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1. What next? Vargur vs. Sleipnir. - in Ships and Modules [original thread]
I used a sleip in low-sec and it works. I did not have the greatest tank due to isk limitations but it worked 90% of the time solo. And it's a lot more FUN using 'underated' ships for missions. But I guess no-one actually cares about having fun do...
- by SickSeven - at 2011.02.27 21:54:00
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2. PvP rig MAELSTROM - in Ships and Modules [original thread]
Originally by: Dark Voynix Edited by: Dark Voynix on 29/09/2010 08:45:29 why dont put a fitting rig to remove the pdu and put a tracking link? Better tracking + longer fallof = increrase of effective dps If you need power grid, I...
- by SickSeven - at 2010.09.29 11:12:00
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3. PvP rig MAELSTROM - in Ships and Modules [original thread]
I would say, a Capacitor Defense safeguard Rig for your third rig since you seem to be going with the tank more than gank. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 00:00:00
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4. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Irae Ragwan Originally by: Kail Storm Irae what exact change are you proposing. I like a combination of things posted. At minimum, SCs being point-immune should be disabled in lowsec. More reasonably, they shou...
- by SickSeven - at 2010.09.28 23:56:00
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5. Ship Maintenance Bay - How can I use it? - in Ships and Modules [original thread]
Although I think you SHOULD be able to transport people AND their ships! Maybe this will be the role of the Mothership we are all waiting to read about. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.28 19:33:00
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6. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: dreamingtoday To be honest I don't see the problem with the super caps I personally see a problem with the cyno mechanics so you never know if you are going to be hot dropped. So how about creating a cyno ship so not everyma...
- by SickSeven - at 2010.09.28 19:28:00
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7. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Grimpak Edited by: Grimpak on 27/09/2010 14:15:08 Originally by: SickSeven Revamping the targeting mechanism is the best idea yet. This will actually empower wing and squad commanders. Also can we get Carrier an...
- by SickSeven - at 2010.09.27 15:31:00
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8. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Revamping the targeting mechanism is the best idea yet. This will actually empower wing and squad commanders. Also can we get Carrier and Dread prices swapped? You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.27 14:03:00
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9. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
I think some of you are getting way off track. First, Dreads and Carriers DO have SPECIFIC roles, SIEGE and LOGI respectively. And they do that just fine. The PROBLEM is that SC now do both of those roles, and they excel at DPS to an extent that...
- by SickSeven - at 2010.09.25 15:52:00
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10. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Seriously Bored Anyone remember when the new SCs were being tested, and everything seemed awesome, and then CCP nerfed them on SiSi and then we said "Bah WTF?" and then they were like, "Well, we still think they're too stron...
- by SickSeven - at 2010.09.25 05:35:00
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11. What Guns are the Shootiest - in Ships and Modules [original thread]
I just have to say your thread title made me laugh and think of Orcs from WH40k. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.25 05:16:00
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12. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Irae Ragwan They never had a defined use. "stuff"... You made a lot of good points, the problem is nothing is ever going to just be removed from the game. You know, as a business, CCP is NOT going to remove SCs from t...
- by SickSeven - at 2010.09.25 03:58:00
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13. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Dr Fighter Originally by: Seriously Bored Here's a rather extreme idea: Would it break the game if Dreads could go in and out of siege at will, instead of riding out a countdown to DOOM? That might open up some mor...
- by SickSeven - at 2010.09.24 15:39:00
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14. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Seriously Bored Here's a rather extreme idea: Would it break the game if Dreads could go in and out of siege at will, instead of riding out a countdown to DOOM? That might open up some more strategic uses for them, but I h...
- by SickSeven - at 2010.09.24 15:36:00
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15. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
I think the OP had a really good post. Well thought out and I liked the proposed solution, until I read some of the replies. I now agree that it is not an issue of HP and dps per say. It is actually more of an issue of how easy it is for 10+ SC ga...
- by SickSeven - at 2010.09.24 14:13:00
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16. Best Carrier - in Ships and Modules [original thread]
Originally by: Kapteyn Abell Soo what carrier pilot I should buy for only pvp? Amarr pilot? Aeon vs Nyx? Nyx due dps? But then Archon is better than Thanny, should I train both? Between the two I would go for Aeon because it has the la...
- by SickSeven - at 2010.09.10 19:43:00
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17. Best Carrier - in Ships and Modules [original thread]
Fly what you want tbh. Last I checked Eve is still a game, fly what you will be happy with. People armor tank Chimeras fairly often(in RR fleets). Don't think there is only one right answer. I refuse to train anything Amarr, I love everything Minm...
- by SickSeven - at 2010.09.08 14:45:00
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18. Orca needs a re-design - in Ships and Modules [original thread]
Fail troll is fail. Seriously, the Orca is probably one of (if not THE) best designed ships in the game. From stats and bonuses, to looks, it has it all. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.08.26 19:23:00
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19. PvE level 4 questions (Regarding Murauder) - in Ships and Modules [original thread]
Originally by: Jitapricecheckingguy A Vargur sounds nice, I always wanted to get into Minnie ships anyways? Is it a shield tanker? Yes. But don't try to make it cap stable. Use a capbooster. Fit it with 3x rf gyros, and 2x rf te's. Add...
- by SickSeven - at 2010.08.26 17:30:00
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20. PvE level 4 questions (Regarding Murauder) - in Ships and Modules [original thread]
You will have problems with a Paladin in Minn space killing angels. Train up the Vargur and rock some angel missions. Hell a Vargur can kill anything because you can switch ammo. I love my Vargur for farming hi-sec lvl4 missions. You died at the f...
- by SickSeven - at 2010.08.26 14:59:00
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