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381. Heavy Assault Ships - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 12:41:49 Skill training times are enormous though.... -cruiser2 -spaceship command5 -weapon upgrades5 -Assault ship4 -heavy assault ship5 (which is rank6) Im not sure if i would want to fly an assault cruiser ...
- by Shevar - at 2004.09.24 12:39:00
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382. tech2 mod skill reqs - in Ships and Modules [original thread]
Because they are diffrent modules? -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.24 01:19:00
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383. tech2 mod skill reqs - in Ships and Modules [original thread]
Because they are diffrent modules? -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.24 01:19:00
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384. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:57:24 Originally by: Krulla If it would be added like the Crusader's ones, yes.. but if they added one to each side, same angle as the other two, it would look wicked. Despite the mysterius invisibl...
- by Shevar - at 2004.09.24 00:51:00
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385. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:57:24 Originally by: Krulla If it would be added like the Crusader's ones, yes.. but if they added one to each side, same angle as the other two, it would look wicked. Despite the mysterius invisibl...
- by Shevar - at 2004.09.24 00:51:00
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386. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:35:13 Quote: Did you report it as a bug in addition to making snide comments about lazyness? Yepz, even though I do feel the bug report system is totally useless for us users. I dont want to waste m...
- by Shevar - at 2004.09.24 00:02:00
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387. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:35:13 Quote: Did you report it as a bug in addition to making snide comments about lazyness? Yepz, even though I do feel the bug report system is totally useless for us users. I dont want to waste m...
- by Shevar - at 2004.09.24 00:02:00
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388. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:33:18 Well first it was only the malediction that missed a turretslot (does anyone know if that has been "fixed" yet?). Now the enyo does as well, only 6 guns are visible on the surface while 4 guns are mount...
- by Shevar - at 2004.09.23 23:49:00
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389. Gfx designers lazyness :( - in Ships and Modules [original thread]
Edited by: Shevar on 24/09/2004 00:33:18 Well first it was only the malediction that missed a turretslot (does anyone know if that has been "fixed" yet?). Now the enyo does as well, only 6 guns are visible on the surface while 4 guns are mount...
- by Shevar - at 2004.09.23 23:49:00
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390. Battleships galore and galorer - in Ships and Modules [original thread]
Originally by: Raivn Akhama Edited by: Raivn Akhama on 21/09/2004 02:55:04 Originally by: Harry Voyager Quite the contrary, the battleships of Eve, are in fact, highly multipurpose ships capable of being outfitted for a myriad...
- by Shevar - at 2004.09.23 19:56:00
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391. Battleships galore and galorer - in Ships and Modules [original thread]
Originally by: Raivn Akhama Edited by: Raivn Akhama on 21/09/2004 02:55:04 Originally by: Harry Voyager Quite the contrary, the battleships of Eve, are in fact, highly multipurpose ships capable of being outfitted for a myriad...
- by Shevar - at 2004.09.23 19:56:00
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392. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Edited by: Shevar on 23/09/2004 16:53:03 Oh yeah and tarm if you can, could you make a screenshot of the guardian and upload it somewhere? Would like one for my collection =). -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.23 16:50:00
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393. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Edited by: Shevar on 23/09/2004 16:53:03 Oh yeah and tarm if you can, could you make a screenshot of the guardian and upload it somewhere? Would like one for my collection =). -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.23 16:50:00
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394. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Edited by: Shevar on 23/09/2004 16:46:02 Edited by: Shevar on 23/09/2004 16:40:41 Quote: 3) One more battleship ... Is not better than 1 more support cruiser in fleet combat. For fleet engagements, the support cruiser is designed to...
- by Shevar - at 2004.09.23 16:30:00
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395. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Edited by: Shevar on 23/09/2004 16:46:02 Edited by: Shevar on 23/09/2004 16:40:41 Quote: 3) One more battleship ... Is not better than 1 more support cruiser in fleet combat. For fleet engagements, the support cruiser is designed to...
- by Shevar - at 2004.09.23 16:30:00
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396. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Originally by: Iseult A trick is to have the 2 guardians doing an energy transfer between themselves. They transfer more energy than they use so you basically get a nice boost in cap. I've done this on some of my battleships and with ener...
- by Shevar - at 2004.09.23 15:16:00
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397. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Originally by: Iseult A trick is to have the 2 guardians doing an energy transfer between themselves. They transfer more energy than they use so you basically get a nice boost in cap. I've done this on some of my battleships and with ener...
- by Shevar - at 2004.09.23 15:16:00
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398. SHIP COSTS - in Ships and Modules [original thread]
http://www.eve-online.com/features/shiva/environments/ Quote: Icefields contain new ores and minerals required for Tech Level 2 Components manufacturing and Player Owned Structure consumption. but also include traces of common minerals. ...
- by Shevar - at 2004.09.20 08:29:00
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399. SHIP COSTS - in Ships and Modules [original thread]
http://www.eve-online.com/features/shiva/environments/ Quote: Icefields contain new ores and minerals required for Tech Level 2 Components manufacturing and Player Owned Structure consumption. but also include traces of common minerals. ...
- by Shevar - at 2004.09.20 08:29:00
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400. Vigil EWish setup - in Ships and Modules [original thread]
Well ew doesnt work against npcs besides a weblifier :( So for npcing just stick to the good old tanking setup. (also note that the rifter is alot better to hunt npcs in) -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.09.20 00:48:00
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