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61. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Firstly I appreciate leaving the deimos' MWD bonus intact. I was sad to see it disappear from the thorax, and it's been one of the reasons why I love my deimos on the odd occasion I fly it in a level 4 mission. That said, the ishtar... I like tha...
- by Shereza - at 2013.07.22 06:59:00
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62. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
MyNameIs Max wrote: why exactly are you bumping old threads with nonsense? Maybe to point out that (s)he flies either poor BCs or BCs poorly in L4 missions? I dunno, I mean my prophecy is perfectly cap-stable in L4s...
- by Shereza - at 2013.07.22 06:18:00
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63. [Proposal] Sansha Faction Tank Selection - in Player Features and Ideas Discussion [original thread]
Given the overall preponderance of faction-derived (including deadspace variants) modules for armor versus shields, and given that based on the performance of Sansha items versus Amarr Navy items, I don't see that making them Guristas/Pith clones ...
- by Shereza - at 2013.07.22 06:16:00
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64. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Please read more carefully before quoting: i clearly stated non-mwd speed (orbit speed). "Non-MWD speed" is clear. "Out of MWD" less so. People shouldn't need to read carefully if something was typed clearly.
- by Shereza - at 2013.07.22 02:44:00
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65. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: there are currently 3 missing drone support skills (actually much more, but these are core ones): drone RoF, drone speed and drone tracking which should affect drone RoF, out of MWD speed of drones and their tracki...
- by Shereza - at 2013.07.21 20:19:00
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66. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Maybe not 50 DPS... but close enough. Remember that the drone's DPS does increase by not so insignificant margins with the skills Scout Drone Operation and Drone Interfacing (assuming that everyone gets 5 drones by default)....
- by Shereza - at 2013.07.21 17:05:00
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67. Mining Laser Color based on Mining Crystal Type - in Player Features and Ideas Discussion [original thread]
Sure, right after they implement non-modulated T2 strip miners per Miner IIs.
- by Shereza - at 2013.07.21 16:54:00
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68. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Being able to field 50 DPS from the get-go that continues to attack and apply damage despite you being ECM'ed, Damp'ed, Tracking Disrupted, webbed, neuted, etc. is a big deal . Especially at the frigate level. The only ...
- by Shereza - at 2013.07.21 05:51:00
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69. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Vexille Endur wrote: To the person who said replacing drones mid combat via scooping is acceptable 0/10. Funny thing, nobody actually said that. Of course if you're in heavy TiDi and you fly you ship right you might go past some formerly own...
- by Shereza - at 2013.07.21 02:27:00
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70. Why would anyone fly a Vargur? - in Ships and Modules [original thread]
Mina Sebiestar wrote: It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century. The paladin's power grid actu...
- by Shereza - at 2013.07.21 01:05:00
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71. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
Vexille Endur wrote: Drones are the only weapon system you have to train 1 week to be able to field the max ammount. And you'll only field around 22-50-something DPS for that one week. Vexille Endur wrote: Before people defend it saying ...
- by Shereza - at 2013.07.20 23:35:00
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72. Venture Ad-Venture in LowSec Space - in Ships and Modules [original thread]
Venture can easily perma-run an AB while firing off both lasers. This can help reduce incoming damage from NPCs. It makes you more susceptible to gate camps, but depending on circumstances it might be worth using one. Hell, might be worth it to us...
- by Shereza - at 2013.07.20 08:11:00
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73. Who would win between EVE, Battlestar Galactica, Stargate SG1-SGU, starship troo... - in EVE General Discussion [original thread]
Reiisha wrote: EVE, hands down. Why? Now say all that in relation to Jita which is where the OP said this shindig would take place. Hey hey, ho ho, them cap ships has got to go!
- by Shereza - at 2013.07.18 13:25:00
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74. Did the Nidhoggur get a stealth nerf? - in Ships and Modules [original thread]
EFT says 7260/s, max skills, T2 triage module base, 10,730.7/s with a maxed out vulture boosting. If I'm reading it right. Were it to go up to 10% it'd be 9680/s and 14,307.6/s respectively.
- by Shereza - at 2013.07.17 21:22:00
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75. Why would anyone fly a Vargur? - in Ships and Modules [original thread]
Whitehound wrote: Exploited Engineer wrote: Not only does the Vargur consume less ammo than the Mach, it can also carry more. (Don't undererstimate the cargo capacity of a marauder with cargohold expansions. It's ideal for the nomadic lifes...
- by Shereza - at 2013.07.17 21:13:00
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76. Gila fell of the price cliff - Stealthy nerf? - in Ships and Modules [original thread]
I expect that the myrmidon's buff didn't help the gila out any either. For that matter it wouldn't surprise me if the prophecy cut out a few gila customers, potential or otherwise, from the mix.
- by Shereza - at 2013.07.17 01:00:00
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77. Why would anyone fly a Vargur? - in Ships and Modules [original thread]
Kosetzu wrote: I can't really see how the PG is much of a problem for a Vargur. You only fit 4 guns, that removes a lot of the PG required for say a Machariel that needs more weapon PG. Machariel can fit 7 1200mm artillery, MWD/MJD, XLSB, an...
- by Shereza - at 2013.07.17 00:36:00
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78. EXPLOIT: Unplugging Implants in Space - in Player Features and Ideas Discussion [original thread]
Personally, from the perspective of "realism" anything that alters the state of your ship ought to disrupt cloaking or be prohibited while cloaked. Because of their primary or secondary effects any implant that does anything more than enhance your...
- by Shereza - at 2013.07.16 00:49:00
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79. Thoughts on Tech I and II BPOs - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Shereza wrote: Colleen McMurphy wrote: Why does CCP act like the Mount Olympus gods, having a lottery every few years to insert more Tech II BPO's. I started playing back during Red Moon Rising, and from what I reca...
- by Shereza - at 2013.07.15 03:12:00
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80. Thoughts on Tech I and II BPOs - in Player Features and Ideas Discussion [original thread]
Colleen McMurphy wrote: Why does CCP act like the Mount Olympus gods, having a lottery every few years to insert more Tech II BPO's. I started playing back during Red Moon Rising, and from what I recall CCP had already put a stop to T2 lott...
- by Shereza - at 2013.07.14 22:54:00
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