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1. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
5n4keyes wrote: Fantastic change! support 110% i want from that weed Fozzie shared with you too.
- by Shonion - at 2014.04.29 16:35:00
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2. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Its one thing that its increase the cost of force projection, moving caps, logistic. Its won't hurt bigger alliances. The more important thing is, that this whole change this, and removing standing requirement to put up a tower in high sec will im...
- by Shonion - at 2014.04.29 16:14:00
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3. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Doesn't Riot Games looking for another well trained tallents? I have an suggestion...
- by Shonion - at 2014.04.29 16:04:00
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4. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The goals of this change are: Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes. Wouldn't be bette...
- by Shonion - at 2014.04.29 15:27:00
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5. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello, some news: Dear Rise, Riot games waits you for both of our pleasure. Brgds
- by Shonion - at 2014.02.06 16:49:00
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6. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Is that really true? If I were rich, maybe I would start flying empty freighters with empty plastic wrap just to screw with gankers. Plastic wraps are courier contracts. Thats all. Not necesearry contain plex just...
- by Shonion - at 2013.10.20 15:40:00
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7. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Where are the dozens of dead freighters with 1B (or less) in loot that die daily? http://eve-kill.net/?a=kill_detail&kll_id=20058795 And you can find more. Of corse if you gank a freighter you would ch...
- by Shonion - at 2013.10.20 07:39:00
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8. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
Its still not about is it easy or not or fun, whatever. Simply the cost of ganking are fallen to 300m so the safe limit of hauling has decreased to between 1-2B or less, even you killed by fun. So the point is not to make it harder, but somehow n...
- by Shonion - at 2013.10.19 21:16:00
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9. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
Its not about - how many freighter ganked per day or where - how easy it or not - good or bad freighter ganking. You pointed out well, but i guess didn't want this way, that the risk/reward ratio is changed during the last years. From: 1-1,5b ri...
- by Shonion - at 2013.10.17 12:07:00
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10. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
A long time ago, there were 90 day GTC-s and cost about 300m. Nowdays 30 day gameplay (plex) cost about 600m. However not everything's price increased that much, but at least thats shows there are inflation in the game. Thats fine. Nowdays empire...
- by Shonion - at 2013.10.17 09:48:00
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11. Cloak should use fuel - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: So let me get this straight. Lets say, for example, I'm a lone cloaker in a stealthbomber or recon, and you're a lone null resident with a pos or station. We're the only people in system. You're docked/at the pos and I'...
- by Shonion - at 2013.05.07 08:13:00
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12. Cloak should use fuel - in Player Features and Ideas Discussion [original thread]
I got very nice answers, thx. I didn't think about how would this effect wh, you have absolutely right about that. However its not necesearry. The whole point of the idea is, to force ppl to stay at the screen and don't go afk. It can be somethin...
- by Shonion - at 2013.05.07 07:43:00
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13. Cloak should use fuel - in Player Features and Ideas Discussion [original thread]
First of all, claoking is a good thing, and the game needs that. Its a good tactical stuff. CCP nowdays focus on to make the game more interactive, fix a lot thinks, but cloaking still needs a fix, because its broken. Cloaking should been an acti...
- by Shonion - at 2013.05.06 14:53:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Terrible.
- by Shonion - at 2013.04.08 15:00:00
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15. technetium money printing - ccp wake up! - in Player Features and Ideas Discussion [original thread]
Originally by: Sully Tude If you've got a problem, why not go take a tech-moon for yourself? There's a few kicking around low-sec if you're too lazy to go out to null. What's that? Don't have enough friends to hold one from the NC? Then s...
- by Shonion - at 2011.02.24 19:58:00
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16. technetium money printing - ccp wake up! - in Player Features and Ideas Discussion [original thread]
Originally by: James Tiberius Kirk Edited by: James Tiberius Kirk on 24/02/2011 15:37:52 Originally by: Furb Killer Edited by: Furb Killer on 24/02/2011 10:45:25 Originally by: James Tiberius Kirk Edited by: James ...
- by Shonion - at 2011.02.24 16:18:00
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17. technetium money printing - ccp wake up! - in Player Features and Ideas Discussion [original thread]
I know there are several wiev of this and i don't really want to talk about why most of the tech moons are in the north's hand or not, because this is not the point of this little article. When ccp changed the T2 material requirements they made a...
- by Shonion - at 2011.02.24 09:15:00
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