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5981. Contract to One's Self: - in Player Features and Ideas Discussion [original thread]
Yes.
- by ShahFluffers - at 2013.02.22 01:42:00
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5982. Space mines >:) - in Player Features and Ideas Discussion [original thread]
Jacid wrote: - Yep at the expense of no drones for dps once the engadment starts -It also means fleets will take damage from their own mines if they try to pvp at brawling range -Cloaky mines.. its debatable i like the concept but their are som...
- by ShahFluffers - at 2013.02.22 01:23:00
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5983. Space mines >:) - in Player Features and Ideas Discussion [original thread]
Jacid wrote: Mines are an extension of drones (use drone bandwitth have drone limits etc) Mines have an AOE effect and explode when in promimity or when shot at Mines Cloak when deployed but uncloak when they move Mines Don't require target and...
- by ShahFluffers - at 2013.02.22 00:24:00
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5984. Contract to One's Self: - in Player Features and Ideas Discussion [original thread]
Ruse Lander wrote: * NOTE: One can also not accept a contract they made to their corporation. Strange. A friend of mine is doing this as we speak. She seems to have no problems. Fake edit: I just made a courier contract to myself from the ...
- by ShahFluffers - at 2013.02.22 00:15:00
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5985. Forums Idea: Downvoting Posts - in Player Features and Ideas Discussion [original thread]
Lapine Davion wrote: Abrazzar wrote: Three seconds after this gets implemented everybody will get 3000 downvotes for every post ever made. Trolls being trolls, they're nothing else but reliable. You seriously overestimate the amount of ef...
- by ShahFluffers - at 2013.02.22 00:13:00
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5986. Idea to make large Low-Sec fights more playable. - in Crime and Punishment [original thread]
Anya Klibor wrote: Unsuccessful At Everything wrote: When enough pilots get into a system..it should become Nullsec. Jita = Fixed. I've always believed that once--just once--CCP should screw with people in high sec. Keep in mind, I spend...
- by ShahFluffers - at 2013.02.22 00:11:00
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5987. Life insurance - in EVE General Discussion [original thread]
Agreeing with Mag here. Implants provide an "edge"... either to training time or combat. But you don't NEED them to participate in combat itself.
- by ShahFluffers - at 2013.02.21 22:26:00
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5988. Suggestion... reason: I remembered one thing that really irked me about game ... - in Player Features and Ideas Discussion [original thread]
MalakieUSN wrote: Obviously no one is paying attention to what I wrote or WHY I wrote it. I said I DID know the risks.... HOWEVER I WAS RUNNING A MISSION. And? You make that sound like it actually matters. The fact is, you went to a differe...
- by ShahFluffers - at 2013.02.21 22:19:00
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5989. Idea to make large Low-Sec fights more playable. - in Crime and Punishment [original thread]
.... ... you can't... ... do you really think this... ... *sighs* ... alright... let's implement this idea of yours. Lets see what happens.
- by ShahFluffers - at 2013.02.21 09:51:00
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5990. Clone Use in Highsec? - in EVE General Discussion [original thread]
Thomas Hurt wrote: John DaiSho wrote: As an example, a friend of me got suicide ganked and podded some days ago, without having any valuable loot nor bounty with him. It was a pure "just because he could" move by the ganker. Woa, hold on...
- by ShahFluffers - at 2013.02.21 02:53:00
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5991. DEV's AN outsider view of the game and desperate needed changes - in EVE General Discussion [original thread]
Quote: Since this past month of playing if you call it that ive lost my ships.... May I ask how you managed to do this? If you lost your ships in PvE you either... - tried to do things that were way beyond your capacity to handle. - didn't d...
- by ShahFluffers - at 2013.02.20 09:18:00
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5992. DEV's AN outsider view of the game and desperate needed changes - in EVE General Discussion [original thread]
Quote: I joined a corp just the other day and i mean seriously 4 of us were new to the game a few lost everything of what little bit we did have. We are learning from people ; but still many don't want to talk to you even in your own corp. You ...
- by ShahFluffers - at 2013.02.20 09:18:00
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5993. reverse and recover skill points? - in Player Features and Ideas Discussion [original thread]
As i said in the last thread... there is no such thing as "wasted skill points." There are simply skills that were useful in the past and helped you get where you are now... and there are skills that you have yet to find useful. No to "skill rei...
- by ShahFluffers - at 2013.02.20 07:02:00
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5994. Suggestion... reason: I remembered one thing that really irked me about game ... - in Player Features and Ideas Discussion [original thread]
Sounds like the OP went into low-sec. OP... what makes you more special than the pirates and criminals who manufacture, buy, and store equipment at the station you docked at? Why shouldn't you have to take "precautions" like everyone else?
- by ShahFluffers - at 2013.02.20 06:58:00
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5995. Privateering as an option for pirates? - in Player Features and Ideas Discussion [original thread]
Solution: just be like the rest of us and stop worrying about it. Go pirate/criminal and create an alt for buying and hauling stuff down to low-sec. Eventually you'll make friends (or join) with some of the locals and can use their [more well fund...
- by ShahFluffers - at 2013.02.20 01:10:00
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5996. PLEX like system for skill points - in Player Features and Ideas Discussion [original thread]
No.
- by ShahFluffers - at 2013.02.19 18:07:00
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5997. Players in Fighters. - in Player Features and Ideas Discussion [original thread]
Dread Stone wrote: Drake Doe wrote: Dread Stone wrote: Drake Doe wrote: They actually can warp, not much of a size difference though when compared side to side. I'm saying the idea is that the player piloted fighters can't warp. Co...
- by ShahFluffers - at 2013.02.19 02:26:00
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5998. Suspect Flag for Spammers - in Player Features and Ideas Discussion [original thread]
This is about as logical and useful as activating killrights on someone who is already -10.
- by ShahFluffers - at 2013.02.19 02:17:00
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5999. An idea for Faction Warfare - in Player Features and Ideas Discussion [original thread]
Capital battles in Faction War involving Triage Carriers and Dreds used to happen every once in awhile. Then organizations like Pandemic Legion and other 0.0 alliances caught wind and started hotdropping such fights. Now we don't bring out the cap...
- by ShahFluffers - at 2013.02.19 02:15:00
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6000. Players in Fighters. - in Player Features and Ideas Discussion [original thread]
Dread Stone wrote: fighters are smaller than frigates, they can't warp. Actually the sig radius of fighters is about twice that of most frigates ( Firbolg , 100m... Tristan 42m) and they can warp anywhere in system.
- by ShahFluffers - at 2013.02.19 02:03:00
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