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1. Officer modules in pirate LP stores - in Player Features and Ideas Discussion [original thread]
Having a few locations to grab them would definitely make them harder to get out. Not so much as get in your possession. It would also setup several new means for content. People would fight over control of the system but, if people really chose t...
- by Sh0plifter - at 2014.07.23 15:38:00
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2. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
SRP Main Income: Moon Poop. SRP Secondary Income: Station Services - Undock, shoot five BS rats. Month of services paid for. Corporation's SRP Income: Tax. What Corp Tax money should pay for: Fuels, Ammo. What Alliance/Corp SRP Has to be used fo...
- by Sh0plifter - at 2014.07.23 15:04:00
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3. Officer modules in pirate LP stores - in Player Features and Ideas Discussion [original thread]
Meta 11-12. Leave M13-M14 exclusive drops while still allowing people to produce items for these. Yes Meta 4/5 work just as well. However, I would like to see you take your M4/5 Supercarrier or Titan into a fight and lose it. Let's see how well ...
- by Sh0plifter - at 2014.07.23 14:51:00
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4. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
tiberiusric wrote: ironic this comes from a person in an alliance that doesnt live in Nullsec Ironic that you comment as so directed towards one of the largest key-players in Sov warfare.
- by Sh0plifter - at 2013.12.05 22:03:00
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5. Mobile Jump Drive - in Player Features and Ideas Discussion [original thread]
We have titans and black ops battleships. Why do we need easier ways of getting around space?
- by Sh0plifter - at 2013.12.04 17:51:00
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6. Solution to the supercap war: jump drive cooldown - in Player Features and Ideas Discussion [original thread]
Stuff will rarely get used, to include carriers and dreads. Being able to jump them in but then not jump back out? I can see maybe a 1 hour CD on the Jump Drives for supercapitals which then will keep rapid movement movement to the other side of E...
- by Sh0plifter - at 2013.12.04 15:45:00
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7. Ship Hull Redesign - in Player Features and Ideas Discussion [original thread]
The minmatar shuttle.
- by Sh0plifter - at 2013.12.03 16:54:00
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8. Interdiction Immunity - Blockade Runners - in Player Features and Ideas Discussion [original thread]
Jump Freighter. Jump Freighter. I can tell you there is nothing that can be hauled in a blockade runner that is worth being a 3 volleyed that you cannot move in a carrier/jump freighter. I mean even a covert cyno in null and Black Ops covert bri...
- by Sh0plifter - at 2013.12.03 16:53:00
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9. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Jump Freighter. - It is why it exists. It jumps long distances to transport 300k/m3 of goods to people. Problem solved. Everyone go home for the day! We are taking today as a holiday.
- by Sh0plifter - at 2013.12.03 16:47:00
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10. DEV REPONSE - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Find a better ISP. You have never been to Comayagua, Honduras have you? Haiti? Yeah, don't talk about "Find better ISPs" until you have seen some of the countries that are not completely build up and civilized on...
- by Sh0plifter - at 2013.12.03 16:44:00
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11. DEV REPONSE - in Player Features and Ideas Discussion [original thread]
Marc McIntyre Crendraven wrote: please respond on the mechanics of the bastion modules when DC happens. some of us do not have mega stable connection and even if we did EVE still sometimes just randomly disconnects us. I survived Enemies Abo...
- by Sh0plifter - at 2013.12.03 16:32:00
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12. Unify Weapon Support Skills - in Player Features and Ideas Discussion [original thread]
If this were to happen, I would put every subcap T2 ship specialization to 5.. or just knock up the other two dreads to 5... or max out all my drone specs.. or hell. Completely train leadership on a character with leadership 3... On actual topic....
- by Sh0plifter - at 2013.12.03 14:47:00
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13. CCP don't take 'balance' in such a black and white stance!!!Pirate s... - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Some of those things you guys are talking about should be left on EAFs I think. Ideally, I'd like to see some unique stuff for pirate ships people/CCP can come up with, but perhaps that's not what is going to happen. Un...
- by Sh0plifter - at 2013.12.03 13:53:00
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14. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
LaoJtzu wrote: Of the last 20 fights I've had in Faction War plexes roughly two involved Faction sided opponents. The rest were gankers or random pvp'ers come to exploit the ready availability of targets. And while you're trying to make sure th...
- by Sh0plifter - at 2013.12.03 11:17:00
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15. T2 Ship models: Kronos - in Player Features and Ideas Discussion [original thread]
On a scale of 1 to 10. I'd **** it without tequila.
- by Sh0plifter - at 2013.12.03 11:10:00
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16. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: to OP: you realize CCP probably has the next 3-4 expansion themes already outlined? Summer Expansion: High/Low Sec invasion from Blood Raiders (similiar to Sansha Incursions) Winter Expansions: New Mining Barges Summer '1...
- by Sh0plifter - at 2013.12.03 09:03:00
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17. CCP don't take 'balance' in such a black and white stance!!!Pirate s... - in Player Features and Ideas Discussion [original thread]
There was a nice thread on the Worm I saw a few weeks ago. I'll look for it but no promises of a link. It had several very nice things to put it in line with a faction ship for it to excell above your standard T1 cruiser. I don't think you can r...
- by Sh0plifter - at 2013.12.03 08:49:00
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18. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: If this came in, I can see an exodus to LS/HS happening for allot of people, for some having a station in system is a huge plus for liveability, especially for the service men/women who go on deployment for months at a time, su...
- by Sh0plifter - at 2013.12.03 08:45:00
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19. Simple change to D-Scan and Probing - in Player Features and Ideas Discussion [original thread]
Since when do you guys have titans in system/fleet when trying to probe/bump caps on login?
- by Sh0plifter - at 2013.12.03 08:37:00
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20. Titans to terraform and colonize planets in WH space - in Player Features and Ideas Discussion [original thread]
For a titan to be useful in wormhole space in any setup. You would have to bring back blap/track titans. You would have to completely change the role of the titan. Because outside of DDing your enemies capitals. It will be utterly useless. Thou...
- by Sh0plifter - at 2013.12.03 07:46:00
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