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81. wow is dying - in EVE General Discussion [original thread]
Bryen Verrisai wrote: If WoW's current level of success means it's "dying", what's that say about EVE? Look at it this way. World of Warcraft might still have 9m "active subscriptions" (of which maybe 3-4m are "real" players and not botters...
- by Shereza - at 2013.07.14 06:16:00
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82. Train Capital ships or not? - in Ships and Modules [original thread]
xPredat0rz wrote: Linda Shadowborn wrote: psst carrier books cost 500 million. not a billion :) just a small correction PLus the capital ship skill book 350m - Capital Ships: 400m - Advanced Spaceship Command - 50m - Total: 450m ...
- by Shereza - at 2013.07.14 05:43:00
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83. wow is dying - in EVE General Discussion [original thread]
In response to the title, World of Warcraft has been "dying" since the end of Wrath of the Lich King and the start of Cataclysm. With its peak total number of "subscriptions" (and I use quotation marks intentionally because Blizzard has a habit of...
- by Shereza - at 2013.07.14 05:22:00
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84. Fired cause your not ugly enough? - in Out of Pod Experience [original thread]
An employer is free to terminate someone's employment at any time if their appearance creates or has the strong possibility of creating an environment not conducive to work. Typically this is more associated with clothing and dress codes, but I se...
- by Shereza - at 2013.07.14 04:46:00
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85. Ten years ago an era ended. An interesting reading on one of the "unsung h... - in Out of Pod Experience [original thread]
http://www.baen.com/RIP_MOC.asp It's better late than never to read about one of the technological heroes of the early space age. it also makes for an interesting contrast to everything we see in EVE and what we can imagine our characters are s...
- by Shereza - at 2013.07.14 04:37:00
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86. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
There seems to be a small bug with the projected effects pane/sub-window and webber drones. Specifically the velocity penalty is not being applied to them. This was working in the previous version of EFT, and shipboard webbers properly apply their...
- by Shereza - at 2013.07.14 02:41:00
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87. [Future] Continuing Tiericide: Decimating 'meta' - in Player Features and Ideas Discussion [original thread]
Unfortunately unless you significantly alter the drop rates of named items there will still be enough on the market that even if they were only comparable to and not better than T1 their availability combined with lower mineral value would result ...
- by Shereza - at 2013.07.14 00:53:00
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88. Mission Asteroids - in Player Features and Ideas Discussion [original thread]
#1 Asteroids in mission space are partly for added profit and partly for flavor. The added profit has, however, been somewhat gimped over time in my experience. #2 If you're traveling around with an orca try using the following as a base build: [...
- by Shereza - at 2013.07.13 17:09:00
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89. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: This is what we're trying to avoid. No, this is what you are trying to avoid. This is not what I am trying to avoid, and based on past changes it doesn't seem to be what CCP is trying to avoid. They might have red...
- by Shereza - at 2013.07.13 07:14:00
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90. AOE Mechanics - in Player Features and Ideas Discussion [original thread]
A real problem with "blobs" is that AoE weapons/EW only really work well when blobs cluster up in blobs. The moment you have a distributed blob, a real "fleet" if you would, you have just as many ships to deal with with far lower susceptibility to...
- by Shereza - at 2013.07.13 03:32:00
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91. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: From a production point of view this would do absolutely nothing. Hence reordering item meta levels to make T1 modules actually worth their mineral cost and therefore more likely to be purchased and used in their inten...
- by Shereza - at 2013.07.12 23:09:00
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92. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Combat should be the mineral/production sink, not the source. I think you'll find that a lot of people will disagree with that idea when you're speaking of combat in general. They will expect that PvP is to be the mon...
- by Shereza - at 2013.07.12 17:54:00
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93. Star mining - in Player Features and Ideas Discussion [original thread]
Constructing a dyson sphere type "machine" to harvest the radiation and matter/charged particles thrown off by a star doesn't strike me as all that efficient or effective a way to "mine" a star. What you really want to do is design a ship capable ...
- by Shereza - at 2013.07.12 16:12:00
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94. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: You're right, if you remove those elements from meta drops then the likelyhood of those modules being refined would drop significantly. That means even less of those modules being made for people to use (if anyone uses t...
- by Shereza - at 2013.07.12 03:11:00
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95. DEVs: My ideas for Ishtar changes - in Ships and Modules [original thread]
The navy vexor gets a 5%/level bonus to drone velocity and tracking. Giving the ishtar a tracking bonus might step on the navy vexor's toes, at least partially, and CCP might wish to avoid that. The same applies to a drone velocity bonus, though i...
- by Shereza - at 2013.07.12 02:55:00
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96. SW drones - in Ships and Modules [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=3003517#post3003517 https://forums.eveonline.com/default.aspx?g=posts&m=3004762#post3004762 There's a breakdown and some of my opinions on webber drones. The short of it is that they...
- by Shereza - at 2013.07.12 00:10:00
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97. Physics - apply shockwaves and recoil - in Player Features and Ideas Discussion [original thread]
If this were a purely graphical effect applied to particles it would potentially be interesting, but EVE doesn't really have the art assets to really make something like that look nice. Ships moving through actual clouds that you can see shift aro...
- by Shereza - at 2013.07.11 23:24:00
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98. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: I'd be willing to compromise for the time being. What if you could no longer refine anything higher end than isogen out of meta modules? This wouldn't really help the production players but would give a solid boost to low...
- by Shereza - at 2013.07.11 21:03:00
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99. CNR Fitting problem - in Ships and Modules [original thread]
John Ratcliffe wrote: Asa Shahni wrote: actualy the only diff between faction and t2 hards are cap usage and CPU req. resist are the same ...passive ones on the other hand give you a little more resist Not strictly true. Faction Invuls g...
- by Shereza - at 2013.07.11 17:12:00
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100. Scythe Change - in Player Features and Ideas Discussion [original thread]
Jasmine Assasin wrote: Dominix is butt ugly, regardless of its "iconic" status. I myself don't even find it "iconic". As for the Moa, if we do that then something has to be done about the Caracal as well. I like the moa as is. It might be ...
- by Shereza - at 2013.07.11 03:55:00
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