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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Shae Tadaruwa wrote: Tyberius Franklin wrote: The answer still stands. Really, can you quote it for me? Not your opinion. My original question was about CCP's thinking. They are the only one that matter and the...
- by Shae Tadaruwa - at 2016.10.11 06:25:30
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: The answer still stands. Really, can you quote it for me? Not your opinion. My original question was about CCP's thinking. They are the only one that matter and the reason the question was posted here, as this is a t...
- by Shae Tadaruwa - at 2016.10.11 03:10:26
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: So when it's stated that the idea was to not have the primary advantage universally in a single structure that doesn't apply to the question of why they can't have that same thing? Yes, there are different rigs, but th...
- by Shae Tadaruwa - at 2016.10.11 02:42:52
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Shae Tadaruwa wrote: Tyberius Franklin wrote: Either way with industry efficiency is all you have. Duh. That's the whole point of my post. So at this point did you intentionally miss the idea of seeking specifi...
- by Shae Tadaruwa - at 2016.10.11 01:11:42
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Either way with industry efficiency is all you have. Duh. That's the whole point of my post.
- by Shae Tadaruwa - at 2016.10.10 22:27:40
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6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Cyno McLongNeck wrote: You kinda just proved his point then no? Sarcasm or not. If you think its too dangerous in highsec, move to lower security areas of space, make some friends and increase your new structures bonus...
- by Shae Tadaruwa - at 2016.10.10 20:59:43
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7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Shae Tadaruwa wrote: A big part of the game of manufacturing revolves around working towards maximum efficiency. Max efficiency reduces cost and maximises profit. This is not something that people worry about when f...
- by Shae Tadaruwa - at 2016.10.10 19:27:09
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8. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
A big part of the game of manufacturing revolves around working towards maximum efficiency. Max efficiency reduces cost and maximises profit. This is not something that people worry about when fitting rigs to ships. People are happy to accept a t...
- by Shae Tadaruwa - at 2016.10.10 18:49:03
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9. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Winter Archipelago wrote: Shae Tadaruwa wrote: No new POS from December. What's happening to moon mining? POS are still available. Outposts are what will be blocked after December (aka, Sov Null stations). Ah ok. My bad. Misread.
- by Shae Tadaruwa - at 2016.10.10 18:31:37
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
No new POS from December. What's happening to moon mining?
- by Shae Tadaruwa - at 2016.10.10 18:17:46
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11. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Iowa Banshee wrote: Neva Second wrote: In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around a...
- by Shae Tadaruwa - at 2016.08.31 18:18:13
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12. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
From the devblog: Quote: Fleet boosting should allow counter-play by enemies and involve risk appropriate to its power Although probing down and catching off-grid boosters under the current system is possible and can be very powerful, it requ...
- by Shae Tadaruwa - at 2016.08.29 17:23:02
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