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41. Your thoughts please: Dammage Immunity? - in Test Server Feedback [original thread]
I support it, escort ships for normal players will have the same things... Just fit the right smartbombs/missles if you go hunting no big deal, since 1 rat type can only fully resist 1 dmg type (the same with escort frigs). -------- -The only real...
- by Shevar - at 2004.05.15 21:19:00
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42. Fix for chainspawning of pirates exploit. - in Test Server Feedback [original thread]
Ahwell atleast we will now be able of mining all crock/bist/arak rocks in a belt now instead of only a bunch.. But still sucks if you ask me, its hard to find a spawn at the right strength as it is (ie. that you just can just kill it instead of w...
- by Shevar - at 2004.05.13 14:03:00
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43. Balance Changes on Chaos - in Test Server Feedback [original thread]
Edited by: Shevar on 05/05/2004 00:09:46 Quote: But after this change however, you will see captains mounting maybe 1 250MM rail, a dual 150 rail, 2 125 or 150 MM rails, and a choice of either smartbomb, or another rail of any size. t...
- by Shevar - at 2004.05.05 00:08:00
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44. Nanos NOT fixed in patch - in Test Server Feedback [original thread]
Then atleast give a better bonus then the current crap bonusses are... Specially od's 2 or 3 extra speed for a tier4 loot item The best named guns are 20% better then their normal counterparts, expanders are 50% orso better... So why on earth ...
- by Shevar - at 2004.01.29 01:59:00
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45. No more zydrine & megacyte from tech 2 items since patch 1378??? - in Test Server Feedback [original thread]
I dont get it, atm there is by far not enough bps in the game to support the influx of construction items etc. From what i've read there will never be enough bps around since everyone will get a monopoly they "deserve", even though that's total bs...
- by Shevar - at 2004.01.29 01:56:00
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46. 1352 - (Bug/Problems) Summary - in Test Server Feedback [original thread]
named od's and nano's give wrong bonusses. -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2003.12.17 12:43:00
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47. Changes to reprocessing and refining - in Test Server Feedback [original thread]
Edited by: Shevar on 15/12/2003 14:00:26 ARCH why is this put into castor this late? Hadnt you guys put in a code stop last week? Shouldnt you guys just patch more often so you dont have to put stuff in last min... Since i really dont see why ...
- by Shevar - at 2003.12.15 13:59:00
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48. Castor mem/cpu usage - in Test Server Feedback [original thread]
Well i agree that is why it is so laggy, but that doesnt mean my winamp should start skipping, browsing becoming hard. That is eve sucking loads of mem/cpu cycles from my own machine (so not serverside). Also the mem usuage seems "normal" when you...
- by Shevar - at 2003.12.11 23:25:00
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49. Castor mem/cpu usage - in Test Server Feedback [original thread]
Is the current ammount of cpu/memory that castor takes gonna be lowered before going live? Or are we gonna have to live with the fact that running 2 copies at the same time is nearly undoable (200 meg+ for castor is a bit over the top...), heck im...
- by Shevar - at 2003.12.11 23:14:00
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50. problem with character sheet - in Test Server Feedback [original thread]
Same thing happens to me, same problem with the journal as well -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2003.09.26 13:08:00
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51. 1238 - Summary and bug list - in Test Server Feedback [original thread]
Character info and journal stop working after 10 minutes orso... I need to relog to get it working again (happened 3 times last 20 minutes alone) -------- -The only real drug problem is scoring real good drugs
- by Shevar - at 2003.09.26 13:07:00
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