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41. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
The logic remains utterly spurious. Caracal pilot can CHOOSE to have his bonus 100% of the time if he wants. But hes better off switching if target is tanked against kinetic. Thorax pilot has his 100% bonus 100% of the time- but cannot switch an...
- by Sha4d13 - at 2008.03.17 16:47:00
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42. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
drones are another argument altogether.
- by Sha4d13 - at 2008.03.17 15:53:00
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43. Suicide Squads - How Do They Work? How To Avoid? - in EVE General Discussion [original thread]
Ultra- that is an extremely dangerous strategy unless you are a player who would never ever fight back... Flashing red usually denotes a target upon which you can safely fire without concord interference (ie a pirate with aggro). If i see flashy ...
- by Sha4d13 - at 2008.03.17 15:43:00
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44. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
I really cant believe people are still trying to argue this nonsense. Caldari do the same damage at 100k as they do at 1k- thats an advantage in itself. As is not having to worry about racking, transversal etc. Your argument is utterly spurious....
- by Sha4d13 - at 2008.03.17 15:10:00
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45. Nerf autorepeat! - in EVE General Discussion [original thread]
What the OP chooses to ignore is that you can use the AP in high sec as much as you want. If you dont have valuable cargo- you'll be fine. If you do have valuable cargo- then of course its a calculated risk. I use AP all the time shifting ships...
- by Sha4d13 - at 2008.03.17 14:17:00
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46. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
I FLY CALDARI PVP SHIPS. I would hate the change you suggest- as it would, overall, nerf my damage in teh average engagement.
- by Sha4d13 - at 2008.03.17 14:05:00
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47. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
Shemaul- with respect, I have to assume that you are not really much of a pvper- as you don't appear to understand the issues here. Yes- Gallente can fit antimatter by choice- but thats just a RANGE change. They can still only fire kin/therm. Cal...
- by Sha4d13 - at 2008.03.17 12:56:00
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48. What race's ships should I cross-train into? - in EVE General Discussion [original thread]
Really depends what you want to do- and what combat skills you consider you have finished. Bear in mind though that to fly caldari you really need missile skills- and if you have spend months training gunnery skills, they wont help you on caldari...
- by Sha4d13 - at 2008.03.17 12:17:00
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49. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
Then youd have to reduce the damage of missiles- to balance the fact that caldari can do full damage with any damage type- and are the only race which can. This really is a nothing point.
- by Sha4d13 - at 2008.03.17 12:08:00
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50. Cancelled my subscription today =) - in EVE General Discussion [original thread]
Having seen your contirbtuion to the game and forums I can only say one thing.... "don't let the door hit you on the arse on the way out"
- by Sha4d13 - at 2008.03.17 12:03:00
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51. Strange incident and petition response time question - in EVE General Discussion [original thread]
Did this happen over the weekend, post patch? Some areas were lagging out horribly as a result- with no obvious signs on the client. I could warp around etc- the only sign of a problem was endless session change messages on gates- and completely e...
- by Sha4d13 - at 2008.03.17 12:01:00
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52. New insurance idea - in EVE General Discussion [original thread]
T2 and capitals arent SUPPOSED to be insurable- and ditto expensive mods. Make everything 100% insurable- takes away all of the risk, and all of the fun.
- by Sha4d13 - at 2008.03.17 11:56:00
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53. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
Its not weird at all. Gallente and amarr can only generally do two types of damage- caldari have the option of all types. In balancing that- they get a big bonus to their preferred damage type. As has been explained at length above- anyone tankin...
- by Sha4d13 - at 2008.03.17 11:35:00
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54. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
It was nothing of the sort... If you are talking about very small scale inter corp empire wars- then I can just about see how you might think "well- most of them fly caldari- we;ll tank kinetic". But of course, that just creates a further level o...
- by Sha4d13 - at 2008.03.17 11:23:00
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55. Suicide Squads - How Do They Work? How To Avoid? - in EVE General Discussion [original thread]
Just do the calculations. Work out what it would take to kill your ship in 2 or 3 volleys- ie 2 Brutix can probably take down your untanked hauler very easily before concord show. Brutixs costs x Isk- plus fittings. Dont haul something worth much ...
- by Sha4d13 - at 2008.03.17 10:33:00
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56. Time has come to remove "kinetic" dmg bonus from caldari ships. - in EVE General Discussion [original thread]
I dont know anyone who goes out on a roam, ubertanking kinetic just in case they meet a caracal... Seriously- this is a stupid post.
- by Sha4d13 - at 2008.03.17 10:30:00
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57. What's the point? - in EVE General Discussion [original thread]
The missions are fine- but your setup is made of FAIL. You need to think about tanking specific enemies (hardeners are your friend)- and getting an active tank on there (th benefit of the raven is it does damage without using cap- so USE all that...
- by Sha4d13 - at 2008.03.16 08:30:00
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58. Corporate/Alliance Warfare: Cynosural Jammer mechanics - in Corporation, Alliance and Organization Discussions [original thread]
Which is as it should be. Historically, a direct seige (even when succesful) on a fortified position or castle would see losses of around 10:1 in favour of the defender
- by Sha4d13 - at 2008.03.10 11:02:00
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59. Corporate/Alliance Warfare: Cynosural Jammer mechanics - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: NightKhaos Edited by: NightKhaos on 10/03/2008 10:52:42 I apoligise as I have no read this topic in the entirety. As such I am not sure what has been discussed previously. My take on the issue: Reduce the range of Cyno ...
- by Sha4d13 - at 2008.03.10 10:57:00
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60. Corporate/Alliance Warfare: Cynosural Jammer mechanics - in Corporation, Alliance and Organization Discussions [original thread]
They'd have great difficulty I'm sure. But that ought to be the case. Defenders have an advantage especially if they put a huge amount of time effort and isk into fortification. However, I imagine they would split their attacks, draw forces out, c...
- by Sha4d13 - at 2008.03.10 10:02:00
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