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21. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: CERBERUS ... Drones (bandwidth / bay): 15(+15) / 15(+15) While it's nice to finally see a Caldari HAC get drones why did you choose the cerberus over the eagle? It's not a complaint that they're getting a damage/utility a...
- by Shereza - at 2013.08.01 07:23:00
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22. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
kraiklyn Asatru wrote: Unsuccessful At Everything wrote: But...why would you want to fly one of those when you could fly a T1 logi cruiser instead and get lots more reps and ehp and not cost nearly as much as a t2 frigate would? Because ...
- by Shereza - at 2013.07.31 18:46:00
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23. The Issues with the Worm. - in Player Features and Ideas Discussion [original thread]
Just for s***s and giggles how about: Drone bay: 25m3->50m3 Role bonus: 100% increase in missile/rocket damage. Caldari bonus: 5%/level increase in drone and shipboard ECM strength. Gallente bonus: 5%/level increase in drone MWD speed and HP. ...
- by Shereza - at 2013.07.30 09:25:00
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24. Bringing the TERRAN Ship INTO Eve. - in Player Features and Ideas Discussion [original thread]
I don't really see flying "terran" ships as being all that plausible given that from what I recall of various "lore" items humanity in the Milky Way galaxy is likely either planet bound due to resource depletion making maintaining any sort of spac...
- by Shereza - at 2013.07.30 09:17:00
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25. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
A "neutral hub" does not necessarily need to have any usable stations. Would Yulai be such a problem without any stations usable by players in it? For that matter what if CCP could just block market access in the entire system so that you can't bu...
- by Shereza - at 2013.07.29 08:34:00
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26. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Toxic Paradox wrote: Shereza wrote: Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well?...
- by Shereza - at 2013.07.29 08:29:00
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27. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well? Hell, while we're at it how about some ba...
- by Shereza - at 2013.07.28 12:16:00
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28. Space barbies and ship painting - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Jerick Ludhowe wrote: Maldiro Selkurk wrote: This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles make...
- by Shereza - at 2013.07.25 19:00:00
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29. Blinking Stars - in Player Features and Ideas Discussion [original thread]
Akuno Hirl wrote: Can you imagine how fantastic would it be if the stars we see on the eve's galaxy blinked just like the real life ones? All those flashy dots shining in a magical rhythm in the background of your ship. It isnt hard to implem...
- by Shereza - at 2013.07.24 04:40:00
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30. Space barbies and ship painting - in Player Features and Ideas Discussion [original thread]
I actually kinda like #4, but it might be something to consider that players in such an unpaid state could still acquire PLEXes, and only PLEXes, via trades, market purchases, or contracts. This way if they decide at a later date to start playing ...
- by Shereza - at 2013.07.24 04:30:00
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31. Hull Specalisation - in Player Features and Ideas Discussion [original thread]
Honestly, I like this idea, but I'd rather see it as something akin to the EVE equivalent of post-cap leveling in other MMOs like Rift with Planar Advancement and Everquest with Alternative Advancement. Within that context these would need to be h...
- by Shereza - at 2013.07.23 23:21:00
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32. miner harassing - in Player Features and Ideas Discussion [original thread]
Karma Codolle wrote: Costs are more based in supply and demand. ISK hasn't inflated too much in the past years. Sure theres been more options to make isk, but it hasn't inflated it. Mineral cost has gone up, dev's have made alterations to miner...
- by Shereza - at 2013.07.23 20:35:00
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33. PLEASE ADD A "CONFIRM" BUTTON IN THE TRADE UI - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Arya Regnar wrote: RoAnnon wrote: Totems Machsell wrote: Just like World of Warcraft. That's where you lost me... I think he lost most of us there. I tried to ignore it and thought "I am feeling nice ...
- by Shereza - at 2013.07.22 22:17:00
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34. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Not irrelevant. Missile launchers also require Weapon Upgrades for the their damage module. It may be in a different tab, but the individual skill itself affects all weapon systems to a certain degree (it IS the skill for ...
- by Shereza - at 2013.07.22 07:35:00
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35. [Proposal] Sansha Faction Tank Selection - in Player Features and Ideas Discussion [original thread]
Technically there's four factions that produce armor modules. There's no deadspace equivalent for them, but Domination faction armor modules do exist. There's also Caldari Navy and Republic Fleet faction shield stuff and Federation, Imperial, and ...
- by Shereza - at 2013.07.22 07:23:00
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36. miner harassing - in Player Features and Ideas Discussion [original thread]
Been mining in EVE for almost seven years now. Nobody has ever tried to extort money from me. I've been one-shotted in a bantam while mining in low-sec by someone who just wanted to see if they could one-shot me, I've been repeatedly bumped while ...
- by Shereza - at 2013.07.22 07:18:00
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37. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Firstly I appreciate leaving the deimos' MWD bonus intact. I was sad to see it disappear from the thorax, and it's been one of the reasons why I love my deimos on the odd occasion I fly it in a level 4 mission. That said, the ishtar... I like tha...
- by Shereza - at 2013.07.22 06:59:00
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38. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
MyNameIs Max wrote: why exactly are you bumping old threads with nonsense? Maybe to point out that (s)he flies either poor BCs or BCs poorly in L4 missions? I dunno, I mean my prophecy is perfectly cap-stable in L4s...
- by Shereza - at 2013.07.22 06:18:00
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39. [Proposal] Sansha Faction Tank Selection - in Player Features and Ideas Discussion [original thread]
Given the overall preponderance of faction-derived (including deadspace variants) modules for armor versus shields, and given that based on the performance of Sansha items versus Amarr Navy items, I don't see that making them Guristas/Pith clones ...
- by Shereza - at 2013.07.22 06:16:00
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40. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Please read more carefully before quoting: i clearly stated non-mwd speed (orbit speed). "Non-MWD speed" is clear. "Out of MWD" less so. People shouldn't need to read carefully if something was typed clearly.
- by Shereza - at 2013.07.22 02:44:00
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