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101. Can-"turnovers" - in EVE New Citizens Q&A [original thread]
When someone steals from your can, they get an agression timer. You don not get a killright. They are 2 different concepts. The only way to see if you can agress someone to whom you do not have a killright is that they will show up in your overvie...
- by Shanur - at 2008.09.01 11:45:00
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102. can-flipping ethics? - in EVE New Citizens Q&A [original thread]
With can flipping you take something that someone else considers theirs. Often with the intent to blow their ship to smithereens. That means there are ethics involved. Luckily ethics in EVE are very simple: What you are doing here is going to tick...
- by Shanur - at 2008.09.01 06:55:00
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103. How to fend off a can flipper - in EVE New Citizens Q&A [original thread]
Originally by: Mankirks Wife Or you can mine in cleared mission sites. This is arguably the best way to deal with can flippers. Apart from the fact that probing down a mission site is hard enough work for dedicated ninja salvagers, ni...
- by Shanur - at 2008.09.01 06:50:00
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104. Joning an alliance. - in EVE New Citizens Q&A [original thread]
I'm not sure, but i know wars have to be initiated trough a corp vote. Maybe joining an alliance requires a vote too. In that case the vote could be started by the CEO(not sure if a director can start a vote) after which all shareholders have to a...
- by Shanur - at 2008.09.01 06:41:00
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105. arming mining barges - in EVE New Citizens Q&A [original thread]
Originally by: Connner If it worked it would be a great idea. Like a Q ship in starfleet battles. A Q ship has a freighter hull but was actually armed and shielded, the hull attracted pirates, the ammo got rid of them. I doubt this would r...
- by Shanur - at 2008.08.28 15:18:00
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106. Company Policy is destroying the CCP we love - in EVE General Discussion [original thread]
Originally by: Gabriel Darkefyre For Example, a CCP post in the Veldnaught Thread once the issue had come to their attention basically saying "We're aware that this is a concern and are currently looking into it. Official Response to foll...
- by Shanur - at 2008.08.28 14:46:00
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107. Heavy Interdictor (HIC) Q - in EVE New Citizens Q&A [original thread]
Focussed HIC's are often used in low sec gatecamps. In high sec you don't see them very much outside war corp camps because in most cases either the target is extremely unlikely to be stabbed or a tactic is used that requires the target to be kill...
- by Shanur - at 2008.08.28 09:32:00
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108. We are vicious. - in EVE General Discussion [original thread]
Yeah. If i read between the lines correctly, what happened was that some GM had to make a decission about the pressence of a high sec dread (not necessarily Chribba's). Maybe someone petitioned about it. Seeing no clear policy on how to deal with ...
- by Shanur - at 2008.08.28 09:17:00
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109. Thanks CCP for ruining yet another part of the player experience! - in EVE General Discussion [original thread]
1. A hulk outmines a dreadought with ease. 2. Amarr is AFAIK a .9 sec system. That means no rats to tank. 3. If chribba were foolish enough to undock the veldnaught during a war we would not have had this discussion. Without CONCORD protection eve...
- by Shanur - at 2008.08.27 20:22:00
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110. Its Confirmed! WoW in space! - in EVE General Discussion [original thread]
Does this mean we can expect to see Blizzard GM's removing all murloc pets from character inventories in the foreseeable future without Blizzard explaining why?
- by Shanur - at 2008.08.27 15:26:00
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111. Thanks CCP for ruining yet another part of the player experience! - in EVE General Discussion [original thread]
Originally by: Tierie Have any other high sec capitals been removed, or just Chribba's? Could be a mistake by a GM. As far as i have read from other posts, it's all capital ships residing in high sec space.
- by Shanur - at 2008.08.27 14:54:00
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112. Thanks CCP for ruining yet another part of the player experience! - in EVE General Discussion [original thread]
The fact that this nerf directly hurt EVE's most famous player aside, this was a blunder for a very simple reason: This change made an awful lot of otherwise very moderate players mad, and so far there has not been a single explanation from CCP a...
- by Shanur - at 2008.08.27 14:52:00
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113. refunding fanfest tickets? - in EVE General Discussion [original thread]
MM, you aren't considering using the money regained from the ticket to invest in a torch and pitchfork store just outside the CCP parking lot are ya?
- by Shanur - at 2008.08.27 14:36:00
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114. [Issue] Move the veldnaught back to amarr - in Assembly Hall [original thread]
I support this. I can see no benefit to the game as a whole or the playerbase for removing a handful of benign capitals left behind in high sec. Nothing that could justify this outrage to a player who enjoys far more respect than the company or th...
- by Shanur - at 2008.08.27 13:28:00
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115. [ISSUE] Chribbas veldnought (and other High sec capitals) taken! - in Assembly Hall [original thread]
Edited by: Shanur on 27/08/2008 13:28:09 EDIT: Meh: i should read before i post. This is NOT the sanctioned thread!
- by Shanur - at 2008.08.27 13:27:00
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116. Thanks CCP for ruining yet another part of the player experience! - in EVE General Discussion [original thread]
Originally by: N1fty I hope this is the first ever Chribba troll. However its sadly more believeable that CCP would remove pieces of player created lore than Chribba would ever troll. So much for the sandbox. Indeed. It is far more l...
- by Shanur - at 2008.08.27 13:20:00
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117. Thanks CCP for ruining yet another part of the player experience! - in EVE General Discussion [original thread]
Why? What possible gain could CCP hope to get to improve the game by removing the veldnaught, which apart from its landmark status did nothing more than harvest the local veldspar asteroids, which a hulk would have done much more efficiently? CCP...
- by Shanur - at 2008.08.27 13:18:00
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118. Three Ship Fleet Setup - in EVE New Citizens Q&A [original thread]
Not easily. Some can be done by a well fitted well skilled faction battleship or marauder, but some are really only doable with a lit of hit and run, or impossible to do without the support of a fleet. At present, that is pretty much all there i...
- by Shanur - at 2008.08.27 12:55:00
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119. Three Ship Fleet Setup - in EVE New Citizens Q&A [original thread]
In pure PvE mission fleets the concepts behind most PvE based MMORPG's work quite well. For a good group you'll need a tank who holds all agro, a healer and a damage dealer. Additionals would be added for utility, more healing or more damage. In E...
- by Shanur - at 2008.08.27 12:48:00
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120. cloaking devices - in EVE New Citizens Q&A [original thread]
Originally by: Joe Starbreaker If you're preparing an ambush, you'll want to use an Improved because you can lock sooner. Like with SB's, it is hard to make a cloak ambush work most of the time though, unless you are already in a force...
- by Shanur - at 2008.08.27 07:17:00
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