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1. Increase the model size for supercarriers and carriers. - in Player Features and Ideas Discussion [original thread]
I brought this up years ago as others did. Kinda shocked it hasn't been fixed in the 2+ years I have been gone. I mean we get these gorgeous new models (Vargur, I'm looking at you) but they couldn't even bother to just scale up the existing carr...
- by SickSeven - at 2013.11.28 01:59:00
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2. Siege Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: Jaggati Khan Originally by: Camios I like the idea overall. But there is actually no need for another capital killing machine. Right now fielding a capital in a battlefield is quite risky because of SC proliferatio...
- by SickSeven - at 2010.10.06 00:56:00
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3. Massive ships - making them feel large - in Player Features and Ideas Discussion [original thread]
Good ideas, and finally a way to make ships feel larger without people crying about server load! I think the Hangars could definitely use some love. I think that is a great and somewhat easy approach to giving you a sense of awe again when lookin...
- by SickSeven - at 2010.10.05 23:16:00
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4. The Third Third in the Capital Family - in Player Features and Ideas Discussion [original thread]
Super Carriers are what you are looking for lol You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.10.03 03:27:00
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5. Siege Cruiser - in Player Features and Ideas Discussion [original thread]
A couple things to maybe address some concerns. -One immediate limitation(a good one) is cargo space. These ships would not be able to store very much XL ammo. Meaning they can't sit on the field forever like FBs and just keep spitting out XL am...
- by SickSeven - at 2010.10.02 23:28:00
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6. Siege Cruiser - in Player Features and Ideas Discussion [original thread]
Over that last couple days I have been picturing a ship based on a cruiser class hull that would basically be what Stealth Bombers are to BS, but to Capital Ships. However, these would NOT be cloaky ships. I am imagining a 'glass cannon' of sort...
- by SickSeven - at 2010.10.02 03:01:00
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7. T1 Named Industry, ie player created '425mm Prototype I Gauss Gun' - in Player Features and Ideas Discussion [original thread]
I like it. Slight nerf to hi-sec mission runners. Boost to exploration and industrial characters, with a very slight bonus to miners. Sounds good. What's not to like? You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 15:00:00
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8. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
I just want to put my .02 ISK in and say: As a member of a small 0.0 alliance, trying to grab your own system is stupidly frustrating. Even an undefended system takes days to flip. The I-hub mechanics are ******ed. /rant Oh and now I do see the r...
- by SickSeven - at 2010.09.29 14:34:00
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9. Naglfar needs mOre dps noW! - in Player Features and Ideas Discussion [original thread]
Originally by: GTN Originally by: SickSeven Originally by: Mire Stoude Originally by: Magic Crisp I'd generalize this. This whole "A powerful dual-weapon platform" idea is bull****. You have the same number of weapo...
- by SickSeven - at 2010.09.28 23:52:00
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10. Naglfar needs mOre dps noW! - in Player Features and Ideas Discussion [original thread]
Originally by: Mire Stoude Originally by: Magic Crisp I'd generalize this. This whole "A powerful dual-weapon platform" idea is bull****. You have the same number of weapon mount points (turret+launcher together), you get _1_ bonus...
- by SickSeven - at 2010.09.28 21:01:00
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11. Capital Cynosural Field Generator Module - in Player Features and Ideas Discussion [original thread]
Edited by: SickSeven on 28/09/2010 19:58:10 This idea is a direct result of the discussion in THIS thread in Ships and Modules. Here is the issue I think needs to be looked at and rebalanced somehow: I still think it is ludicrous that yo...
- by SickSeven - at 2010.09.28 19:56:00
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12. Capital Cynosural Field Generator Module - in Player Features and Ideas Discussion [original thread]
Ok, I'm going to present this idea(not my own) that is being talked about in Ships and Modules. Supercapitals should require a Capitol Cynosural Field generated from a Capital Class Cyno Generator Module, which can only be fitted by normal Capita...
- by SickSeven - at 2010.09.25 04:21:00
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13. New Capital Ship: The CHIC - in Player Features and Ideas Discussion [original thread]
OP, your intro raised the hairs on my neck. Great vision! I think the general Idea is good but this would need a LOT of work. I think your local rep bonus ideas are probably over the top. I think it should be like a SC and basically just have a ...
- by SickSeven - at 2010.09.25 04:11:00
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14. Dust 514 for the PC - in Player Features and Ideas Discussion [original thread]
Originally by: Izztyrr Maemtor Dust is to get the console kiddies in to EvE. All us PC gamers are already hooked. So why should CCP bother? If you actually think Dust is going to convert any measurable amount of console FPS gamers to ...
- by SickSeven - at 2010.09.25 04:00:00
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15. The Ghost Empire - in Player Features and Ideas Discussion [original thread]
I support the general idea in the OP. Further discussion is needed. Discuss. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.16 03:48:00
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16. stupid or brilliant??? im just saying my idea - in Player Features and Ideas Discussion [original thread]
when the hell do dreads ever fight 1v1?? You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.02 01:32:00
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17. stupid or brilliant??? im just saying my idea - in Player Features and Ideas Discussion [original thread]
I dont really support your suggestions, but I do feel that with the ever increasing age of eve characters, eventually there will need to be something more offered to capitol pilots. But I see it being more specialized ships instead of overpowering...
- by SickSeven - at 2010.09.02 01:27:00
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18. New missions for Low-Sec - in Player Features and Ideas Discussion [original thread]
Create new unique agents that issue NPC bounty hunt missions. Basically the player would be given one specific NPC to go after and kill. And they NPC would utilize sleeper AI, and some would have set escape triggers. Like when they got to 20% shie...
- by SickSeven - at 2010.09.01 23:11:00
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19. Next ships up for graphical refresh - in Player Features and Ideas Discussion [original thread]
The new scorpion is sexy, yet I haven't heard of any future plans for looking at other ships. I hereby nominate 1: Typhoon 2: Dominix These ships have huge followings, and their looks have(to some) become part of the charm. But let's face it, t...
- by SickSeven - at 2010.06.01 01:38:00
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20. new ship class for battleship - > cap ship bridge - in Player Features and Ideas Discussion [original thread]
I'm all for more ships, but what exactly would a ship between capital and BS do? The idea for a Tier2 dread was tossed around but it had a lot of holes in it. If you wanted a combat ship between BS and Dread it would be very hard to balance it. ...
- by SickSeven - at 2010.05.15 13:57:00
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