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61. Void S versus Dread Gurista Antimatter charge - in Ships and Modules [original thread]
Droidster wrote: The DG does a little bit more DPS, has -50% range penalty versus void -25%, but void has 0.75x falloff modifier. The DG is much more expensive. Void ammo also has a tracking penalty.
- by ShahFluffers - at 2016.01.31 17:31:50
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62. Vindicator for Serpentis...Yay or Nay? - in Ships and Modules [original thread]
Morrow conDoin wrote: Issue A) My alphas aren't even a 1/3 of my total volley meaning i'm only applying at best 700DPS, but it's very incosistent. FYI: The Vindicator is known for damage per second, not volley strike. Also... what are you sh...
- by ShahFluffers - at 2016.01.26 04:47:53
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63. Mining mid/low sec POS - in Ships and Modules [original thread]
Or you need a friend. Btw... Mining Links work on the Command Destroyers and Command Battlecruisers too.
- by ShahFluffers - at 2016.01.24 02:29:31
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64. Proteus pvp advice - in Ships and Modules [original thread]
Aplysia Vejun wrote: Ralph King-Griffin wrote: Kalihira wrote: I actually like your fit alot. You can keep out of the enemies scram, deal good dps and have gtfo ability. You have a good tactic to go with it. Only thing I would change is t...
- by ShahFluffers - at 2016.01.23 03:47:37
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65. Proteus pvp advice - in Ships and Modules [original thread]
You are trying to use Frigate tactics with a ship known for beefiness and facemelting... not speed and utility. I HIGHLY recommend that you play around with the Thorax (and later on the Brutix) before you use a Proteus. Bigger ships require diffe...
- by ShahFluffers - at 2016.01.22 01:08:13
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66. Mining mid/low sec POS - in Ships and Modules [original thread]
Skar Hakuli wrote: What do you mean pilotless? Because I've seen people dock there Orca then switch to a mining barge and go off mining. Well... here's the thing... You can't actually "dock" at a POS. You can leave your ship there (right-cli...
- by ShahFluffers - at 2016.01.21 05:10:09
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67. Sentry drones explanation? - in Ships and Modules [original thread]
Sentry drones are basically heavy drones that trade all mobility for range. At extremely close ranges, they are really only good against battlecruiser and battleship NPCs (due to poor tracking). At range though (we are talking 30+ km out) they c...
- by ShahFluffers - at 2016.01.17 18:57:53
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68. CovOps Logi - in Ships and Modules [original thread]
Ryan Dallocort wrote: I'm not too concerned about the bombers tbh, I was just thinking about the survive-ability of the Stratios if we encountered something which we could tackle but didn't have enough DPS to kill off either before they dropped...
- by ShahFluffers - at 2016.01.06 05:52:21
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69. Ishkur PVP fitting - in Ships and Modules [original thread]
Jack Qizard wrote: Maybe a stupid question.... but tackling is the same as brawling correct? To me in order to brawl you'd have to come in close and hopefully hold your target there. I will probably try some dualing this weekend and might just ...
- by ShahFluffers - at 2015.12.18 02:19:53
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70. Ishkur PVP fitting - in Ships and Modules [original thread]
Jack Qizard wrote: I was thinking of tackling duty but I'm not to familiar with the whole idea yet, gotta do some more reading :) If you want to perform tackling then a MWD is a must. Fit around that module (hint: fit around speed, then survi...
- by ShahFluffers - at 2015.12.17 06:06:12
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71. Ishkur PVP fitting - in Ships and Modules [original thread]
Jack Qizard wrote: ShahFluffers, Thanks for the follow up post and answer to my question on SAAB. No problem at all. Jack Qizard wrote: What ship fitting would be better as a new PVP pilot if I'm on point? Mind you I've only been playin...
- by ShahFluffers - at 2015.12.15 03:38:15
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72. Ishkur PVP fitting - in Ships and Modules [original thread]
Jack Qizard wrote: Whats a SAAB? Couldn't find any info on it thru google. Small Ancillary Armor Booster/Repairer. I listed it in my fits.
- by ShahFluffers - at 2015.12.14 03:21:32
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73. Ishkur PVP fitting - in Ships and Modules [original thread]
Okay... let's run down a few things. - In PvP you always need a "point." Use Warp Disruptors if you are going to perform ranged tactics, use Warp Scramblers if you are going to brawl at close range (to turn off an opponent's Microwardrive... if...
- by ShahFluffers - at 2015.12.13 22:44:38
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74. Trying to optimize a PvP Astero - in Ships and Modules [original thread]
I have always loved how tanky the Astero can be. [Astero, Close-range Brawling] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Corpii A-Type Small Armor Repairer Small Electrochemical Capacitor Booster ...
- by ShahFluffers - at 2015.12.05 21:30:42
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75. Orthrus Solo PVP - in Ships and Modules [original thread]
Problems: - It's too needlessly expensive in some areas. Don't use faction (or any kind of "special") weaponry. You will get more bang for your buck with Tech II weapons - You are using Frigate/Destroyer weaponry on a Cruiser. Trade up for Rap...
- by ShahFluffers - at 2015.11.25 18:28:06
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76. Survey - in Ships and Modules [original thread]
Xzanos wrote: Im just going to come out and say it. I fly 100% Minmatar. That said i can not for the life of me find out what actually viable role most of our ships are supposed to fit into. I understand volley and know that it is a tactic used...
- by ShahFluffers - at 2015.11.19 06:09:16
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77. Sandbox fits - in Ships and Modules [original thread]
You have the freedom to fit whatever you want. The "sandbox" lets you fit whatever you want. It is your prerogative after all. But are catches: Just because you can fit anything any way you want, it doesn't mean it will be effective or useful. ...
- by ShahFluffers - at 2015.10.25 05:17:24
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78. deployable mines - in Ships and Modules [original thread]
Old idea. In fact, it was once a thing in the game. The problems? - back in the day, if a mine went off you would incur any mechanical penalties based on the system you are in (not where the mine was located). So if you dropped a mine in low-sec...
- by ShahFluffers - at 2015.10.24 21:12:14
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79. More then 5 Hardeners on a POS have no effect anymore ??? - in Ships and Modules [original thread]
Samuel Sachs wrote: Again, i know what stacking penalty is, i asked for a known bug or a mechanic what shows wrong stats ingame they have no effect. Ahhhhhhhhhhhh.... you are asking about a UI issue. Yes. There are some things in the game th...
- by ShahFluffers - at 2015.08.02 18:59:20
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80. More then 5 Hardeners on a POS have no effect anymore ??? - in Ships and Modules [original thread]
Samuel Sachs wrote: Thanks for all your answers, but some of the things you explained is not what i was asking for, my question was basicly to know if someone can confirm a bug or mechanic what gives more then 5 hardeners "not" more effectivnes...
- by ShahFluffers - at 2015.08.02 18:54:36
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