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121. Coercer Fit - in Ships and Modules [original thread]
Running solo, I've only had semi-success with this fit: [Coercer, Nuke'em] Heat Sink II Heat Sink II Heat Sink II Limited 1MN Microwarpdrive I Stasis Webifier II Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser I...
- by ShahFluffers - at 2015.03.06 07:51:24
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122. Ratting carrier fit/tactics. - in Ships and Modules [original thread]
Oooooh myyyyyy...
- by ShahFluffers - at 2015.03.01 06:19:08
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123. Ancillary shield booster vs ancillary armour repairer. - in Ships and Modules [original thread]
Fivethumbs wrote: ShahFluffers wrote: What does this mean? - ASBs are better for "burst tanking" but quickly fall apart when the charges are gone and ship capacitor becomes an issue. - AARs are also good for "burst tanking" but have a great...
- by ShahFluffers - at 2015.02.27 23:10:47
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124. Ancillary shield booster vs ancillary armour repairer. - in Ships and Modules [original thread]
On the matter of equivalency... - shields have the Ancillary Shield Booster (ASB) ---- requires only cap boosters and draws no ship power until those charges are gone. ---- multiple can be fitted on the same hull (CPU and PG allowing). - armor ...
- by ShahFluffers - at 2015.02.27 22:01:53
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125. Pardon me for a n00b question re: bombs - in Ships and Modules [original thread]
The ONLY skills that affect bombs are: - Bomb Deployment: reduces the time between bomb launches - Covert-Ops (see: the skill that allows you to pilot the Stealth Bomber in the first place): the higher you get this skill, the more damage your bo...
- by ShahFluffers - at 2015.02.26 23:38:33
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126. If you had 3 ships to choose - in Ships and Modules [original thread]
MWD-Brawler Tristan MWD-Brawler Vexor Brawler Domnix Navy Issue Long live the droneboat!!!!
- by ShahFluffers - at 2015.02.26 06:44:54
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127. DPS and EHP ranges - in Ships and Modules [original thread]
RahN Orsoe wrote: 300 dps for a frigate? I'm still new to pvp but that seems like a lot. Just to be clear - when you say dps, are you referring to the in game calculated dps that is seen under the fittings tab? Or are we talking volley damage? ...
- by ShahFluffers - at 2015.02.25 08:27:41
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128. default warp to distance - in Ships and Modules [original thread]
it only works up to 100km.
- by ShahFluffers - at 2015.02.23 01:28:07
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129. Missiles and damage projection lv 4 mission- rattlesnake no slots us... - in Ships and Modules [original thread]
Minddrain wrote: I expected furies to be an upgrade to t1 cruise missiles out of the box. They arent. To reach the same performance as their predecessor I need to invest at least 1 midslot. Maybe the other weapon systems work the same way, I do...
- by ShahFluffers - at 2015.02.14 03:38:14
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130. Low Sec Ratting ship - in Ships and Modules [original thread]
Any Assault Frigate.
- by ShahFluffers - at 2015.02.13 04:04:40
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131. The Bhaalgorn - in Ships and Modules [original thread]
Stil Harkonnen wrote: Two different ewar bonuses that are insanely good (Web range on a BS, yes please), and then holy **** the neuts/nos get double bonused!! Able to take several ships out of a fight with just one of its bonused ewar. And then...
- by ShahFluffers - at 2015.02.12 18:38:27
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132. "Adaptive" Invulnerability Field - in Ships and Modules [original thread]
Velarra wrote: RavenPaine wrote: Sadly, that got nerfed when Drake phobia took over the internet. Why would anyone fear the drake? It's just for pve. Couple purgers and you're good to go.. There used to be a time when people used nano...
- by ShahFluffers - at 2015.02.07 08:27:11
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133. Sieged dread damage variation - in Ships and Modules [original thread]
Falloff range?
- by ShahFluffers - at 2015.02.05 02:02:40
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134. bastion module - in Ships and Modules [original thread]
Bastion Mode gives a weapons timer so players can't do absurd docking/jumpgate games. The same thing happens when Carriers and Dreadnoughts activate Triage/Siege mode.
- by ShahFluffers - at 2015.02.03 18:17:16
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135. How to enjoy Tengu? [long post, wall of text] - in Ships and Modules [original thread]
Join a player corp OP. If you find a good one, all the action you want will be right there. Then go back to the frigate level. Learn the basics of PvP in low-sec before you even think about using that Tengu in any "hostile space" (otherwise you ...
- by ShahFluffers - at 2015.02.02 18:27:51
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136. Tengu Problem - in Ships and Modules [original thread]
Check your weapon types. Heavy Assault Missiles are short range cruiser-class launchers (akin to Rockets)... having a range no further than 20 to 30km. Heavy Missile Launchers are the long range cruiser-class weapons (akin to Light Missiles)......
- by ShahFluffers - at 2015.02.02 18:15:16
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137. DPS Extreme - in Ships and Modules [original thread]
Comon... this thread needs more lol-worthy fits. Bonus points if it isn't overly expensive!
- by ShahFluffers - at 2015.02.01 20:33:25
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138. Highest DPS cruiser? - in Ships and Modules [original thread]
Gila Vigilant
- by ShahFluffers - at 2015.01.31 18:01:49
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139. When to use what weapon? - in Ships and Modules [original thread]
Kitty Bear wrote: Batman Zur-En-Arrh wrote: So the big question I have is, where would be the best place to look for organized information to help with the memorization aspect? check public kill-mail reports discard entries with many com...
- by ShahFluffers - at 2015.01.29 18:55:04
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140. Idea's for capitals - in Ships and Modules [original thread]
First off... use punctuation and breaks between your paragraphs. Schools Undefiable wrote: Carriers, remove the additional drone per carrier level bonus and replace it with a 10% bonus to drone and fighter damage (and hp... maybe) ... (snip)....
- by ShahFluffers - at 2015.01.25 02:08:23
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