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1. Two Step Auth. on the launcher - in Player Features and Ideas Discussion [original thread]
Guys, as of now we can enable two-step authentification with our accounts, but what about putting this feature on the launcher? That way we can pin all our accounts on the launcher and only entering the 2nd key from the autenticator app to the lau...
- by Shaun Hansen - at 2016.12.12 13:28:50
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Hi, Greyscale, guys and gals. Got this idea earlier today: Calculate fatigue based on standings. Jumping in neutral space, eg, NPC space or through space where the owners have set us to either no standings or 0, will produce default ( current ) ...
- by Shaun Hansen - at 2014.11.16 13:14:25
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3. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I have only one thing: GET RID OF THOSE ENGINE/MOTORCYCLE SOUNDS. EVE is a space-game NOT a racing game. End.
- by Shaun Hansen - at 2013.11.24 12:07:00
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4. Now see this.... - in Player Features and Ideas Discussion [original thread]
Mobile Twitch-cam. Anchorable and difficult to find, but not impossible. Streams intel from it's position.
- by Shaun Hansen - at 2013.11.13 15:25:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
xttz wrote: An Infinite Improbability Generator. When anchored in orbit of a planet, it randomly generates sperm whales and bowls of petunias. Then I'll frakkin go Dust514'ing to enjoy the view :D
- by Shaun Hansen - at 2013.11.13 15:18:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Ralmar Kimnot wrote: DrLSpaceman wrote: Webbing Structures akin to Stasis Towers would make gate camps just a little more interesting... I web bubble variation on the warp bubble would be better than a structure. I totally agree with R...
- by Shaun Hansen - at 2013.11.13 15:14:00
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Dacada wrote: Most here talk about unit, but let me bring up an old idea with a new twist. Deployable anchorable mines. Now having seen(and heard) the squawking about what happened with mines in the early days, I understand these would have ...
- by Shaun Hansen - at 2013.11.13 15:04:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Khador Vess wrote: Anchorable Hacking unit. Allows you to take over a pos, or other anchored deployable unit whose shields have been drained or which has no fuel remaining. Make it so its skill and time based and there is a limit to the number ...
- by Shaun Hansen - at 2013.11.13 14:52:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kismeteer wrote: The MJD changes? fantastic. Grid changes? great. The extra high slot? meh but good deal. The 'just falloff and tracking' kind gives some turret types a much larger bonus, versus the missile one which is huge. You are also miss...
- by Shaun Hansen - at 2013.10.20 21:47:00
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