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21. freight pad - in Player Features and Ideas Discussion [original thread]
Beofryn Sedorak wrote: I have a feeling this type of deploy-able is under consideration by CCP's as part of it's future vision. There are a lot of things to take into consideration however, Population density is one of the major factors. Allo...
- by Severice - at 2014.04.30 02:07:00
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22. Concord ship limit - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Wasn't there a big stink, that CCP doesn't like to talk about, when a large group of people fought CONCORD to a standstill? Yes and no. As i recall there was way back in the mists of time a rather large fleet of ...
- by Severice - at 2014.04.30 02:03:00
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23. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Minmatar ships randomly eject their owners into space. Faulty ejection wiring.
- by Severice - at 2014.04.30 01:54:00
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24. Cost of change - in Player Features and Ideas Discussion [original thread]
I haven't seen anyone ranting/raving about the new production line changes so i figured i'd start. 1. You're adding a rather substantial cost to building effectively out of left field. Whatever the costs are expect the price of ships/produced goo...
- by Severice - at 2014.04.30 01:47:00
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25. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
1. is more ship skins. 2. Magic? 3. T3 frigs.
- by Severice - at 2014.04.29 00:01:00
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26. Deep Space Transports - in Player Features and Ideas Discussion [original thread]
make them immune to pos targeting (like pods) so that there is a ship for safe pos siphoning. I can show up at the siphon scoop "my" moon goo in peace and move on. A pos gunner can still target and pop me but otherwise i'm fine.
- by Severice - at 2014.04.14 14:12:00
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27. Freighter Slots and the In between hauler. - in Player Features and Ideas Discussion [original thread]
I don't like the idea of DST's being transformed into mini freighters. Completely changes what they do. I think they have a lot of potential for different hauling roles. I typically use my JF (nomad) as a mini freighter, but it still takes foreve...
- by Severice - at 2014.03.27 01:23:00
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28. Mining lasers, Stip Miners, and Ice harvester grouping - in Player Features and Ideas Discussion [original thread]
Improving the alpha does nothing. You can literally ALREADY DO THAT! Just point all your lasers at the same rock and fire at once. Job done. As for being more efficient, only if you're a new player and/or stupid, and anything that makes the game ...
- by Severice - at 2014.03.26 18:34:00
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29. Rorqual Proposal - in Player Features and Ideas Discussion [original thread]
You're in empire, or you don't want to risk 2.8billion in the belt?
- by Severice - at 2014.03.26 18:19:00
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30. Jump Drives - in Player Features and Ideas Discussion [original thread]
Requirements should be JDO not JDC. JDC isn't and has never been a requirement for using a jump drive. As for the black ops JD's, what the HELL does a jump drive have to do with scan res? What happens on your ship when you open the fridge? Does y...
- by Severice - at 2014.03.26 18:17:00
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31. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Aka. Salvagers have a chance to salvage active minmatar ships.
- by Severice - at 2014.03.26 18:09:00
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32. Reduce arbitrary war decs - in Player Features and Ideas Discussion [original thread]
High sec war definitely needs some work. The first problem is high sec wars force players to either stop playing or play an aspect of the game they don't want to. Namely PVP ship combat. The second issue with high sec wars is the cold reality of...
- by Severice - at 2014.03.26 18:04:00
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33. Freighter Slots and the In between hauler. - in Player Features and Ideas Discussion [original thread]
I like to think CCP doesn't often do the "quick" way :), i will completely agree there is a massive gap between "Iteron mark V 38K m3 hauler" and "**** it, freighter 900k m3"
- by Severice - at 2014.03.26 18:02:00
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34. Rorqual Proposal - in Player Features and Ideas Discussion [original thread]
I have no objection to a capital sized mining ship, but i generally think it should function more along the lines of a mining 'bubble' effectively taking a portion of every asteroid in the belt, which nets out to a large amount of a lot of differe...
- by Severice - at 2014.03.26 17:57:00
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35. Mining lasers, Stip Miners, and Ice harvester grouping - in Player Features and Ideas Discussion [original thread]
I am also form the day before weapon grouping, it was an interesting change at the time. I remember getting to f8 and my f1 guns were getting ready to shoot again. This rapidly improved my alpha and Time on Target DPS My idea doesn't change DOT b...
- by Severice - at 2014.03.26 17:52:00
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36. Mining lasers, Stip Miners, and Ice harvester grouping - in Player Features and Ideas Discussion [original thread]
What impacts don't you like? Weapon grouping has always been completely "optional".
- by Severice - at 2014.03.26 16:43:00
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37. Mining lasers, Stip Miners, and Ice harvester grouping - in Player Features and Ideas Discussion [original thread]
You should allow for grouped mining lasers, stip miners, and ice harvesters. Instead of multiplying their harvesting amount to rip 2 or 3x the ore they should reduce their activation time. So 3 strip miners grouped mine the same amount as 1 strip ...
- by Severice - at 2014.03.26 16:26:00
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38. 100+ million Sp, Retired PVPer - in Alliance and Corporation Recruitment Center [original thread]
What i want: 0.0 space The freedom to operate independently No CTA requirements (Not that i won't show up, but if i'm busy, i'm busy.) Moon mining options (Don't need roles, just someone to help me set-up) Zero leadership responsibility (Tired of...
- by Severice - at 2013.09.27 19:21:00
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39. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: mynnna wrote: CCP Fozzie wrote: We are also giving some moderate improvements to the two lowest performing attack cruisers, the Stabber and Omen. Those look like some decidedly potent changes. But I'm more interes...
- by Severice - at 2013.04.03 11:09:00
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40. Makinaw vs hulk : Retiver vs Covetor - in EVE General Discussion [original thread]
TL:DR Version, Retriver classes better than covetor classes in fleets too. I realize there is a thread that basically reads MACKINAW LOL SO GOOD! As far as i can tell, the hulk isn't significantly better than the Covetorr, to justify the price/SP...
- by Severice - at 2012.08.15 06:38:00
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