by ship type instead of by name like the pros do. It's a lot easier to find things on d-scan this way.
- by Serendipity Lost - at 2017.04.26 20:54:04
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17. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
This would be a great use for the tier 3 BS. You could make a T2 BS platform out of them and make them the only ships that can lite a cyno. It would be awesome. T2 resists so you could tank them up to a high degree. Give them a small cycle time re...
- by Serendipity Lost - at 2017.04.26 20:44:41
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18. Set AFK status for Corp Members to See - in Player Features and Ideas Discussion [original thread]
I like it, but it should show up in the local chat window for all to see. Then we could have an interesting mini game to determine if AFK was true or a ruse. Most folks that have 3rd party comms have an AFK channel. Some folks have a log out, we...
- by Serendipity Lost - at 2017.04.26 20:39:03
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19. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Serendipity Lost wrote: CSM folks should have an open mind AND not immediately degrade to personal attacks. I'd like you to settle a wager me and the guys have. :shrug: The CSM candiate who got the most votes doesn'...
- by Serendipity Lost - at 2017.04.26 20:33:20
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20. Fixing Highsec Wardec Player Retention Issues - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: I'm more of the opinion that there's a better solution. Consider this. The high sec deccers declare on some high sec corp. High sec corp hires mercs. High sec corp then flies a brick tanked something through a known gate c...
- by Serendipity Lost - at 2017.04.26 20:16:50
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