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2401. My abaddon is making me cry. - in Ships and Modules [original thread]
Pretty much, yeah. All the abaddon needs to have a tank strong enough to handle L5 missions and run a ton of big heavy guns is one large energy transfer and 4-5 remote armor repair units. I only say 4-5 because I used a large armor repair on the ...
- by Shereza - at 2007.06.29 22:10:00
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2402. My abaddon is making me cry. - in Ships and Modules [original thread]
I run 4xmega modal, 4x tachyon modal beam lasers, and 2 T2 heat sinks on my abaddon and even with multifrequency crystals in all of them and a medium armor repair I can run them non-stop with l4 in energy management, sys op, and controlled bursts ...
- by Shereza - at 2007.06.29 21:22:00
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2403. Which drones to use? - in Ships and Modules [original thread]
I'm partial to wardens (the Caldari ones I believe) for sentries. I tried the gardes (Gallente I believe) and not only was the range so short as to be almost pointless but with only L4 sharpshooting and one tracking link they had no shot of hitti...
- by Shereza - at 2007.06.29 10:06:00
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2404. Are the pulse lasers as intended by CCP? - in Ships and Modules [original thread]
I'm quite well aware of what fallof is and how it works, however when someone says "longer range" to me that means longer range to 0% chance of hitting a stationary target from a stationary ship. Not longer optimal range or longer effective range,...
- by Shereza - at 2007.06.29 10:01:00
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2405. Are the pulse lasers as intended by CCP? - in Ships and Modules [original thread]
Edited by: Shereza on 29/06/2007 07:08:01 I don't see how pulse lasers can have longer range than autocannons. 800mm repeating artillery has a 4km optimal with 16km falloff and mega pulse lasers have a 20km optimal and 8km falloff. 4km + 2x16...
- by Shereza - at 2007.06.29 07:04:00
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2406. Abaddon for Missions - in Ships and Modules [original thread]
Depending on the people my abaddon build is quite cheap and almost as good using just T1 gear. Getting the skills for the T2 variants of the gear won't take all that long and in many cases is already required as a minimum of sorts for using an aba...
- by Shereza - at 2007.06.29 05:11:00
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2407. Abaddon for Missions - in Ships and Modules [original thread]
I run 2 accounts at once in combat so I can enjoy the priviledge of using a drake, or anything else for that matter, as the tank. As a result my abaddon currently has: Highs: 4x tachyon modal beams, 4x mega modal beams Mids: 2x tracking CPU, 2x T...
- by Shereza - at 2007.06.29 03:38:00
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2408. Merlin Powergrid - in Ships and Modules [original thread]
I normally have enough grid on a merlin for 2x75mm or 125mm rails, 2x standard launchers, and 1 medium shield extender for plenty of low-quality tanking.
- by Shereza - at 2007.06.29 03:17:00
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2409. Mining Drones ? - in Ships and Modules [original thread]
To expand a little this means that the farther away from the asteroid you are the longer it will take for them to return ore to your cargo hold. T1 drones are slow, harvester drones are slower, but T2 drones are pretty fast. I think it's somethin...
- by Shereza - at 2007.06.29 02:58:00
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2410. Does anyone run lvl 3's with a Harbinger? - in Ships and Modules [original thread]
I tried a harbinger in L3s on the test server and liked what I had. Not quite the DPS I wanted and it's a bit mixed but it worked well enough. Highs: 2xheavy modulated pulse lasers, 5x heavy modulated energy beams, 1x drone link augment Mids: 1x ...
- by Shereza - at 2007.06.29 02:52:00
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2411. Can Carriers jump into 0.1 -> 0.4? - in Ships and Modules [original thread]
Capital ships can go up to .4 system security ratings. I should know, I popped into a .4 system and saw a Nyx parked 120km from the gate.
- by Shereza - at 2007.06.28 22:27:00
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2412. Dream Ship - in Ships and Modules [original thread]
I'd want one of my modified (read that as cheat) ships from Stars! 15 hardpoints capable of mounting 100 items per hardpoint. I'd want it without rollover on shield and armor HP as well. It'd have roughly 180k armor and 50k shield, possibly 330k...
- by Shereza - at 2007.06.28 21:25:00
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2413. L3 Caracal - in Ships and Modules [original thread]
I honestly don't see any good in using lasers on a passive ship. Any use of shield power relays will reduce your cap recharge and if you use 4 of them like I do you won't have any cap recharge to speak of. My drake barely has enough to run 2 name...
- by Shereza - at 2007.06.28 18:50:00
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2414. Is Ferox that bad a ship? - in Ships and Modules [original thread]
You really should use assault launchers over standard launchers for anti-frigate work. They cost a bit more in terms of fitting and cash but the ferox can easily support that and they do more DPS. While I have yet to fly a prophecy or a cyclone (...
- by Shereza - at 2007.06.28 17:37:00
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2415. Non-TII Drake setup? - in Ships and Modules [original thread]
I'm not terribly surprised I forgot that minor fact. I'm about a month from using any of them myself and for some reason I've always had it in mind that they ought to go in the mid slots. Issues like that and being rather tired don't mix well.
- by Shereza - at 2007.06.28 09:29:00
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2416. Non-TII Drake setup? - in Ships and Modules [original thread]
If PvP is not an issue and it's all NPC fighting I'd have to make 3 recommendations: Build 1 is intended to be long-range DPS with the ability to tank what damage you get so long as you don't get hit with multiple rats. Build 2 is a much more SP ...
- by Shereza - at 2007.06.28 08:40:00
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2417. Passive Shield Tanking Domi! - in Ships and Modules [original thread]
Lows: 7xT2 shield power relay Mids: 2xT2 large extender, 3x hardener Highs: 1x drone link augment, guns* Rigs: 3xcore defense purgers The dominix with that base setup will passively regen close to 215 hp/second with L3 shield management, L4 shiel...
- by Shereza - at 2007.06.28 06:19:00
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2418. Is Ferox that bad a ship? - in Ships and Modules [original thread]
The ferox is by no means a useless ship or a bad ship. These days, however, it has been eclipsed by the drake for two simple reasons. #1 The drake performs much better in missions and can, even post-downgrade, tank many L4 missions. #2 The drak...
- by Shereza - at 2007.06.28 05:32:00
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2419. Jita unplayable - in Issues, Workarounds & Localization [original thread]
Just to respond to the quote... #1 A few people, at least, did test L5 missions on the test server. I was one and actually was almost able to tank a whole L5 mission with an abaddon (albeit one with a large armor repair and 4 remote armor repairs...
- by Shereza - at 2007.06.22 18:15:00
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2420. super slow volocity - in Issues, Workarounds & Localization [original thread]
I haven't had my normal-space velocity slowed like this but there are times when having my AB on and going close to 1km/s while trying to go into warp has resulted in me warping around at 300m/s-1km/s instead of the normal insane speed. I doubt i...
- by Shereza - at 2007.06.22 18:10:00
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