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1381. Eve Online with a touchscreen montior - in EVE General Discussion [original thread]
I used a touchscreen with EVE for awhile. After a month I could do pushups with ease. And my forearms resembled that of a gorilla.
- by ShahFluffers - at 2015.11.13 19:38:13
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1382. Module idea? - in Player Features and Ideas Discussion [original thread]
We call this a Logistics ship. *trollface* Honestly though, I know the concept you are trying to present. It is pretty bad because it removes tactical choice in fights. So instead of... They have 15 guys and 4 logi ships... primary the logi and ...
- by ShahFluffers - at 2015.11.13 17:15:26
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1383. History Question: when did avoiding losing your ship to CONCORD... - in EVE General Discussion [original thread]
Unsure. Most of my knowledge has come from bittervets who have been playing since the game began. I would like to say soon after the Yulai incident. But I cannot confirm that without digging through mountains of patch notes (and sobering up). Whic...
- by ShahFluffers - at 2015.11.13 05:16:08
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1384. History Question: when did avoiding losing your ship to CONCORD... - in EVE General Discussion [original thread]
History Lesson Back when EVE was young the main trade hub of EVE of Yulai. The reason for this was because there used to be "superhighways" between Yulai and all the main "capital regions" of the four factions. (NOTE: CCP removed these highways t...
- by ShahFluffers - at 2015.11.13 04:22:50
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1385. Waypoints in Navigation - in Player Features and Ideas Discussion [original thread]
Soooooooooo... create a skill for something that can more or less already be done or worked around? Why?
- by ShahFluffers - at 2015.11.12 19:51:54
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1386. Carriers/Titans for HS. - in Player Features and Ideas Discussion [original thread]
- They are hard because they are supposed to require teamwork. - You can safely see one around the undock of a station in Low-sec. - The "safety" you are referencing is precisely why capitals should never be allowed into high-sec. It is TOO SAFE...
- by ShahFluffers - at 2015.11.10 19:44:24
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1387. 1 month in pvp - in EVE New Citizens Q&A [original thread]
Mephiztopheleze wrote: Moose doing Moosethings wrote: And a bit later, Dramiels. The Dramiel really shines as a tackle/scout ship for a small gang. Wait until you have some nice navigation, drone and tanking skills before you try this...
- by ShahFluffers - at 2015.11.10 05:40:47
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1388. 1 month in pvp - in EVE New Citizens Q&A [original thread]
Caladan Panzureborn wrote: Ignore Shahfluffers. What a ****. You can disagree with what I say but calling me a liar?...Besides, you've got two freaking kills in the last five months. Both of which were helpless rookie ships. Good game bro. Glad...
- by ShahFluffers - at 2015.11.09 20:30:10
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1389. 1 month in pvp - in EVE New Citizens Q&A [original thread]
Ignore Caladan Panzureborn. A lot of what he is saying is hyperbole and defeatist. Moose doing Moosethings wrote: The closest I've come to actually killing something was against a brawler fit tristan. I learned from that fight that you can eit...
- by ShahFluffers - at 2015.11.09 06:13:07
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1390. Making the Rorqual Less of a Yawn-Zone: A Reddit Repost - in Player Features and Ideas Discussion [original thread]
1a) Capital-Sized Mining Lasers/Bonuses - I don't see this happening for a number of reasons. Chiefly; allowing players to hoover up large amounts of ore will simply increase supply, which will bottom out prices (unless demand is magically incre...
- by ShahFluffers - at 2015.11.08 19:36:21
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1391. Skill speed up when you use it - in Player Features and Ideas Discussion [original thread]
Cira Patafan wrote: Damn what a shitstorm! I guess you do have a point, but all money issues for the game dont affect the gameplay itself, the real issue here is Sp farming i guess. To those calling me a troll, peace and all but open your mind...
- by ShahFluffers - at 2015.11.07 17:18:16
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1392. Rorquals, Orcas, Citadels and Compression - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: #War decs? You see how almost everyone keeps their logistics (see; Freighters) limited to NPC corps. The same with neutral logi ships? I don't see any sane person putting a major asset like that into a player corp where its ...
- by ShahFluffers - at 2015.11.05 22:16:21
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1393. Rorquals, Orcas, Citadels and Compression - in Player Features and Ideas Discussion [original thread]
Captial modules are "allowed" in high-sec. Cynos are not. And captials that still do exist in high-sec operate under the "honor system"... under punishment of a ban. You can certainly tack on the capital module restrictions (see: you can't use th...
- by ShahFluffers - at 2015.11.05 19:35:22
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1394. Rorquals, Orcas, Citadels and Compression - in Player Features and Ideas Discussion [original thread]
Quote: Apart therefore, for the Dev-mentioned likelihood that the RorqualGÇÖs SMA becomes de-restricted, why not now allow them into High Sec? No. Why? Despite what many people think, Rorquals are far from being oversized haulers with a fe...
- by ShahFluffers - at 2015.11.05 16:42:54
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1395. Micro Jump Drive Warp Strength - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Prop mods do not have warp strength. This. It is a simple binary on/off deal that is completely independent of a ships normal warp function. A MJD/MWD is either Warp Scrambled or it isn't. They don't have any inherrent str...
- by ShahFluffers - at 2015.11.04 20:20:52
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1396. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
Aurtis Sareen wrote: People like you, saying "this game is not for me" because I don't enjoy paying to allow someone else free reign to kill me is bull, and you know it. You are attempting to create a mechanic to enforce how you think the gam...
- by ShahFluffers - at 2015.11.04 05:06:24
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1397. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
Oh wow... looks like we got a live one fellas! Aurtis Sareen wrote: these are just simple ideas of what could be, not what must be. I'm only talking about putting something which exists in reality, into the game. Yeah... but it doesn't actua...
- by ShahFluffers - at 2015.11.04 03:41:37
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1398. Implementing the human psyche into Eve - in Player Features and Ideas Discussion [original thread]
tldr; "I want people to be punished in ways that makes them ineffective and unable to play the game because both I don't like what they do and don't want to exert effort to punish them myself." EVE is set in a dystopia. Things are supposed to be...
- by ShahFluffers - at 2015.11.04 01:59:51
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1399. How my wallet ended up in the negative millions : A cautionary tale - in EVE General Discussion [original thread]
I must confess... I chuckled way more than I should have reading this.
- by ShahFluffers - at 2015.11.04 01:15:43
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1400. Free / premium EVE - in Player Features and Ideas Discussion [original thread]
I can't believe this thread is still going. Look... there are two simple reasons that Free-to-play would not work in EVE: 1. Your don't need that many skills or total skillpoints to make money, get items, or generally be effective in EVE. All yo...
- by ShahFluffers - at 2015.11.02 06:34:59
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