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1. Gecko needs some love - in Player Features and Ideas Discussion [original thread]
You are not taking into acount several factors 1) Gecko was a free gift. 2) Gecko deals omni damage and has excellent tracking and speed 3) Gecko has far superior tanking ability. All those statistics makes gecko far better drone for PvP. Grante...
- by Shpenat - at 2014.06.23 15:14:00
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2. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Shpenat wrote: Can anyone explain me why are these modules hard capped at 3 per ship instead of being stacking penalized? Read my quote a few posts above. Fozzie explained it already. Unfortunately he did not. ...
- by Shpenat - at 2014.05.22 17:27:00
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3. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
The basic idea is to help slow moving ships more than fast moving ships. The only way to do it is with flat icnrease.
- by Shpenat - at 2014.05.22 17:22:00
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4. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Can anyone suggest why these modules are hard capped at 3 per ship instead of being stacking penalized?
- by Shpenat - at 2014.05.22 17:16:00
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5. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Good addition. However I have a problem with the implementation. This modules gives flat increase yet they are capped at 3 per ship. THis goes against standard practice in EVE. The usual approach is to have the modules stacking with each other...
- by Shpenat - at 2014.05.21 19:40:00
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6. Allow Stratios and Astero to fit covert cynos - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: My argument is this - if they can use Covert Ops cloaks and they can jump through covert jump bridges, then they should also be able to fit and use covert cynos. I think the reasoning is really in T2 vs T1. The full con...
- by Shpenat - at 2014.05.06 20:05:00
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7. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
The idea is sound. I was considering this tool a while ago (a few ears). But it boiled down to several problems. Where to capture: Therea are two possible places. Either server side or client side. Server side has an advantage of being ...
- by Shpenat - at 2014.05.01 20:59:00
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8. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
pyronatic wrote: Honestly you want to fix the Rifter give it another mid or low. Every other combat frigate has 10 slots. Why should rifter get 11? If you mean moving the utility high to low or mid the I have question for you: What so dras...
- by Shpenat - at 2014.02.28 15:33:00
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9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Lugalzagezi666 wrote: It is not about base speed of hull, it is about actual speed in fight. Simply said: cruor cant use its neuts when kiting, because it is out of range, cruor cant use its neut bonus when webbed and scrammed, because it doe...
- by Shpenat - at 2014.02.27 20:21:00
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10. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Lugalzagezi666 wrote: Shpenat wrote: Slower? The Cruor is on par with gallente frigates. It its base speed is higher than most amarr and caldari frigates. So how is it slower? Generally I think the web range bonus is extremely powerful. Es...
- by Shpenat - at 2014.02.27 16:13:00
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11. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Wrong.. Cruor is useless now. REad the other explanations. You cannot use yoru nets because you need to enter enemy web range. and when both are webbed you are SLOWER than any other frigate, therefore unable to reahc your ...
- by Shpenat - at 2014.02.27 15:23:00
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12. deployable structures: mobile siphon - in Player Features and Ideas Discussion [original thread]
This looks more like a bug or omission on the side of CCP rather than intentional gameplay. I suggest you report it as a bug and/or petition it.
- by Shpenat - at 2014.02.26 10:41:00
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13. Can we remove the hull based target cap - in Player Features and Ideas Discussion [original thread]
I can understand your point. The change would be that rather of having maximum number of locked targets we woud get minimum number of locked targets per hull and skills to extend it. However there is a problem with current skills which adds 1 ta...
- by Shpenat - at 2014.02.24 16:00:00
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14. Allow the Nestor to fit Covops Cloak as was originally intended - in Player Features and Ideas Discussion [original thread]
Nice thread. Its nice to see people mostly staying calm and doing constructive discussion. I don't think the reason for "no battleship with covert ops cloak" mooto of CCP is the battleship itself. I think it more about EHP. lets go over all the...
- by Shpenat - at 2014.02.23 17:05:00
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15. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Emiko Rowna wrote: Can someone tell me when the change was made to sentries that made them so over powered? In what patch did they receive this large buff that lead to them being over powered? Sentries were never overpowered. That is why nob...
- by Shpenat - at 2014.01.28 12:00:00
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16. BAAANZAAAI - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Freighter goes kaboom Jita undock becomes hell Griefers win all This summs it up quite well. The problem is also with crimewatch. Who would be responsible for the damage dealt? The exploding ship? (as he did the damag...
- by Shpenat - at 2013.08.09 09:55:00
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17. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
The most problematic thing I see here is how do you limit this module from PvE? What mechanics do you use to determine whether the ship is used for PvE?
- by Shpenat - at 2013.08.09 09:34:00
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18. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: Shpenat wrote: I can understand his motives. If he gives every CS the tank of damnation he will have to kill its gank. ANd people will complain again that they do no damage and are thus not good for anything. He can't giv...
- by Shpenat - at 2013.08.07 20:04:00
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19. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Mister Vee wrote: Ugh, Fozzie, I'm sorry but this is all really stupid. I'm not sure what you're trying to achieve exactely, but it's failing hard. Still can't use on-grid boosting Wing ...
- by Shpenat - at 2013.08.07 19:35:00
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20. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Update time! We've also got updates in the gang links and bonuses thread that you will all probably want to read. Astarte: +100 Armor Shifting strength between the bonuses adds an extra 1 effective turret (11, vs 10 in t...
- by Shpenat - at 2013.08.07 18:17:00
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