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1. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
The only information we have on the Incarna changes say it's going to be exploration content - surely you guys know about this?
- by Shandir - at 2012.08.17 15:38:00
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2. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Fozzie - if exploration is getting changed up in the near future (Re: Incarna stuff), have you spoken to Team Avatar about how current exploration content, including the ships you are designing, fit in with those changes/additions. Even if (as I ...
- by Shandir - at 2012.08.17 14:14:00
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3. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Can I suggest a role bonus that limits or removes the stacking penalty for their special type of EWAR in small-medium groups? So that, for example, a swarm of TP frigs can be overwhelming, but 1, 2 or 3 is not *that* big a deal. They're frigates...
- by Shandir - at 2012.08.13 16:01:00
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4. CCP Promotion: Support charitable blood donations - in Player Features and Ideas Discussion [original thread]
I don't support bleed-to-win (b2w for future use) or microtransfusion-based gameplay. Keep Red Ammo out of the game! (Actually this would be a neat idea, if a little crazy. Frankly I'd be okay with a little imbalance for a genuinely good cause)
- by Shandir - at 2012.05.30 01:00:00
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5. Adding Account Security - Authenticators. - in Player Features and Ideas Discussion [original thread]
2 things, 1 less helpful: 1) They know and it's happening. Soon (tm). 2) Your 'friend' needs to learn proper account security. He/You should not be getting hacked twice (or once) unless he's/you're doing something pretty stupid. Pick from this l...
- by Shandir - at 2012.05.10 20:43:00
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6. allow FC to cause fleet alignment and fleet jump if "trusted" by fleet... - in Player Features and Ideas Discussion [original thread]
Thought about giving counterargument, checked OPs name, nevermind.
- by Shandir - at 2012.05.10 20:28:00
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7. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: ... Have you considered coding NPCs to simulate hunting players in space, perhaps having a somewhat random timer of sitting still where NPCs will pretend to be probing you down, and then launch a small gang to fight. Also...
- by Shandir - at 2012.05.10 17:15:00
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8. Simple damage notifications - in Player Features and Ideas Discussion [original thread]
How about, instead of making minor changes to the wording, we have 'simple damage notifications' collate the damage into a readable format, instead of the silly spam we have now. I suggest we have a damage readout that gives, per attacker/victim ...
- by Shandir - at 2012.05.10 16:41:00
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9. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Implement a spool up timer on ALL cynos. Problem solved.
- by Shandir - at 2012.05.10 15:41:00
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10. The Phantom Bait Ship - in Player Features and Ideas Discussion [original thread]
+1, really interesting idea. The idea of it having a great tank is fair, imo. It's sacrificing (almost) all damage capability and it's role is bait.
- by Shandir - at 2012.04.28 01:26:00
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11. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
stg slate wrote: CCP Ytterbium wrote: Great comments in here, let's address some of them. MINING SHIPS & TORMENTOR CHANGES: the plan is to completely change mining ships into more interesting hulls, and possibly add a basic mining ro...
- by Shandir - at 2012.04.24 18:37:00
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12. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Just keep in mind that the Dramiel is pretty much the only "t1" frigate that's viable outside of super-close range scenarios. This is due to it's insane speed and ability to fit a decent tank. All the other frigates are too s...
- by Shandir - at 2012.04.24 18:11:00
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13. [Issues] Wardecs - what are the key issues to fix - in Player Features and Ideas Discussion [original thread]
Please keep the comments constructive Aidan, Marsen - thanks for your points Aidan - lots of good ideas in there, even if you're coming at it from the other side than I am. Wardecs are going to need to find a meet-in-the-middle solution I perso...
- by Shandir - at 2012.03.30 05:03:00
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14. Cloud Rendering And EVE - A Future Vision Worth Pursuing? - in Player Features and Ideas Discussion [original thread]
No thank you. Reasons it wouldn't work for EVE: Not as responsive as even our sometimes buggy and sometimes laggy client. Server costs are massive Only works for certain people in certain areas of the world - hugely dependant on a very low latenc...
- by Shandir - at 2012.03.30 04:35:00
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15. [Issues] Wardecs - what are the key issues to fix - in Player Features and Ideas Discussion [original thread]
It would be good if we could find a consensus on what needs to be corrected with the new wardec mechanics, since CCP does not seem to be on the same page as *any* of the players involved. Neither the attackers nor the defenders are happy Wardecs ...
- by Shandir - at 2012.03.29 16:58:00
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16. New T3 Subsystems and Rebalance - in Player Features and Ideas Discussion [original thread]
There are some interesting suggestions about industrial T3s, faster and more agile - not quite as good as a hulk - good for ninja-mining.
- by Shandir - at 2012.03.02 21:55:00
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17. How I would implement legal bots in EVE - in Player Features and Ideas Discussion [original thread]
How I would do it: Step 1: Announce a plan to automate certain boring tasks Step 2: Admit a lack of competence in this field Step 3: Buy out as many of the big EVE botting developers as possible, to get their staff Step 4: You now have the custom...
- by Shandir - at 2012.03.02 21:53:00
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18. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
I like this idea, and agree that it would need to be balanced with a significant boost to tank-ability for ECM ships. I think the other racial EW modules are all hideously underpowered, though, and need to be heavily boosted.
- by Shandir - at 2012.03.02 19:58:00
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19. Character transfers and employment history idea - in Player Features and Ideas Discussion [original thread]
Whilst it doesn't in any way clear the character's negative reputation - it does allow someone to check if a known positive reputation is still valid. Also it would let you see how much character trade is going on, etc. Interesting information and...
- by Shandir - at 2012.02.22 20:42:00
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20. A way to decrease macro mining - in Player Features and Ideas Discussion [original thread]
Having been involved with other mining related threads and spoken to some miners, I've come to the conclusion that the group as a whole does not want mining to be changed to be more involved (read: more interesting). Most of the impetus for changi...
- by Shandir - at 2011.04.04 10:22:00
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