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181. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Let me know what anyone/everyone thinks! You ________________________________Your rocker __|______________________________________| That's what I think. You're suggesting replacing items with items to make items wh...
- by Shereza - at 2013.06.24 02:01:00
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182. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: Also, despite me liking/defending multiboxing... Eve is one of the only games I know about that allows it (and even markets it). Due to the fact they market it, with the Power of Two campaign, I don't think they could legitimately ...
- by Shereza - at 2013.06.24 00:15:00
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183. PVE/missioning - Choosing between missiles and lasers - in Ships and Modules [original thread]
Given how much cap T2 tachyons use there isn't really enough of a DPS increase over faction tachyons to warrant T2 tachyons when using T1 crystals, at least not in my opinion, and if you're going to use T2 ammo you might as well use pulse lasers w...
- by Shereza - at 2013.06.23 20:53:00
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184. Choosing a Mission boat - in Ships and Modules [original thread]
Hyperion really stomps on the megathron right now for anything but close-range blaster builds, and a lot of mission running builds aren't going to use those. The navy megathron comes close to the hyperion's performance, but it's a bit of tradeoffs...
- by Shereza - at 2013.06.23 20:41:00
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185. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Sorry, but the limit on client connections when trial accounts are involved is so easy to bypass that it does little to nothing to negate any abuse concerns. In addition to the two methods I mentioned someone mentioned a supposed third method of b...
- by Shereza - at 2013.06.23 19:53:00
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186. Some ideas for managing more than 1 account or character - in Player Features and Ideas Discussion [original thread]
Rhyarkh wrote: I have 2 monitors, but they have different resolutions. This means I'm switching the display adapter several times while playing. But this moves windows to different positions. Additionally, on my bigger monitor I can have some w...
- by Shereza - at 2013.06.23 19:42:00
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187. Maybe I made a 30 million isk mistake? Maybe you can help? - in Ships and Modules [original thread]
Alua Oresson wrote: Your yield will still be greater with the increased cargo hold of the retriever. The procurer will have to make more trips that will decrease the overall yield. I never said otherwise. I said that the increased mining spe...
- by Shereza - at 2013.06.23 19:42:00
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188. Two Words; TOUCH SCREEN - in Player Features and Ideas Discussion [original thread]
Large Collidable Object wrote: so what do you mean exactly? Gesture Support? Get ahold of the Kinect SDK and you could probably implement something like that yourself, if you had the foggiest idea what you were doing.
- by Shereza - at 2013.06.23 17:12:00
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189. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: As Robert Caldera pointed out, you CURRENTLY cannot connect a trial account if there is another connection. I didn't know about that restriction, but since it's already there... It also addresses your concern. You CAN'T have unlimi...
- by Shereza - at 2013.06.23 17:08:00
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190. Maybe I made a 30 million isk mistake? Maybe you can help? - in Ships and Modules [original thread]
Honestly, if you fit them both for maximum yield a retriever can mine 1093m3/minute while a procurer mines 1002m3/minute. In that configuration a procurer will have something like 5x the buffer/EHP of the retriever though. If you "tank fit" the re...
- by Shereza - at 2013.06.23 16:20:00
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191. Solving Jita overcrowding, a matter of slots - in Player Features and Ideas Discussion [original thread]
Another thing you could do to help lessen the amount of trade in Jita is to raise NPC taxes on sales in Jita or implement a scaling tax rate. It would also have the secondary benefit of helping to remove more isk from the economy. If the taxes go ...
- by Shereza - at 2013.06.22 17:20:00
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192. Ugh, another Brutix? - in Ships and Modules [original thread]
SaurianX wrote: Shereza wrote: There's talk over on the Features board about switching the Eos to a myrmidon hull. Were that to happen then there'd be no issue with the navy brutix. I honestly would be happy enough with that. But , I be...
- by Shereza - at 2013.06.22 17:08:00
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193. Ugh, another Brutix? - in Ships and Modules [original thread]
There's talk over on the Features board about switching the Eos to a myrmidon hull. Were that to happen then there'd be no issue with the navy brutix.
- by Shereza - at 2013.06.22 13:44:00
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194. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
CCP Ytterbium wrote: Yep, tech2 ships definitely are on our to-do list. While Command Ships , Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fi...
- by Shereza - at 2013.06.22 04:24:00
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195. [Design] Racial Philosophies T2 and Pirate Ships - in Player Features and Ideas Discussion [original thread]
Nike Andedare Amarr - Lasers[Drones wrote: /Armour/TD GÇô Great other than that they put Energy N/V on the Armageddon, oh well. And the dragoon. Cap warfare has been something of an unofficial "thing" for Amarr ships for quite some time now ...
- by Shereza - at 2013.06.22 03:40:00
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196. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
While I appreciate that the mammoth will continue to have a designated, CCP-endorsed role in the game I have to say that it falling to the wayside as the hoarder takes over the heavy hauling role might not have been a bad thing. I've always felt t...
- by Shereza - at 2013.06.22 03:32:00
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197. Off-Grid Boost Compromise - Signature Radius - in Player Features and Ideas Discussion [original thread]
Could put in a range-based limit so that for every, for example, .25au from the booster your ship is the bonus you receive is cut by 10%. Gives you off-grid boosting while having your booster farther out than 2.5au or whatever be absolutely worthl...
- by Shereza - at 2013.06.21 11:29:00
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198. Dynamic security space? - in Player Features and Ideas Discussion [original thread]
Honestly, neither of the proposed ideas for driving down, or increasing, a system's security rating are all that great in my opinion. If you really want to drive down a system's security rating nuke the cops. If you want to raise it hire more cops...
- by Shereza - at 2013.06.21 11:25:00
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199. Who likes the new Navy Augoror? - in Ships and Modules [original thread]
IIRC it was: [Augoror Navy Issue, Test] True Sansha Adaptive Nano Plating True Sansha Adaptive Nano Plating 1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Heat Sink II Heat Sink II 10MN Microwarpdrive II Warp Scra...
- by Shereza - at 2013.06.21 08:41:00
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200. Tristan PVP fit, could use some feedback - in Ships and Modules [original thread]
If you're wanting to keep people from shooting your drones, or you for that matter, it might be worth considering using a remote sensor dampener with a scan resolution script to make it take longer to lock them as you scoop them up and redeploy ...
- by Shereza - at 2013.06.21 08:23:00
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