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601. The 10.000 Forumposts club. - in EVE General Discussion [original thread]
~7,443 posts here. With my ~10,592 Likes that means I have a Like-to-Post ratio of 1.42 Ralph... you have a ratio of 1.49 Sol... you have a ratio of 3.23 Damn. I need to spam more.
- by ShahFluffers - at 2016.08.30 00:39:33
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602. Ship Kills/Assists not showing in my combat log? - in EVE New Citizens Q&A [original thread]
Also... - killmails are not allowed to be posted on any forum outside of the Crime and Punishment sub-forum. Just an FYI. - here is a better Algos fit: [Algos, PvP Fit] Drone Damage Amplifier II Damage Control II 400mm Rolled Tungsten Compact...
- by ShahFluffers - at 2016.08.29 04:28:13
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603. Ship Kills/Assists not showing in my combat log? - in EVE New Citizens Q&A [original thread]
Ramona Taggart wrote: ShahFluffers wrote: So here is how it works... - if you applied damage or any kind of "aggressive" module then you should be on the killmail. If you are not on the killmail... ------ then the target went into another s...
- by ShahFluffers - at 2016.08.29 04:18:24
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604. Ship Kills/Assists not showing in my combat log? - in EVE New Citizens Q&A [original thread]
So here is how it works... - if you applied damage or any kind of "aggressive" module then you should be on the killmail. If you are not on the killmail... ------ then the target went into another system (for example: if you shoot/aggress a targe...
- by ShahFluffers - at 2016.08.29 04:11:05
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605. Question about skill injectors - in EVE New Citizens Q&A [original thread]
Mephiztopheleze wrote: My $0.02: Time spent on your core Engineering and Navigation skills is never time 'wasted'. I would go a step further and say that there is no such thing as a "wasted skillpoint." Even if you trained Industry level 1.....
- by ShahFluffers - at 2016.08.29 03:33:27
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606. Ripple Fire - in Player Features and Ideas Discussion [original thread]
Based on what I understand from the client-server relationship... Gun effects are purely visual and on the client-side. The sever only sees grouped guns firing and acting as "one"... as this lessens sever load. Source: DEV Blog from 2008 CCP...
- by ShahFluffers - at 2016.08.29 03:24:57
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607. Question about skill injectors - in EVE New Citizens Q&A [original thread]
I am sure someone around here knows more of the in's-and-out's on Skill Injectors and Arum... so I will let them answer rather than contaminate you with bad information. That said... here is my opinion regarding skills: You do not need Skill ...
- by ShahFluffers - at 2016.08.29 00:12:07
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608. Mission Pick Up small Object - in EVE New Citizens Q&A [original thread]
DandyDan Madullier wrote: As I said talk about Dumb. Thanks Hahaha... no worries. This is what the Newbie forum is for. Ask an ye shall receive!
- by ShahFluffers - at 2016.08.28 21:44:07
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609. Mission Pick Up small Object - in EVE New Citizens Q&A [original thread]
Okay... let us diagnose this. - Were you within 2500m of the container? - Were all the NPCs in the area killed? - Were you looking at a jetcan (see: floating cargo box) or were you looking at your own cargohold? (these things can get mixed up i...
- by ShahFluffers - at 2016.08.28 20:47:23
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610. T3 MINING BARGES - in Ships and Modules [original thread]
Soel Reit wrote: why would you want something that requires more SP and more money to be less powerful than a t2?? it makes no sense. Because money and time are not good balancing factors. Eventually, these factors can be overcome and what y...
- by ShahFluffers - at 2016.08.27 18:36:39
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611. T3 MINING BARGES - in Ships and Modules [original thread]
Soel Reit wrote: sounds kinda logic to me. can't see your point Here is how it supposed to work: http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech.jpg How it is supposed to work: - Tech 1 ships are the "baseline." - Tec...
- by ShahFluffers - at 2016.08.27 16:32:48
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612. Looking to start a journey in Faction Warfare. Mind critiquing my fi... - in EVE New Citizens Q&A [original thread]
The fit looks okay. Just understand that you should never get too comfortable with any one fit and that you should modify it according to the situation at hand. Also... here is ShahFluffers-handy-dandy-list-of-dos-and-don'ts-for-being-in-militiaG...
- by ShahFluffers - at 2016.08.27 15:10:40
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613. About turret sounds - in EVE General Discussion [original thread]
There is probably a DEV looking at this thread right now going, "oh gawd... when are we going to live that down?"
- by ShahFluffers - at 2016.08.26 21:45:08
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614. About turret sounds - in EVE General Discussion [original thread]
The old sounds did not have enough **pssshhhhhhhh** in them.
- by ShahFluffers - at 2016.08.26 21:40:10
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615. Webifier problem - in EVE New Citizens Q&A [original thread]
Helmin Tweed wrote: with the 150mm railgun and lead ammo my falloff range is 33km and optimal is 26km. so I want to be 26-30 km away at all times 23 to 28 actually. You don't want to go too deep into falloff (due to damage penalties).
- by ShahFluffers - at 2016.08.26 18:52:51
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616. Webifier problem - in EVE New Citizens Q&A [original thread]
Helmin Tweed wrote: with the antimatter my max was 20 km. will see once i get it put together what range the lead gives me Oooooooo... I see the problem. Okay... so... you have 2 ranges on all turrets: Optimal and Falloff. Optimal range i...
- by ShahFluffers - at 2016.08.26 18:44:18
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617. Webifier problem - in EVE New Citizens Q&A [original thread]
I will echo Memphis' comment on the guns. 125s would be a better choice as they do not consume as much CPU and Powergrid (allowing you to fit more and better stuff in other slots). Loaded with Lead ammo... you should be able to engage things fro...
- by ShahFluffers - at 2016.08.26 18:32:17
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618. Ideas for EVE 2.0 - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Did they really look at 80,000 accounts? or did they simply tell us that they looked at them? Again we have no real data to support either of these possibilities. Using that argument, you could say that any raw data the DEVs...
- by ShahFluffers - at 2016.08.26 17:43:46
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619. Webifier problem - in EVE New Citizens Q&A [original thread]
Memphis Baas wrote: Rails (long range) with antimatter ammo (shortened range) is "missing the point" a little bit. I think this is the biggest issue. Antimatter ammo cuts the range of your guns by 50%. This means you have to get closer to a ...
- by ShahFluffers - at 2016.08.26 17:28:27
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620. Incremental Warp Speed Slider - in Player Features and Ideas Discussion [original thread]
*is a Dryson thread*
- by ShahFluffers - at 2016.08.26 01:46:10
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