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1581. Are the +6 Missile Implants actually worth it? - in EVE New Citizens Q&A [original thread]
Lemme put this simply OP... Do your mission running like you are running a courier service. Yeah, sure... you can buy a Mustang or Pugani or McLaren and do the job really well (and in style)... but for what you are doing, you are not hitting top...
- by ShahFluffers - at 2015.08.08 00:57:00
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1582. Capitals, Hisec, and...Faction Standings? - in Player Features and Ideas Discussion [original thread]
Quote: If someone drops capitals on you, it's not like you can't just do it in return. Can't hot drop in high-sec. Baiting requires a minimum of 30 seconds for the "saving fleet" to jump into system and engage. Can't shoot anyone in high-se...
- by ShahFluffers - at 2015.08.07 18:59:44
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1583. Capitals, Hisec, and...Faction Standings? - in Player Features and Ideas Discussion [original thread]
Tldr; - if you are a massive carebear with high faction standings, you get to bring a captial ship into high-sec with no penalty. - if you are NOT a massive carebear high high faction standings you can still enter high-sec... but the faction pol...
- by ShahFluffers - at 2015.08.07 16:14:07
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1584. EVICT THE POS SQUATTERS - in Player Features and Ideas Discussion [original thread]
Quote: One of the major problems with EvE is the attitude off " I am having that not because I need or can use it , I just don't want anyone else to have it" Competitive Gaming 101; you don't stop taking or monopolizing resources just because...
- by ShahFluffers - at 2015.08.07 00:25:06
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1585. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
*sigh* Do I have to spell it out for you OP? Have an alt character pilot a "pickup-truck" carrier. Or a Jump Freighter. Move stuff around. Have your main come online and either jump clone or use an interceptor to get to where the carrier/Jump Fri...
- by ShahFluffers - at 2015.08.06 17:26:17
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1586. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
Alts are a thing in EVE.
- by ShahFluffers - at 2015.08.06 16:47:54
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1587. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
No to all of it. Quote: My view is focused on the non combat movement of capital ships . Yeeeaaaah... see... there is NO DISTINCTION between combat and non-combat power projection. If you can move a carrier/supercarrier/titan across the ma...
- by ShahFluffers - at 2015.08.06 15:13:47
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1588. EVICT THE POS SQUATTERS - in Player Features and Ideas Discussion [original thread]
Counter-proposal to OP: If you want it, either negotiate for it or take it down by force. NPCs are not there to do "capsuleer work."
- by ShahFluffers - at 2015.08.05 23:11:21
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1589. Lets Improve Mining Ships - in Player Features and Ideas Discussion [original thread]
Gunrunner1775 wrote: however, i disagree with your idea, except for the cruiser part, i would love to see cruiser type mineing ships, but they would need to be in between the current mineing frigates, and bargs Ummmm... mining barges ARE crui...
- by ShahFluffers - at 2015.08.05 01:34:15
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1590. New EVE Player - in EVE New Citizens Q&A [original thread]
Terusava wrote: Ralph King-Griffin wrote: Yeah you can plex but then you feel your losses in your actual wallet . Mission invasion is largely like fishing, just with players running missions, "suspect baiting" would be a more accurate ter...
- by ShahFluffers - at 2015.08.04 03:17:39
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1591. New EVE Player - in EVE New Citizens Q&A [original thread]
Terusava wrote: I was looking up more about losses and it looks like I can just buy a PLEX? and basically be buying isk. That should negate the losses of time spent grinding if one can afford it. If you want to buy PLEXs then go with TRUS...
- by ShahFluffers - at 2015.08.04 02:15:05
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1592. Make mastery levels include ship skill - in Player Features and Ideas Discussion [original thread]
People actually pay attention to their "Mastery Levels?" I only have "level 2 mastery" in Guristas ships and I can slaughter small gangs.
- by ShahFluffers - at 2015.08.03 21:59:44
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1593. Seeking advice, multi-time returning n00b, just short of 3m SP - in EVE New Citizens Q&A [original thread]
Don't sell yourself short with regards to joining a corporation. Yes... you kinda have to invest some time into it initially... but some corps are pretty easy going and won't "mandate" you be on all the time or earn a certain quota. Some corps are...
- by ShahFluffers - at 2015.08.03 15:38:39
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1594. FozzieSov tweak suggestion (fatigue and Jump Bridges) - in Player Features and Ideas Discussion [original thread]
Mephiztopheleze wrote: Madd Adda wrote: Mephiztopheleze wrote: please note: I'm talking about your own alliance jump bridges, NOT all jump bridges you have standings to use. so. Null sec corps drop their alliances and join a jump bridg...
- by ShahFluffers - at 2015.08.03 03:42:28
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1595. FozzieSov tweak suggestion (fatigue and Jump Bridges) - in Player Features and Ideas Discussion [original thread]
And what I said applies to both.
- by ShahFluffers - at 2015.08.03 01:40:24
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1596. FozzieSov tweak suggestion (fatigue and Jump Bridges) - in Player Features and Ideas Discussion [original thread]
tldr; "Please CCP... unnerf jump fatigue so I can powerproject across my own territory more easily!" No. The whole point of Jump Fatigue applying to Jump Bridges in the same way it applies to capitals was to make defending large areas of territo...
- by ShahFluffers - at 2015.08.03 01:14:32
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1597. More then 5 Hardeners on a POS have no effect anymore ??? - in Ships and Modules [original thread]
Samuel Sachs wrote: Again, i know what stacking penalty is, i asked for a known bug or a mechanic what shows wrong stats ingame they have no effect. Ahhhhhhhhhhhh.... you are asking about a UI issue. Yes. There are some things in the game th...
- by ShahFluffers - at 2015.08.02 18:59:20
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1598. More then 5 Hardeners on a POS have no effect anymore ??? - in Ships and Modules [original thread]
Samuel Sachs wrote: Thanks for all your answers, but some of the things you explained is not what i was asking for, my question was basicly to know if someone can confirm a bug or mechanic what gives more then 5 hardeners "not" more effectivnes...
- by ShahFluffers - at 2015.08.02 18:54:36
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1599. Making engagements fun again - Insta pop no more possible - in Warfare & Tactics [original thread]
Years ago the same argument was made and the DEVs decided to DOUBLE all ship HP. The results? - buffer tanking become VERY powerful... more so than active tanking - more people blobbed (because people had to compensate for the extra HP) - you we...
- by ShahFluffers - at 2015.08.02 18:41:53
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1600. More then 5 Hardeners on a POS have no effect anymore ??? - in Ships and Modules [original thread]
Lloyd Roses wrote: Tsukino Stareine wrote: Valkin Mordirc wrote: Funny thing is if the penalty didn't exists. Your pos's resists would be over 100% which enacts a failsafe in the game code that means anything can one shot your pos. ...
- by ShahFluffers - at 2015.08.02 18:33:50
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