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1. The problem of player time zones - in Player Features and Ideas Discussion [original thread]
Do you by chance live in a system who's security status is greater than 0.5? The ideas you set forth would ruin PvP as we know it. You are not supposed to know when you will be attacked, and you should not. We already have a feature that allows yo...
- by Sigos - at 2006.08.20 04:24:00
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2. Distiction of characters on creation choices - in Player Features and Ideas Discussion [original thread]
Originally by: Gurgelfnutt Besides, it's supposed to be an RPG, in a imaginary world, so why are you constantly referring to RL? The Amarr, Caldari, Gallente and Minmatar are 4 different races with different views of life, religion and pol...
- by Sigos - at 2006.04.24 19:13:00
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3. Agents should come Find you for missions. - in Player Features and Ideas Discussion [original thread]
If you look at most of the agents, you're really nothing to them. Look at the responses they give you when you finish things. They're along the lines of "Your success has been recorded in our database." Do you think that really means much? There's...
- by Sigos - at 2006.04.24 18:57:00
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4. php sorting/display script for Char XML data - in Player Features and Ideas Discussion [original thread]
Considering it is XML, it would make more sense to use XSL to format it, which you can already do.
- by Sigos - at 2006.04.15 20:00:00
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5. Remote Kockpit (Filter spelling) View - /SIGN Petition - in Player Features and Ideas Discussion [original thread]
Originally by: Belsazzar Edited by: Belsazzar on 14/04/2006 16:53:09 elite was a great game. At least bring a taste of it. Let us be able to zoom into the kockpit and see out the front window. I want to see my cool caldary layout and a...
- by Sigos - at 2006.04.14 17:02:00
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6. New idea for ship moding - in Player Features and Ideas Discussion [original thread]
Originally by: Sarf /signed Revolutionary Ideas I tell you!
- by Sigos - at 2006.02.12 16:25:00
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7. Tech II Shuttles - in Player Features and Ideas Discussion [original thread]
The only way I see this worth putting in is if it gets a useful gimmick such as warping in at 5km or 10km instead of the usual 15km. This might make people buy them over frigates. I still do not think it would be worth the time to create the model...
- by Sigos - at 2006.02.11 18:42:00
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8. Anti- corp theft mechanism - in Player Features and Ideas Discussion [original thread]
No. If you can't trust someone, don't give them the right to take things in the first place. If you're going to give someone the right, you take the risk.
- by Sigos - at 2006.01.30 20:29:00
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9. to devs adding new astoryd belts - in Player Features and Ideas Discussion [original thread]
You are free to travel into low sec...and you're encouraged to. Like the tutorial said, don't get more than you are willing to lose because reward does not come without risk. If you are not willing to go into low sec, you have to put up with the d...
- by Sigos - at 2006.01.29 20:50:00
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10. Ship hijacking - in Player Features and Ideas Discussion [original thread]
In my opinion, this is how it should work: I. Requirements to initially force the enemy pilot out: 1. Shields and armor both down below 5% to give some leeway for burst damage vs. shield booster/armor repairer 2. Structure below 50% 3. Using a 'f...
- by Sigos - at 2006.01.29 18:04:00
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