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21. Delete/Un-inject skills - in Player Features and Ideas Discussion [original thread]
I don't think I'll ever understand why people would pay less for a character that has more (skills) than just what they're looking for even when it also has exactly what they want.
- by Shereza - at 2013.08.02 02:57:00
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22. Delete/Un-inject skills - in Player Features and Ideas Discussion [original thread]
... https://forums.eveonline.com/default.aspx?g=posts&m=3325784 https://forums.eveonline.com/default.aspx?g=posts&t=237408 Shereza wrote: My response: https://forums.eveonline.com/default.aspx?g=posts&m=3088256#post3088256 ...
- by Shereza - at 2013.08.01 17:48:00
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23. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: The last thing this game needs is an even more centralized trade hub. How well is a system with no stations going to work out as a centralized trade hub?
- by Shereza - at 2013.08.01 17:41:00
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24. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
Aramis Defranzac wrote: Shereza wrote: kraiklyn Asatru wrote: Unsuccessful At Everything wrote: But...why would you want to fly one of those when you could fly a T1 logi cruiser instead and get lots more reps and ehp and not cost nearl...
- by Shereza - at 2013.08.01 17:39:00
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25. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: CERBERUS ... Drones (bandwidth / bay): 15(+15) / 15(+15) While it's nice to finally see a Caldari HAC get drones why did you choose the cerberus over the eagle? It's not a complaint that they're getting a damage/utility a...
- by Shereza - at 2013.08.01 07:23:00
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26. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
kraiklyn Asatru wrote: Unsuccessful At Everything wrote: But...why would you want to fly one of those when you could fly a T1 logi cruiser instead and get lots more reps and ehp and not cost nearly as much as a t2 frigate would? Because ...
- by Shereza - at 2013.07.31 18:46:00
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27. T2 Beams - in Ships and Modules [original thread]
Tobias Hareka wrote: What is so important about that cap usage? Some people like their ships to be efficient? Plus if they're running a laser boat, and a beam-armed one that's not using an MJD build at that, they might not care to "waste" mo...
- by Shereza - at 2013.07.31 18:34:00
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28. T2 Beams - in Ships and Modules [original thread]
Tobias Hareka wrote: Sorry, but that 3rd TC doesn't add much for Nightmare. I won't argue that the raw bonuses provided by a third TC over two (scripted) TCs and a TE isn't much, but then neither is the raw bonus provided by switching to T2 ...
- by Shereza - at 2013.07.30 18:13:00
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29. The Issues with the Worm. - in Player Features and Ideas Discussion [original thread]
Just for s***s and giggles how about: Drone bay: 25m3->50m3 Role bonus: 100% increase in missile/rocket damage. Caldari bonus: 5%/level increase in drone and shipboard ECM strength. Gallente bonus: 5%/level increase in drone MWD speed and HP. ...
- by Shereza - at 2013.07.30 09:25:00
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30. Bringing the TERRAN Ship INTO Eve. - in Player Features and Ideas Discussion [original thread]
I don't really see flying "terran" ships as being all that plausible given that from what I recall of various "lore" items humanity in the Milky Way galaxy is likely either planet bound due to resource depletion making maintaining any sort of spac...
- by Shereza - at 2013.07.30 09:17:00
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31. T2 Beams - in Ships and Modules [original thread]
Strictly from a PvE perspective it's my opinion that there's no reason to fit T2 beams unless you're cheap and/or want to engage in MJD combat. You only get 3.7%-5.7% increase in damage over faction guns (large beam spec. 4 versus 5) in exchange f...
- by Shereza - at 2013.07.29 17:13:00
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32. RNI Torp Fitting - in Ships and Modules [original thread]
IIshira wrote: Plus adding 500 mill worth of faction launchers to an already faction/deadspace fit ship is like posting a sign that says "Please... Pretty please gank me!" People keep posting stuff like that yet in the seven years that I've ...
- by Shereza - at 2013.07.29 08:42:00
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33. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
A "neutral hub" does not necessarily need to have any usable stations. Would Yulai be such a problem without any stations usable by players in it? For that matter what if CCP could just block market access in the entire system so that you can't bu...
- by Shereza - at 2013.07.29 08:34:00
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34. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Toxic Paradox wrote: Shereza wrote: Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well?...
- by Shereza - at 2013.07.29 08:29:00
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35. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well? Hell, while we're at it how about some ba...
- by Shereza - at 2013.07.28 12:16:00
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36. auguror v. exequror? - in Ships and Modules [original thread]
If you're ever in a situation where you need to get into a "cap chain" an Amarrian logistics ship is generally the better choice due to the capacitor amount and range bonuses, but the Gallente logistics can do the same job as long as you don't pla...
- by Shereza - at 2013.07.28 05:00:00
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37. RNI Torp Fitting - in Ships and Modules [original thread]
[Raven Navy Issue, Torpedo - Sit & Spin] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Co-Processor I Gist C-Type X-Large Shield Booster...
- by Shereza - at 2013.07.28 04:46:00
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38. Cloaking mining ships? - in Ships and Modules [original thread]
Cloaking mining ships? Great idea. [Venture, Cloaky] Mining Laser Upgrade II 1MN Afterburner II Small Shield Booster II Medium F-S9 Regolith Shield Induction Miner II Miner II Improved Cloaking Device II Small Processor Overclocking Unit I Smal...
- by Shereza - at 2013.07.27 23:25:00
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39. Looking for PVE Myrmidon Fit Recomendations. - in Ships and Modules [original thread]
You might try working your way towards something like this: [Myrmidon, L4 Armor] True Sansha Medium Armor Repairer True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Dama...
- by Shereza - at 2013.07.25 21:12:00
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40. Space barbies and ship painting - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Jerick Ludhowe wrote: Maldiro Selkurk wrote: This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles make...
- by Shereza - at 2013.07.25 19:00:00
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