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181. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Shannae Darkehart wrote: Scanning through the thread again, I came across this and immediately thought, "You know, additional base tech 1 Destroyer hulls and some tech 2 variants of them might be worth investigating." The faster moving lower th...
- by Sigras - at 2012.03.12 07:46:00
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182. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Morar Santee wrote: What I'm trying to tell you is: "This other new support skill gives my combat ship X% more EHP, to cancel the effect!! It makes no ******* difference!!" If this is supposed to be balanced, the new support skills have to can...
- by Sigras - at 2012.03.08 00:25:00
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183. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Fragwit wrote: Skill point reimbursement and skill tree streamlining aside, it seems CCP want us to use all the ships available based on roles. IMO theres always faction uber ship in favour that everyone wants, that caldari one nobody can think...
- by Sigras - at 2012.03.08 00:03:00
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184. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Vigoth Ritic wrote: Here we go again, time to hit them in the wallet, removing 6 accounts now.. I VOTE NO!!! 1. remove races from eve, they are dont help anyone.. 2. here we go again, same bumb ideas REMEMBER 2011 WE WILL NOT FORGET 2011 !! ...
- by Sigras - at 2012.03.07 23:56:00
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185. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Morar Santee wrote: Moraguth wrote: I think you might have read a different dev blog on some conspiracy theorist website. You might want to re-check that and make sure it says "eveonline.com" in the address bar somewhere when you d...
- by Sigras - at 2012.03.07 23:55:00
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186. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
so, basically what youre saying is that you would be upset if they added a skill called "gallente ship specialization" which gives "+5% armor to all gellente ships per level" because thats increasing the training time to fly the ship? you do real...
- by Sigras - at 2012.03.07 23:35:00
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187. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Morar Santee wrote: Moraguth wrote: Will we all eventually get the new skills, and probably get them to 5? Sure, that goes without saying, but to complain about having to train up these new skills just to be able to play the game? That's jus...
- by Sigras - at 2012.03.07 23:12:00
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188. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Sunviking wrote: "For tech 2 ships, it creates an overcomplicated nest of skill requirements, as you need both the Cruiser and Battlecruiser skills to 5 to train for a Command Ship for example." The above kind of suggests that CCP are going to...
- by Sigras - at 2012.03.07 23:03:00
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189. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
vacilao wrote: I am wondering if after ccp will split destroyers and battlecruiser into racial they will continue to do so with the other skills that affect all races as: assault ship, heavy assault ship, black ops, command ships, covert ops,...
- by Sigras - at 2012.03.07 22:28:00
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190. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Mikron Alexarr wrote: Erim Solfara wrote: Mikron Alexarr wrote: Scatim Helicon wrote: Isn't it our job to define roles for particular ships, not yours? Quoted for Truth. does the term sandbox mean anything to anyone anymore? Lie...
- by Sigras - at 2012.03.07 20:00:00
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191. Sticky:New Dev Blog: CSM December summit GÇô meeting minutes are out - in EVE Information Portal [original thread]
well a frigate cant tank station guns but I get your point. Has anyone discussed the problems with possible docking supercarriers? You thought the Moros was bad when playing station games? try the moros x5
- by Sigras - at 2012.01.21 08:59:00
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192. Sticky:New dev blog: Anomalies revisited - in EVE Information Portal [original thread]
Sarrgon wrote: What I don't understand is, why not get rid of the alloys that the drones drop and replace them with regular loot and bounty like on other rats. Would make it much easier to get them inline with the other anoms and a chance to g...
- by Sigras - at 2011.12.11 00:56:00
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193. Sticky:New dev blog: Size matters: Scaling the UI - in EVE Information Portal [original thread]
I love the idea of UI scaling, but I have a problem with the implementation; the use of logical and actual pixels is great in theory, but in practice, especially when scaling text, certain problems arise. I know that it requires a bit more progra...
- by Sigras - at 2011.12.07 08:18:00
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194. Sticky:New dev blog: Anomalies revisited - in EVE Information Portal [original thread]
what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive? please link the standard fit that everyone...
- by Sigras - at 2011.11.28 09:38:00
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195. Sticky:New dev blog: Anomalies revisited - in EVE Information Portal [original thread]
RaZor Flash wrote: The isk/hour is all that matters. If someone is able to get 90 mil an hour live but after this patch they get 70 mil/hour Then another person who gets 30 mil an hour now gets 40 mil after patch. Is the patch a buff or nerf?...
- by Sigras - at 2011.11.27 22:55:00
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196. Sticky:New dev blog: Anomalies revisited - in EVE Information Portal [original thread]
CCP Greyscale wrote: Dierdra Vaal wrote: My question for greyscale and the other CCP devs that worked on this is the following: Quote: Specifically, we determined a target average ISK value for every site and then tuned each one upward...
- by Sigras - at 2011.11.24 12:43:00
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197. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
I want to congratulate team paper cuts with having the first comments thread to a dev blog that contains no complaints . . . at least since I started playing in 2006, theres just really nothing to argue with here . . . honestly if this is the qu...
- by Sigras - at 2011.11.18 10:20:00
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198. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ore Grinder wrote: There has to be guns on these things or small roaming gangs will pick them off if there is nothing better to do. If you saw an offline POS in low sec would you shoot it? Of course you would. It won't shoot back and it's a fre...
- by Sigras - at 2011.11.16 09:17:00
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199. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Jack Dant wrote: Even for WH people, the changes should bring some advantages despite the extra step. Just import the ice as always, dump it with your PI output in an ammo array, and do as many runs as you can without the need for more math. A...
- by Sigras - at 2011.11.08 10:16:00
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200. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
1. that would be nice, but like i said, you have to start somewhere, besides we have EvE HQ for that 2. I think that may be missing the point slightly I understand that its nice to save fuel, but keeping track of the different fittings on towers ...
- by Sigras - at 2011.11.08 10:12:00
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