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1. Garmur's should not exist. - in Ships and Modules [original thread]
Odithia wrote: Agree too, make the range bonus scale with the ship size, bs get 70km, cruiser 55ish, frig 35ish. you realize an unbonused ship given his conditions is capable of warp disrupting at 47.4 right?
- by Sigras - at 2014.10.22 09:29:18
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2. Garmur's should not exist. - in Ships and Modules [original thread]
Phaade wrote: This ship is horrible for PvP in Eve. I can understand a battleship pointing me at 70km (sort of). I can understand a cruiser pointing me at 70km (......sort of). I cannot fathom why a frigate should be able to point 70km, move...
- by Sigras - at 2014.10.22 09:26:49
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3. What is the counter to a large carrier + Titan fleet? - in Ships and Modules [original thread]
Abdiel Kavash wrote: As in many strategy games, don't let your enemy get to the point when they have this force. Murder anyone threatening your space before they can grow too big. Great idea! Let me get in my TARDIS and go back to 2007 in ord...
- by Sigras - at 2014.01.22 10:08:00
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4. What is the counter to a large carrier + Titan fleet? - in Ships and Modules [original thread]
Ronny Hugo wrote: Sola Mercury wrote: keep the bubbles up, so they cant leave, and attack somewhere else? Just as Sun Tzu said! Attack where the enemy is not. All due respect to Sun Tzu, what if you're on defense? I mean look at this...
- by Sigras - at 2014.01.22 09:59:00
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5. Nighthawk Ruined - in Ships and Modules [original thread]
Why do people complain about things before looking to see what the actual change was?
- by Sigras - at 2014.01.17 20:34:00
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6. What is the counter to a large carrier + Titan fleet? - in Ships and Modules [original thread]
I feel like this may be an unforseen consequence of TiDi rather than a balance issue, but what counters a fleet of carriers this large ? They usually have ECCM like crazy, and if there are only 200 archons in that blob (lets face it, thats a con...
- by Sigras - at 2014.01.17 09:44:00
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7. RIP Fun PVE Vargur - in Ships and Modules [original thread]
chaosgrimm wrote: Sigras wrote: Kronos The Kronos does the same damage at basically the same range as the vargur except without damage selection . . . the only time its better is inside 17km . . . yeah sure it does ok, but you'd be hard p...
- by Sigras - at 2013.11.24 01:06:00
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8. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Quish McQuiddy wrote: Sigras wrote: If you can show me a ship that does angel cartel missions more effectively than mine does then I'd be happy to see it. 588 DPS is the worst case scenario, and if you're not creative enough to see how yo...
- by Sigras - at 2013.11.23 09:51:00
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9. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Quish McQuiddy wrote: Sigras wrote: ... stuff ... ... more stuff ... Ishtar ... awww . . . its so cute when you ignore valid points that you dont have an argument for and hope we dont notice . . . Quish McQuiddy wrote: Sigras wr...
- by Sigras - at 2013.11.23 09:26:00
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10. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Quish McQuiddy wrote: Sigras wrote: at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all...
- by Sigras - at 2013.11.23 01:50:00
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11. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Quish McQuiddy wrote: Sigras wrote: Quish McQuiddy wrote: Sigras wrote: only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . . The vargur now is just straight better than the vargur from monday; im...
- by Sigras - at 2013.11.22 08:38:00
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12. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Quish McQuiddy wrote: Sigras wrote: only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . . The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about. T...
- by Sigras - at 2013.11.21 11:07:00
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13. RIP Fun PVE Vargur - in Ships and Modules [original thread]
only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . . The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about. That being said, the vargur does do the lea...
- by Sigras - at 2013.11.21 07:45:00
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14. Question regarding shield amplifiers. - in Ships and Modules [original thread]
Nero Corillian wrote: That makes shield amps pretty darn useless! you mean other than the fact that they: take no cap are immune to neuts take less CPU cost less yep no advantages here . . .
- by Sigras - at 2013.03.10 02:33:00
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15. Heavy Missles Now Useless - in Ships and Modules [original thread]
Naomi Knight wrote: Ah funny how some ppl still say hml-s are good , just to looking at eft numbers :O Just some hint my eagle out dps my cerb in fleet fights all the time , even when in eft eagle has like -30% dps. Oh how can that happen? Ans...
- by Sigras - at 2013.03.06 17:45:00
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16. Heavy Missles Now Useless - in Ships and Modules [original thread]
Kitty Bear wrote: Sigras wrote: The Drake HML Fit 2 Ballistic Control Systems 2 Hydraulic Bay Thrusters 1 Rocket Fuel Cache Partition 329 DPS @ 94 (probably more like 90 when you get in game but you will be flying away from them) 63,500 E...
- by Sigras - at 2013.03.05 07:32:00
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17. The Micro Jump Drive - in Ships and Modules [original thread]
What is it used for? I mean, I know what it does, but it seems like a solution looking for a problem . . . Has anyone come up with any creative uses for it? I remember hearing or reading somewhere that CCP intended them to be more of an engagem...
- by Sigras - at 2013.03.04 09:32:00
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18. Heavy Missles Now Useless - in Ships and Modules [original thread]
The Brutix- Rail Fit 3 Mag Stabs 2 Tracking Enhancers 287 DPS with spike @ 84+25 (250mm Rails) 45,200 EHP The Harbinger - Beam Laser Fit 3 Heat Sinks 2 Tracking Enhancers 314 DPS with Aurora @ 70+16 (Heavy Beam Lasers) 44,600 EHP The Hurric...
- by Sigras - at 2013.03.04 09:20:00
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19. Micro Cyno Jammer Module idea! - in Ships and Modules [original thread]
For this to work, it would have to be on its own dedicated T2 ship or it would be totally OP If it were on a new T2 battlecruiser, so its not just some cheap throw away ship, but actually had consequences to using it, I love the idea.
- by Sigras - at 2013.03.04 08:51:00
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20. PvP alternative for Cane - in Ships and Modules [original thread]
the Cane is still a really great ship, its just no longer head and shoulders above the rest. The thing about the hurricane (and most minmatar ships in general) is that they give you options. They may not be the best ships on paper, but they give ...
- by Sigras - at 2013.02.21 19:16:00
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