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61. Is mining a good source of money? - in Skill Discussions [original thread]
Mining is more proffitable then missions when you get a decent mining cruiser (osprey, scythe, thorax, maller). But if you only got a frig do lvl1 and lvl2 missions. Also if you're mining try to mainly mine scordite, it's the most proffitable or...
- by Shevar - at 2004.10.16 12:58:00
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62. Small Projectile Turret Specialization - in Skill Discussions [original thread]
Originally by: Point Blank Heimatar IS minmatar space! Wow guess its gonna be hard to find when I try... Try molden heath or metropolis. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.16 10:47:00
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63. Small Projectile Turret Specialization - in Skill Discussions [original thread]
Originally by: Point Blank Heimatar IS minmatar space! Wow guess its gonna be hard to find when I try... Try molden heath or metropolis. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.16 10:47:00
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64. Large Energy Turrets v Large Hybrid Turrets - in Skill Discussions [original thread]
The one that you use most is best. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.13 20:39:00
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65. Large Energy Turrets v Large Hybrid Turrets - in Skill Discussions [original thread]
The one that you use most is best. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.13 20:39:00
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66. Gunnery Support Skills - in Skill Discussions [original thread]
Yes it's worth it if you want to be a combat character and allocate 15m+ to flying spaceships as good as possible. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.06 00:38:00
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67. Gunnery Support Skills - in Skill Discussions [original thread]
Yes it's worth it if you want to be a combat character and allocate 15m+ to flying spaceships as good as possible. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2004.10.06 00:38:00
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68. Tactical Shield Manipulation - in Skill Discussions [original thread]
Sometimes dmg can leak from your shield to your armor (getting armor dmg while you still got shields) the skill description says it modifies that. But it's a bit hard to test if it actually works or not... -------- -The only real drug problem is s...
- by Shevar - at 2004.10.01 23:07:00
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69. Tactical Shield Manipulation - in Skill Discussions [original thread]
Sometimes dmg can leak from your shield to your armor (getting armor dmg while you still got shields) the skill description says it modifies that. But it's a bit hard to test if it actually works or not... -------- -The only real drug problem is s...
- by Shevar - at 2004.10.01 23:07:00
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70. Looking for skill guidance. - in Skill Discussions [original thread]
Skills which should be taken to lvl4 or 5 (if you have alot of skillpoints) if you want to be an amrr fighting char. As long as you are training these skills all is well in those terms (note though this is a general idea to which skills are most i...
- by Shevar - at 2004.09.30 23:16:00
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71. Looking for skill guidance. - in Skill Discussions [original thread]
Skills which should be taken to lvl4 or 5 (if you have alot of skillpoints) if you want to be an amrr fighting char. As long as you are training these skills all is well in those terms (note though this is a general idea to which skills are most i...
- by Shevar - at 2004.09.30 23:16:00
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72. training time to assault cruisers - in Skill Discussions [original thread]
Ship operations lvl 5 -check Mechanic lvl 5 - check Engineering lvl 5 - check Weapon upgrades lvl 5 - check Assault ships lvl 4 - 2 days to go Cruiser lvl 5 - 19 days Heavy assault skill lvl 1 - 2 hours So nah their reqs arent that high, most of ...
- by Shevar - at 2004.09.29 09:53:00
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73. training time to assault cruisers - in Skill Discussions [original thread]
Ship operations lvl 5 -check Mechanic lvl 5 - check Engineering lvl 5 - check Weapon upgrades lvl 5 - check Assault ships lvl 4 - 2 days to go Cruiser lvl 5 - 19 days Heavy assault skill lvl 1 - 2 hours So nah their reqs arent that high, most of ...
- by Shevar - at 2004.09.29 09:53:00
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74. The Skill TRADE found on Entropy - in Skill Discussions [original thread]
Edited by: Shevar on 28/09/2004 10:21:20 Originally by: Sherkaner C'mon, did someone honestly think that they would forget to put in that skill? You mean like the following examples?: -Not listing t1 items at the market when t...
- by Shevar - at 2004.09.28 10:19:00
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75. The Skill TRADE found on Entropy - in Skill Discussions [original thread]
Edited by: Shevar on 28/09/2004 10:21:20 Originally by: Sherkaner C'mon, did someone honestly think that they would forget to put in that skill? You mean like the following examples?: -Not listing t1 items at the market when t...
- by Shevar - at 2004.09.28 10:19:00
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76. taranis - in Skill Discussions [original thread]
Yeah you need the interceptor skill at lvl1 which requires evasive manouvring at lvl5. So basicly when you got frig5 and evasive5 you are ready for an intie (well besides the 30 minute train of the interceptor skill). -------- -The only real drug ...
- by Shevar - at 2004.09.25 18:07:00
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77. taranis - in Skill Discussions [original thread]
Yeah you need the interceptor skill at lvl1 which requires evasive manouvring at lvl5. So basicly when you got frig5 and evasive5 you are ready for an intie (well besides the 30 minute train of the interceptor skill). -------- -The only real drug ...
- by Shevar - at 2004.09.25 18:07:00
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78. What exactly will happen to those without TRADE skills? - in Skill Discussions [original thread]
You're trading possibilities will most likely get nerfed with the nerfbat and you will need alot of sp to get even get close to what you can do now. Atleast that is what I assume . Really I dislike this kind of "new" content just as crap as givi...
- by Shevar - at 2004.09.25 10:36:00
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79. What exactly will happen to those without TRADE skills? - in Skill Discussions [original thread]
You're trading possibilities will most likely get nerfed with the nerfbat and you will need alot of sp to get even get close to what you can do now. Atleast that is what I assume . Really I dislike this kind of "new" content just as crap as givi...
- by Shevar - at 2004.09.25 10:36:00
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80. About trajectory Analasys - in Skill Discussions [original thread]
Against moving targets close by only tracking improves the to hit chance. Fall off is basicly a range area behind your optimal where your guns can still hit "decent" hits, now what is interesting for projectile users is that if your tracking is ho...
- by Shevar - at 2004.09.25 00:45:00
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