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101. Is there a skill training multiplier? - in EVE New Citizens Q&A [original thread]
Arthur Aihaken wrote: You still lose skills for Strategic Cruisers when you die, do you not? You lose one level from the respective Tech 3 subsystem skills when you die in a Tech 3 Cruiser (Tech 3 Destroyers do not share this penalty). It is...
- by ShahFluffers - at 2017.02.09 01:20:52
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102. Warping to the random point - in Player Features and Ideas Discussion [original thread]
Nonono... what the OP propos de is essentially widen the variance that already exists** when we arrive at our intended destination... by 15km. No bookmark can counter that. ** have you ever noticed that no matter what you do, you are always land...
- by ShahFluffers - at 2017.02.08 20:49:55
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103. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Quote: Thus when i stay in highsec concord garantees my safety. Since recently i lost my freighter, full set of highgrades and my pod ofcourse.. thanks to 60 or 70 t1 destroyers. Hyperbole aside, Do you honestly expect that a player, who has...
- by ShahFluffers - at 2017.02.08 18:51:34
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104. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Dude... EVE is a dystopia. As in... everything is "dysfunctional" on some level. And the DEVs made it that way. That is what makes the game interesting! And there are plenty of ways people can protect their assets or screw up a gank attemp...
- by ShahFluffers - at 2017.02.08 05:25:55
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105. Mobile billboard ships - in Player Features and Ideas Discussion [original thread]
Why? Local chat already works so well for linking "clickbait." And yes... people click "clickbait" far more than they should. It is a compulsive habit for the grand majority of people.
- by ShahFluffers - at 2017.02.08 02:52:36
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106. How long are you willing to train at non-optimum rate? - in EVE General Discussion [original thread]
I think I have been training at an average rate of 2000 /hr. Mostly because I train based on what I need at the moment and keep my attributes stuck on Perception/Intel (for flexibility reasons). Implants? I either use pirate implant sets for per...
- by ShahFluffers - at 2017.02.07 21:03:10
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107. Warping to the random point - in Player Features and Ideas Discussion [original thread]
For those who do not want to decipher that wall of text; OP is complaining about auto-pilot warping to things at 15km. OP then goes on to propose an idea; make any and all warps (manual and auto) to drop you at a random point within 15km of your ...
- by ShahFluffers - at 2017.02.07 18:55:59
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108. Immersive PVE - in Player Features and Ideas Discussion [original thread]
You are aware that CCP is actually a VERY small company that employs around 300 something people (and I am honestly highballing that number too)... right?
- by ShahFluffers - at 2017.02.05 08:43:59
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109. ship skill - in EVE General Discussion [original thread]
Uncle Bork wrote: Drakes are like minivans, they are really good at a getting you places safely but you don't want people actually seeing you in one. Except for this guy . I am pretty sure he has the most fiendish smile when someone laughs ...
- by ShahFluffers - at 2017.02.05 06:02:50
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110. Ship purchasing using real $$ (more content packs) - in EVE New Citizens Q&A [original thread]
You can get in-game money by buying PLEX from CCP (the company that makes EVE) and selling the items in-game. In effect, you will be paying for someone else's subscription in exchange for in-game currency. Do note that once in-game.... - PLEX c...
- by ShahFluffers - at 2017.02.05 05:55:19
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111. so this is there real future for new players? gate camp? - in EVE General Discussion [original thread]
Avoiding Gate camps: https://forums.eveonline.com/default.aspx?g=posts&m=6510125#post6510125
- by ShahFluffers - at 2017.02.04 20:43:39
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112. HOW TO BE EVIL !! - in EVE General Discussion [original thread]
Avaelica Kuershin wrote: In addition to the excellent replies regarding creating a newbie friendly corp (or taking over one), an added twist is that the corp is supposedly an anti-ganking one. Gather all the angry carebears to you and then... ...
- by ShahFluffers - at 2017.02.04 20:04:09
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113. HOW TO BE EVIL !! - in EVE General Discussion [original thread]
Scipio Artelius wrote: Awox Mittens. Not everyone would consider it evil in that specific case, but generally awoxing your CEO is on the evil side of play. Plot twist; your CEO ordered you behind closed doors to publicly AWOX him to sow fear...
- by ShahFluffers - at 2017.02.04 19:20:42
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114. HOW TO BE EVIL !! - in EVE General Discussion [original thread]
Step 1: Project a persona that is crazy yet mostly likeable. We're talking the kind of "crazy yet likeable" that builds cults. Step 2: Create an "inner circle" of people that can support, cheer lead, or (at the very least) tolerate your colorful,...
- by ShahFluffers - at 2017.02.04 15:29:05
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115. So i lost 4 billion.......... - in EVE New Citizens Q&A [original thread]
Here is a write-up I did awhile back regarding suicide ganking https://forums.eveonline.com/default.aspx?g=posts&m=6544374#post6544374 For context; some nubbin was mining and someone attempted to have gank him. While the situation may not...
- by ShahFluffers - at 2017.02.04 15:23:26
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116. Newbie alpha clone help :D - in EVE New Citizens Q&A [original thread]
Confirming, there is no blueprint original for the Mallus Navy Issue (or any Faction, Pirate, or Tech 2 ship). The only way to get faction and pirate ship blueprint is from the Loyalty Point stores found in each station. And the blueprints will m...
- by ShahFluffers - at 2017.02.04 01:25:01
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117. Rhea - in Ships and Modules [original thread]
http://www.eve-icsc.com/jumptools/jumpplanner.php
- by ShahFluffers - at 2017.02.03 04:13:18
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118. suicide ganking module - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: ShahFluffers wrote: Mines used to exist in the game. They were removed for a wide variety of reasons. And they are ? Aggression mechanics to apeshit with mines. Example: drop mine, go to high-sec... mine hit a person... p...
- by ShahFluffers - at 2017.02.02 21:09:24
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119. suicide ganking module - in Player Features and Ideas Discussion [original thread]
Mines used to exist in the game. They were removed for a wide variety of reasons.
- by ShahFluffers - at 2017.02.02 16:07:37
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120. Noob wants to be a Healer...what is best way to do it? - in EVE New Citizens Q&A [original thread]
Vortexo VonBrenner wrote: ergherhdfgh wrote: ...This game has one of the most mature player-bases around... Mentally or physically? ;) Yes.
- by ShahFluffers - at 2017.02.01 03:01:51
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