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41. Post Patch Pilgrim - in Ships and Modules [original thread]
Originally by: Drek Grapper Isn't dmage on this ship pretty low though? Training for Amarr Cruiser 5 as we speak so prolly be able to fly this ship in a month or so...but EFT says 202Dps! with T2 Hammers. This seems quite low..i got good d...
- by Shevar - at 2008.08.15 13:25:00
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42. [MEGA THREAD] The Amarr problem - in Ships and Modules [original thread]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 New patches come and go but the amarr problem is ignored. There are several ships that are very brok...
- by Shevar - at 2008.08.15 12:58:00
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43. Role for AFs - in Ships and Modules [original thread]
Originally by: Bignfurrie How about really outside the box. Make all there speeds similar say 225 to 285, then make them immune to webs. Then let the assault begin. If you can't make them go around 1 km/s with an ab/mwd this is just as...
- by Shevar - at 2008.07.10 11:21:00
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44. t1 and t2 drones - in Ships and Modules [original thread]
Originally by: Demiorkan Hello people. I'll make this short. Is there a BIG, BIG difference between hammerhead 1 and hammerhead 2.In mision-oriented purpose. Thanks. It's not BIG, BIG difference but it is quite noticable.
- by Shevar - at 2008.04.24 09:37:00
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45. Dampners - Enough with the Knee Jerk Rebalance Gall Recons - in Ships and Modules [original thread]
Pilgrim - The only other ship that needs love. Flip curse and Pilgrim roles and you have a omgwtfhappenedtomycap nano ship. Pilgrim and Curse aren't minmatar ships specialized for speed hence they will get a final whack on the head with the ne...
- by Shevar - at 2008.04.22 12:28:00
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46. EWAR Frigs - in Ships and Modules [original thread]
Originally by: Inertial Edited by: Inertial on 18/04/2008 11:04:45 Originally by: Shevar Kitsune and hyena are sex. Sentinel is soso. Keres is pretty much hosed. Keres is a pretty good scrambling frigate. Especially c...
- by Shevar - at 2008.04.18 14:34:00
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47. EWAR Frigs - in Ships and Modules [original thread]
Originally by: Wilko1776 Hi all, sorry if this is a lazy post (i.e. could have been researched alone)....i'm a BS pilot, however i don't really find dps/tanking etc etc to be the route i want to go down.........so for the last few months i...
- by Shevar - at 2008.04.18 10:54:00
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48. Dominix counter to nano's? - in Ships and Modules [original thread]
Originally by: DeathToKittens I can fly a Rapier in 2 days. This is possibly one of the best options to counter nanos. But still..... What about the Dominix? Was thinking neuts and a drone range augmenter in highs. Cap booster in mids, m...
- by Shevar - at 2008.04.17 14:39:00
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49. webbers versus tracking computers - in Ships and Modules [original thread]
Originally by: Mariana Benn I notice most pvp'er tend to favor webber over tracking computers. With the new scripts doesn't it make sense to revisit the tracking computers? What about dual tc setups? Are there any ships where tc's make sen...
- by Shevar - at 2008.04.15 20:29:00
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50. Thanks for the help-now to drones - in Ships and Modules [original thread]
Originally by: Pteranodon I got a lot of fabulous info as to what skills are required to be effective in a battleship so thank you all for that. Your answers were courteous & helpful. I've decided to train a Dominix with all the suggested...
- by Shevar - at 2008.04.10 12:42:00
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51. Ship with large Capacity + 2 Turret Slots - in Ships and Modules [original thread]
I you are talking about using m2's in an industrial like ship then the only candidate are marauders or buying one of the last remaining dreads in high sec. A bit more realistic (and more suited :>) would be mining barges (oh and afk mining is ...
- by Shevar - at 2008.04.06 18:34:00
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52. Most Durable Small Ship? - in Ships and Modules [original thread]
Originally by: Derek Sigres Don't forget the Caldari Navy Hookbill. +10% per level to Shield HP is pretty sweet. Then again, it's harder to fit than a Merlin AND it has split weapons (2 turret, 2 missile) AND it's slow. Vengeance is proba...
- by Shevar - at 2008.03.31 13:49:00
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53. Rokh for lvl 3 missions - in Ships and Modules [original thread]
Moar damage mods. 8x 250's 1x ab 1x xl SB 1x amp 2x hardeners 1x tracking comp lows 1x CPR 4x dmg mod Should breeze through level 3's (a BC would do it faster though), and don't bother with large guns for lvl3's tbh. --- -The only real dru...
- by Shevar - at 2008.03.31 10:26:00
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54. Quick hop into lowsec to transport 3000m^2 valuable cargo - what ship? - in Ships and Modules [original thread]
Originally by: gr7hug I have to venture probably 10 jumps into lowsec to get some cargo. This cargo will be worth a lot of isk, and be approx 3k m^2. It looks like this will demand an industrial ship, but I could run it in smaller loads i...
- by Shevar - at 2008.03.26 13:48:00
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55. For gods sake can we sort out Falcons and ECM - in Ships and Modules [original thread]
No matter how you look at it ever since the Pilgrim and Arazu nerf the falcon and rapier have been overpowered compared to them. I would vote boosting the pilgrim and arazu instead of nerfing the falcon and rapier though --- -The only real drug p...
- by Shevar - at 2008.03.23 09:19:00
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56. Why can't the Vargur use Artillery? - in Ships and Modules [original thread]
Originally by: Verrain Ravenlark I was looking at the Vargur today because I do eventually want a Maurader to run missions in but I hate the Golem (don't fly a Raven either), so I thought at least with the Vargur I get to use my shield ski...
- by Shevar - at 2008.03.21 16:17:00
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57. Paladin not updated. - in Ships and Modules [original thread]
Originally by: 0raven0 Its current Amarr Battleship bonus includes the old "5% bonus to capacitor capacitor per level". Currently the Apoc has lost that bonus, but had its based capacitor increased by 25% to make up for it. As it stands no...
- by Shevar - at 2008.03.21 14:57:00
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58. amarr bs for lvl4's - in Ships and Modules [original thread]
Originally by: thorax spartan thanx for the replys every one, i would normaly use a nh for missions and run them all with np's but gunnery n armour tanking are new to me so thanx for the help am gona take it easy n over tank till i get us...
- by Shevar - at 2008.03.21 11:56:00
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59. How long is the range of Torpedos without a Caldari Ship buff? - in Ships and Modules [original thread]
Originally by: kyrv Edited by: kyrv on 21/03/2008 11:39:45 Want to use a Typhoon for npc'ing and found the range is tiny bit short with my torpedos going only 8km's or so and dieing, how far is the max range anyone? Depends on some...
- by Shevar - at 2008.03.21 11:46:00
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60. amarr bs for lvl4's - in Ships and Modules [original thread]
Originally by: Mike Shynoda Originally by: Shevar Apoc, paladin, nightmare, absolution are the best choices. Paladin and nightmare are best, not that much difference between the apoc and absolution though. I'm sory but there...
- by Shevar - at 2008.03.21 11:42:00
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