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1981. Multiple Ideas: Stargate Construction, NPC Hiring, etc. - in Player Features and Ideas Discussion [original thread]
Stargates being a buildable structure is already in the works. No one is quite sure how they will be implimented... but I am pretty sure it will not center around "stabilizing wormholes" (as that idea gets shot down quite a lot here in F&I). A...
- by ShahFluffers - at 2015.03.25 00:17:07
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1982. Hi Space People! - in EVE New Citizens Q&A [original thread]
Azda Ja wrote: ShahFluffers wrote: [deep jazzy voice] Mmmmmmm... dat dere boi look gud like a ripe melon... imma mebbie intra-duce mahself... ball me a melon... mmmmm.... [/deep jazzy voice] I think we need to start selling whistles whe...
- by ShahFluffers - at 2015.03.24 19:27:01
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1983. DX12 (DirectX 12) engine? - in Player Features and Ideas Discussion [original thread]
I should also add 2 things... - yes, eventually EVE (and all the people who play it will have to upgrade). But it a slow process because it costs time and money. - believe it or not, some people care more about performance than "pretty." Upgradi...
- by ShahFluffers - at 2015.03.24 19:11:24
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1984. DX12 (DirectX 12) engine? - in Player Features and Ideas Discussion [original thread]
You are aware that more than half the people who play this game still run on DX9... right?
- by ShahFluffers - at 2015.03.24 17:44:06
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1985. Hi Space People! - in EVE New Citizens Q&A [original thread]
[deep jazzy voice] Mmmmmmm... dat dere boi look gud like a ripe melon... imma mebbie intra-duce mahself... ball me a melon... mmmmm.... [/deep jazzy voice]
- by ShahFluffers - at 2015.03.24 14:22:16
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1986. Is there truly a corp that will help you in EvE? - in EVE New Citizens Q&A [original thread]
I think quoting one of the Cardinal Rules of EVE is prudent here: "Don't trust anyone." What this actually means is that you should never blindly trust anyone. Not even corpmates. NOTE: in 6 years of playing and dozens of people I have playe...
- by ShahFluffers - at 2015.03.24 05:49:43
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1987. Why does CCP hate us? - in EVE General Discussion [original thread]
Quote: Why does CCP hate us? You know how when your friend thinks you're being a **** and then punches you in the face? He does it because he cares and doesn't want you to be a **** anymore. It's like that. Sure, you may whine and make some...
- by ShahFluffers - at 2015.03.24 04:42:46
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1988. Remove jump fatigue for sub cap pilots. - in Player Features and Ideas Discussion [original thread]
Quote: Hamper the ability to move the ships/players to the other regions, not hamper the ships/pilots themselves. Those are functionally the SAME THING in EVE. If you allow for easier movement of players and ships across space, you increas...
- by ShahFluffers - at 2015.03.23 14:49:01
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1989. Private ship names - in Player Features and Ideas Discussion [original thread]
You can rename your ship on the fly. :)
- by ShahFluffers - at 2015.03.23 13:58:50
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1990. [PVE Content] Horde mode mission - in Player Features and Ideas Discussion [original thread]
I remember this being a thing long, long ago. I believe it was a static DED complex. And people farmed it for HOURS in perma-RRing Dominixes and or Ishtars (this is where "tinker tanks" became a thing too). CCP didn't like this because there was...
- by ShahFluffers - at 2015.03.23 13:57:15
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1991. How to make ISK on a new character - in EVE New Citizens Q&A [original thread]
There is one way to make money in EVE that hasn't been covered yet. *ahem* [deep jazzy voice] Drop dem britches son... imma show how ta make some reuuul gud munny. [/deep jazzy voice] In a seriousness... you make money doing almost anything i...
- by ShahFluffers - at 2015.03.23 05:04:13
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1992. docking insisde a capital - in EVE New Citizens Q&A [original thread]
solrac lara wrote: is posible to dock a subcapital ship inside a titan Currently, as I type this post... it is not possible to dock in a capital ship. Like Tau said, you can... - "store" your ship in a capital (resulting in you being left in...
- by ShahFluffers - at 2015.03.22 22:04:25
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1993. Just a thought concerning D3's - in Player Features and Ideas Discussion [original thread]
Aeryn Maricadie wrote: does the 10mn mwd have a correspondingly larger sig bloom on the Dessy, if so even going 15km/s it ought to be easy enough for a BS to track it and alpha, especially since going 15km/s for even 3 seconds will undoubtedly ...
- by ShahFluffers - at 2015.03.22 21:17:36
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1994. Jita-Camping Solution - in Player Features and Ideas Discussion [original thread]
Iwan Petrov wrote: Argument 1 : High sec should not be safe I see the issue of not even high sec being absolute sec. You are absolutely correct. But, high sec for me means, that pirating should be HARD there, and not as easy as it is now. ...
- by ShahFluffers - at 2015.03.22 21:04:11
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1995. Raven Navy Issue - in Ships and Modules [original thread]
Lol Chris. I always get confused between Flares and Rigors. I made the changes in my post. Also Duke... Cap boosters are a FAR more efficient way of doing things because it allows a ship to be fitted for max performance within a given situation. ...
- by ShahFluffers - at 2015.03.22 20:17:56
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1996. Talk to me about damaged Laser Crystals... - in Ships and Modules [original thread]
Stick about 2 reloads worth of your desired (damaged) crystals in the laser ship you are using. That way, when one set breaks, switch to the next. Rinse and repeat until all the crystals are gone. And if you die in PvP, the crystals become someon...
- by ShahFluffers - at 2015.03.22 18:50:04
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1997. Raven Navy Issue - in Ships and Modules [original thread]
Soooo... you have a lot of tank but no damage application mods. I would suggest cutting some of the tank (you don't need too much if you are going to be engaging from range) and slapping on some Target Painters and a Cap Booster. Something like t...
- by ShahFluffers - at 2015.03.22 18:41:20
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1998. Module Suggestion: Cooperative Targeting Interface - in Player Features and Ideas Discussion [original thread]
It also promotes blobbing and alpha volleying... as if those two things aren't already powerful enough in their own right.
- by ShahFluffers - at 2015.03.22 06:47:35
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1999. Does alignment affect the time into warp? - in EVE General Discussion [original thread]
Just gonna throw this in... There are two requirements for warp: - being aligned (see: your velocity vector is pointing) within a few degrees of your intended destination. - your ship speed has to be within 75% to ~125% of max speed. Th...
- by ShahFluffers - at 2015.03.22 06:03:36
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2000. Make Warfare Links only apply to targeted ships - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: why not just make warfare links affect ships within a fleet in a radius around the command ship? as it stands some command ships can target 9 ships and other only 7. The last thread on this is not even a few days old: http...
- by ShahFluffers - at 2015.03.21 22:14:40
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