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61. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: You said that by having a module drop, it doesn't need to be made by minerals. This is exactly the problem. The problem is demand is stifled by these activities. If that module did need to be made then there would be mor...
- by Shereza - at 2013.07.10 18:45:00
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62. removing skills - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=237408 Infinity Ziona wrote: It bugs me that I have trained certain skills that were either nerfed or had requisite modules / ships nerfed or I just trained them through noobiness (amar...
- by Shereza - at 2013.07.10 03:50:00
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63. Boost New Players - in Player Features and Ideas Discussion [original thread]
Step 1: Send buddy invite to yourself. Step 2: Accept invite and PLEX account. Step 3: Purchase Gallente/Amarr Inudstrial skill and train it to level 1. Step 4: Ignore "Burn Jita" events as your "new player high-sec gank immunity" keeps you safe w...
- by Shereza - at 2013.07.08 05:24:00
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64. Dear CCP, we need industry overhaul, badly! - in Player Features and Ideas Discussion [original thread]
Kraal Utrecht wrote: Ten years is nice round anniversary and instead of thinking about new expansions - think about EVE 2 CCP. And while they think about that why don't you think about no updates, or only minor bug/exploit patches, for 2-4+ ...
- by Shereza - at 2013.07.08 02:20:00
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65. Highsec ore compression. - in Player Features and Ideas Discussion [original thread]
Personally, while I don't give a flying squirrel if ore compression ever comes to high-sec or not I have to say that from a "realistic" perspective there's absolutely no reason why it couldn't be done on a high-sec capable hull. Of course from a "...
- by Shereza - at 2013.07.07 03:15:00
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66. Proposal: F.O.F Missiles -> HARM Missiles - in Player Features and Ideas Discussion [original thread]
Ehcks Argentus wrote: Dodgen Aziri wrote: i like this proposal. but i would accept even a way to program what they "don't" hit, like a "for the love of god, don't shoot buildings!" I've been flying a drake with a few reloads of F.O.F. /...
- by Shereza - at 2013.07.07 03:09:00
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67. U.S. Side Server For Accounts - in Player Features and Ideas Discussion [original thread]
Jasmine Assasin wrote: Turns out that there is a law in the U.S. banning the use of "gift cards" on overseas transactions and because CCP transactions go through a bank in London...Whoops. That must be new then. I didn't have any troubles us...
- by Shereza - at 2013.07.06 19:35:00
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68. U.S. Side Server For Accounts - in Player Features and Ideas Discussion [original thread]
Or you could, I dunno, use something different. Hell, find a local plasma center and donate plasma. It's like $70/two donations in my area and they give you a pre-paid card that gets the "compensation" from your donation added to it. One donation ...
- by Shereza - at 2013.07.06 19:17:00
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69. Ice mining lasers for Venture - in Player Features and Ideas Discussion [original thread]
Also, if you're really paranoid: [Covetor, Stealthy Ice] Ice Harvester Upgrade II Ice Harvester Upgrade II Medium F-S9 Regolith Shield Induction Ice Harvester II Ice Harvester II Improved 'Guise' Cloaking Device II Medium Ice Harvester Accelera...
- by Shereza - at 2013.07.05 07:27:00
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70. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Electronic System: is the old GǣelectronicsGǥ group. Now only contains offense EW related skills. Contains the Cloaking, Electronic Warfare, Frequency Modulation, Long Distance Jamming, Projected Electronic Counter...
- by Shereza - at 2013.07.04 23:34:00
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71. Amarr Ships Philosophy Fix - in Player Features and Ideas Discussion [original thread]
Funky Lazers wrote: Vultirnus wrote: I realize lasers should do EM and THERM damage from a logical stand point From the logical stand point lasers should do THERM damage, not EM. You can actually make a case for them doing all four typ...
- by Shereza - at 2013.07.02 04:55:00
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72. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
Jen Ann Tonique wrote: FN and CN ammo are the same stats, I think Minmatar missiles should be a damage boost as well. If you want to differentiate the turrets/launchers ok, but the ammo needs to be the same. I don't see that just because th...
- by Shereza - at 2013.07.01 20:51:00
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73. Attack run drones for dust - in Player Features and Ideas Discussion [original thread]
You'd need something like 9,000km drone control range to handle it or, perhaps, a combined orbital signal booster (deployable structure that can be destroyed by other EVE players) and a ground-side signal receiver/repeater that can be destroyed by...
- by Shereza - at 2013.07.01 17:26:00
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74. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
I wouldn't have a problem with Republic Fleet missiles just so long as they didn't have a boosted damage value over T1 missiles per Caldari Navy missiles. They should have a different bonus such as increased missile or explosion velocity or a redu...
- by Shereza - at 2013.07.01 17:24:00
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75. Sell All - in Player Features and Ideas Discussion [original thread]
As long as there's a "By clicking Yes I acknowledge the fact that I may be selling items for significantly below market value at rates that only someone who is extremely lazy or drunk would agree to" Yes/No box that pops up before each "sell all" ...
- by Shereza - at 2013.06.29 20:38:00
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76. Idea: Dynamic Security Status. - in Player Features and Ideas Discussion [original thread]
Kraal Utrecht wrote: In my proposal I tried to keep changes to the game itself as simple as it gets - just a bunch of variables and some computing during downtime. You're not going to get dynamic system security changes with a lowest bidder ...
- by Shereza - at 2013.06.29 14:20:00
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77. Idea: Dynamic Security Status. - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=3238076 Feel free to read my response, https://forums.eveonline.com/default.aspx?g=posts&m=3238076#post3238076 , and consider it a response to this topic as well.
- by Shereza - at 2013.06.29 13:55:00
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78. Ishkur and Ishtar drone bay bonus should go - in Player Features and Ideas Discussion [original thread]
Drone bay size bonuses are no more odd than bonuses to cargo or ore hold capacity. As for encouraging people to "max out the skills," well, the bonuses don't necessarily do that very well. The ishtar's bonuses might be useful in extreme situations...
- by Shereza - at 2013.06.28 22:30:00
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79. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target...
- by Shereza - at 2013.06.28 17:04:00
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80. Caldari Scorpion Hull - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Naomi Anthar wrote: There is one more epic thing to do than Khanid Abaddon with torps... it's scorpion shooting lasers from it's sting ! This somehow reminds me of something... but what? https://www.youtube.com/watc...
- by Shereza - at 2013.06.28 11:00:00
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