Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Originally by: NoNah Your 200 zealots would kill a nyx in roughly 6 minutes. Say 7 as you'd most likely pop whatever pops out of him meanwhile, meaning you'd lose nothing meanwhile. Again, I did not say it was a reasonable scenario, I ...
- by Sigras - at 2010.10.16 04:58:00
|
182. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Originally by: Moose Burger care to tell me why cost shoudnt be taken into account in balance? Are you saying 10 billion ships should all have 3000 EHP, move at 6000m/s, and do only 200 dps, all of them have damage type, 3 high slots, 3 m...
- by Sigras - at 2010.10.16 03:38:00
|
183. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Originally by: Ghandis Vhero More supercarriers is the counter to a supercarrier. Your 200 zealot example was a bit silly, whether or not it's true, not going to check, it's a completely unrealistic scenario. Clearly I was not positin...
- by Sigras - at 2010.10.15 21:37:00
|
184. Titans - Are more titans the answer? Limitation on titans? - in Ships and Modules [original thread]
While I disagree with all artificial limits in this game, especially ones with no good RP backing, I do agree that supercapital proliferation is becoming a serious problem that needs to be felt with. Cost will never be a sufficient deterrent to ...
- by Sigras - at 2010.10.15 21:04:00
|
185. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
May I ask what the counter to Super Carriers is? Yes I understand that the ship costs a lot and takes a long time to train and is inconvenient to fly but I maintain that this is not a factor in balance IE, if I propose a ship that costs 3 trillio...
- by Sigras - at 2010.10.15 07:20:00
|
186. Shield vs Armor: Small Gang - in Ships and Modules [original thread]
I wasn't going to bring this up, but the other issue is slot efficiency, for the vast majority of PVP setups you NEED 2 non tanking mid slots (propulsion mod and a scrambler) but you also generally need 3 or sometimes 4 low slots as well (DCU an...
- by Sigras - at 2010.09.24 00:36:00
|
187. Medium sized sniper fit with good mobility - in Ships and Modules [original thread]
Please define what you mean by sniper ranges, I think the legion would fit the bill as it can be fit to have +-500 DPS and 30,000 EHP at 100km or so.
- by Sigras - at 2010.09.18 18:08:00
|
188. Best disco mobile and fitting - in Ships and Modules [original thread]
I've got to disagree with everyone on this thread, IMHO the best disco ship is the scorpion, ECM burst MWD cap booster + tank in the mids, DCU + WCS in the lows, you bring 3 of these and blobs will wish they hadn't
- by Sigras - at 2010.09.03 21:04:00
|
189. Curse without MWD - in Ships and Modules [original thread]
Originally by: Senghir Also, shield tank isnt better than armour tank when you get bonuses to your armour resists. Dude, where have you been for the last 4 patches? I love armor tanking, its all I know how to do, I'm amarr and gallente ...
- by Sigras - at 2010.09.03 00:48:00
|
190. Curse without MWD - in Ships and Modules [original thread]
I think the problem you're running into is that armor tank + any ship smaller than a battleship = FAIL except for very specific cases. Reason being speed = life. If you're faster than your opposition and the situation turns against you, you l...
- by Sigras - at 2010.09.02 21:33:00
|
191. Stacking Penalty - in Ships and Modules [original thread]
Well I figured the attribute was penalized not the module, but its good to know that its auto configured to give the best bonus. Now the last question about armor plates and trimarks ... which is applied first?
- by Sigras - at 2010.09.01 21:22:00
|
192. Stacking Penalty - in Ships and Modules [original thread]
Thanks for the quick response, but I was thinking about this formula, and I have one additional question, How do you tell which order the modules are penalized in? Which module is #1, #2 etc This may not seem like such a big deal but take a rav...
- by Sigras - at 2010.09.01 20:11:00
|
193. Stacking Penalty - in Ships and Modules [original thread]
Does anyone know the stacking penalty formula? Is there even a formula or is it arbitrary?
- by Sigras - at 2010.09.01 17:58:00
|
194. Blaster Theory - in Ships and Modules [original thread]
Originally by: Natasha Nikolaev Has anyone mentioned Null? Because Null is total sh*t. Null needs to be made 37.5/37.5 range bonus. scorch is effectively 37.5% bonus to "effective" range (opti+falloff) and barrage is 40%. Null right now is...
- by Sigras - at 2010.09.01 16:40:00
|
195. T3 miners - in Ships and Modules [original thread]
Originally by: Halborn Well the problem is the Hulk is pretty much everything you want from a miner apart from more of the same. Cruisers allow people to create a hybrid of different types of ship for example you can make a ship that can ...
- by Sigras - at 2010.08.30 18:43:00
|
196. Archon travel fit - in Ships and Modules [original thread]
[Archon, Travel] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II 100MN MicroWarpdrive I 1MN MicroWarpdrive I 1MN MicroWarpdrive I Hea...
- by Sigras - at 2010.08.30 18:34:00
|
197. DPS - an overused term??? - in Ships and Modules [original thread]
Edited by: Sigras on 30/08/2010 18:28:06 Originally by: Davros Fanvor Originally by: Intigo my kestral duz 591 dps every tiam i shot missiles (i cant use turrents lol) ok so for instance here - intigo has said they do 591 d...
- by Sigras - at 2010.08.30 18:27:00
|
198. I thought AFs get a bonus to AB acceleraton ... - in Ships and Modules [original thread]
Originally by: Hirana Yoshida Would also make them damn near impossible to kill in anything using cruiser guns or bigger. Let's just hope that CCP has the intelligence to run any planned changes through us like they did with the "Whoopsie...
- by Sigras - at 2010.08.28 16:15:00
|
199. Combat Recon Ships - in Ships and Modules [original thread]
Originally by: Der Valkirie Edited by: Der Valkirie on 28/08/2010 09:57:04 Besides other than the cloaky part they have similar roles and attributes, and training covert I think my question should have been "what the hell is so diffe...
- by Sigras - at 2010.08.28 15:58:00
|
200. Combat Recon Ships - in Ships and Modules [original thread]
Originally by: Der Valkirie Edited by: Der Valkirie on 28/08/2010 09:11:56 Then why the hell do you have to train "Covert OPS" to use this ship. Seems as stupid as "Black Ops". Is it just a trap to get people to waste training time and...
- by Sigras - at 2010.08.28 09:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |