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981. Level 4 kill missions solo in a Megathron? - in Missions & Complexes [original thread]
Originally by: Admiral Seafort Is there a way to avoid wasting so much time just traveling through empty space? Fit a 100mn AB. Just one slot won't compromise your tank too much and a Raven goes ~350 with a named one.
- by Shirei - at 2004.12.30 21:07:00
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982. Level 4 kill missions solo in a Megathron? - in Missions & Complexes [original thread]
Originally by: Admiral Seafort Is there a way to avoid wasting so much time just traveling through empty space? Fit a 100mn AB. Just one slot won't compromise your tank too much and a Raven goes ~350 with a named one.
- by Shirei - at 2004.12.30 21:07:00
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983. On Tempest, 800mm vs. 720mm WT@#?!$% - in Ships and Modules [original thread]
If you want to fight at 15k, use Megapulse. BS autocannons work fine at 5-10k though and can chew up any armor tanked Apoc or similar ship at that range, so I'm not complaining.
- by Shirei - at 2004.12.29 21:03:00
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984. On Tempest, 800mm vs. 720mm WT@#?!$% - in Ships and Modules [original thread]
If you want to fight at 15k, use Megapulse. BS autocannons work fine at 5-10k though and can chew up any armor tanked Apoc or similar ship at that range, so I'm not complaining.
- by Shirei - at 2004.12.29 21:03:00
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985. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: Cain Cato The problem with reducing the cap usage bonus on the amarrian ships is that if the lasers take to much cap people will start facing Apocs/armas with hybrids and projektiles. Since for example the apoc doesnt have i...
- by Shirei - at 2004.12.29 10:38:00
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986. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: Cain Cato The problem with reducing the cap usage bonus on the amarrian ships is that if the lasers take to much cap people will start facing Apocs/armas with hybrids and projektiles. Since for example the apoc doesnt have i...
- by Shirei - at 2004.12.29 10:38:00
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987. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: Alowishus Bring five 160km Tempests, five EW Scorps and five heavy hitting damage BS to a battle, I promise you that you will beat any other 15 BS in the game (except maybe 15 scorps). Only too bad that Megathrons, Apocs...
- by Shirei - at 2004.12.28 20:07:00
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988. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: Alowishus Bring five 160km Tempests, five EW Scorps and five heavy hitting damage BS to a battle, I promise you that you will beat any other 15 BS in the game (except maybe 15 scorps). Only too bad that Megathrons, Apocs...
- by Shirei - at 2004.12.28 20:07:00
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989. Loyalty Points Agent Offers - in Missions & Complexes [original thread]
LP: 10000 Offered Item: Hardwiring - Zainou 'Gnome' KZA2000 Requirements: 200 Marines 50 Kameiras ------------- Finally a good agent offer. Too bad I couldn't take it because I only noticed it 10 hours before it expired and couldn't find any Ka...
- by Shirei - at 2004.12.28 15:39:00
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990. Loyalty Points Agent Offers - in Missions & Complexes [original thread]
LP: 10000 Offered Item: Hardwiring - Zainou 'Gnome' KZA2000 Requirements: 200 Marines 50 Kameiras ------------- Finally a good agent offer. Too bad I couldn't take it because I only noticed it 10 hours before it expired and couldn't find any Ka...
- by Shirei - at 2004.12.28 15:39:00
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991. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: DarkMatters Edited by: DarkMatters on 28/12/2004 13:40:59 800 mm Repeating 100.0% Mega Ion Blaster 100.9% Megapulse Laser 98.1% Siege Launcher w/ torp 100.7% i found this short range bit (above) the most intresting. if...
- by Shirei - at 2004.12.28 13:48:00
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992. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Originally by: DarkMatters Edited by: DarkMatters on 28/12/2004 13:40:59 800 mm Repeating 100.0% Mega Ion Blaster 100.9% Megapulse Laser 98.1% Siege Launcher w/ torp 100.7% i found this short range bit (above) the most intresting. if...
- by Shirei - at 2004.12.28 13:48:00
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993. Rare Minmatar battleships - in Ships and Modules [original thread]
If you find someone who sells Typhoons for 60 mil, tell me.. I'll buy 20.
- by Shirei - at 2004.12.27 16:22:00
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994. Rare Minmatar battleships - in Ships and Modules [original thread]
If you find someone who sells Typhoons for 60 mil, tell me.. I'll buy 20.
- by Shirei - at 2004.12.27 16:22:00
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995. Pirate Extravaganza Bonus Level - in Missions & Complexes [original thread]
Originally by: Nicodemous Isn't Palladium a BS tag? How would one get an Angel BS tag in empire, without having either sneaked into 0.0 or previously done a lvl 4 mission? It seems a rather impressive price to pay for a lvl 3 mission... ...
- by Shirei - at 2004.12.27 13:48:00
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996. Pirate Extravaganza Bonus Level - in Missions & Complexes [original thread]
Originally by: Nicodemous Isn't Palladium a BS tag? How would one get an Angel BS tag in empire, without having either sneaked into 0.0 or previously done a lvl 4 mission? It seems a rather impressive price to pay for a lvl 3 mission... ...
- by Shirei - at 2004.12.27 13:48:00
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997. Post obviously broken offers here please, so they're all in one place. - in Missions & Complexes [original thread]
Originally by: ElCoCo The gurista scorp has 6lows,6meds,6 launcherslots and 8160 base shield HP's... how many lp's you recon? A billion or around that? O.o Pah, I'd take a Caldari Navy Raven with 7 launcher slots over that Scorp any d...
- by Shirei - at 2004.12.27 13:43:00
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998. Post obviously broken offers here please, so they're all in one place. - in Missions & Complexes [original thread]
Originally by: ElCoCo The gurista scorp has 6lows,6meds,6 launcherslots and 8160 base shield HP's... how many lp's you recon? A billion or around that? O.o Pah, I'd take a Caldari Navy Raven with 7 launcher slots over that Scorp any d...
- by Shirei - at 2004.12.27 13:43:00
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999. running the idea on bs imunity - in Ships and Modules [original thread]
Immunity to webs is really a bit drastic though.. It essentially means 'unkillable near a gate or station'.
- by Shirei - at 2004.12.27 11:24:00
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1000. running the idea on bs imunity - in Ships and Modules [original thread]
Immunity to webs is really a bit drastic though.. It essentially means 'unkillable near a gate or station'.
- by Shirei - at 2004.12.27 11:24:00
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