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21. AAR - fits where Ancillary Armor reppers show promise - in Ships and Modules [original thread]
I like it on my already totally OP Proteus. its now crazy fast and tanks a ton [Proteus, close range] Medium Armor Repairer II Magnetic Field Stabilizer II Damage Control II Armor Explosive Hardener II Federation Navy Magnetic Field Stabilizer En...
- by Sigras - at 2013.02.21 10:01:00
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22. RIP Hurricane - in Ships and Modules [original thread]
somehow i think you completely missed the point of my post. Yes currently they're rebalancing all of the ships, but just pretend with me for a moment, use your imagination. Pretend they get all done with balancing all the ships, and pretend they'...
- by Sigras - at 2013.02.21 09:50:00
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23. RIP Hurricane - in Ships and Modules [original thread]
BoSau Hotim wrote: Naomi Anthar wrote: BoSau Hotim wrote: Honestly? I wish CCP would stop nerfing ships. Only buff those that need buffing to balance out. Two powergrid nerfs and now a high slot is gone? WTH???? I am now wearing a bla...
- by Sigras - at 2013.02.21 09:01:00
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24. RIP Hurricane - in Ships and Modules [original thread]
Seolfor wrote: Sigras wrote: Having the best speed and range basically Wat? Better range than who? Blaster BCs? Cause the Harbinger and Drake are far better at damage projection than the Cane. All that speed, yes, you can run away. I su...
- by Sigras - at 2013.02.21 08:49:00
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25. RIP Hurricane - in Ships and Modules [original thread]
why are people complaining about the hurrucane? Its still the fastest Combat BC slightly edging out the active tanked brutix and way faster than anything else . This means that it never has to commit to any fight ever; if another BC does somethin...
- by Sigras - at 2013.02.21 07:47:00
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26. Minmatar are going to become the crap, CCP wants retribution not balance - in Ships and Modules [original thread]
Speed Damage Range Pick two . . . see cause as minmatar youre used to having all three, but im sorry, now youre like all the rest of us mortals and have to pick two
- by Sigras - at 2013.01.21 11:21:00
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27. How does the Reactive Armor Hardener function when off? - in Ships and Modules [original thread]
Is the Reactive Armor Hardener affected by the armor compensation skills? IE when the RAH (is that the right acronym?) is switched off, does it give you nothing? does it give you 15% like all the other hardeners? does it give you 15% plus the ext...
- by Sigras - at 2012.12.11 02:31:00
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28. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
That is an interesting idea, but doesnt fix the problem . . . blaster ships are already completely dominant inside web range, the thing they have absolutely no way of doing is getting into web range . . . if your drag racer has a 500 mph top spe...
- by Sigras - at 2012.11.30 04:23:00
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29. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
Taoist Dragon wrote: Jerick Ludhowe wrote: Plates add speed because you're adding hundreds upon hundreds of mm of heavy ass armor to your ship which increases mass. Trimark rigs? Same thing. As for rep amount and resistance rigs, I have no *...
- by Sigras - at 2012.11.29 09:24:00
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30. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
Taoist Dragon wrote: Shield allows for more speed and damage mods. Armour allows for more ewar/tackle. Shields have pretty specific resists and generally easier to 'beat' by selecting the right damage types. Armour general have higher average...
- by Sigras - at 2012.11.28 22:58:00
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31. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
IHaveCandyGetInTheVan69 wrote: Simple answer is because armour tanked ships have more free mids for hard tackle and thus can still dictate range and transversal up close. Shield fits are faster so they can dictate range and transversal outside ...
- by Sigras - at 2012.11.28 18:49:00
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32. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
Sister Lumi wrote: Nalha Saldana wrote: Or replace the speed penalty with a heavy agility one, turn armor tanks into what 100mn cruiser fits are like. This I don't like. Armor ships are often brawlers, and they need the agility to operate...
- by Sigras - at 2012.11.28 18:43:00
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33. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
Meditril wrote: The answer is simple: It is done for balance. Shield extenders raise the signature of ships and this also rises the damage recieved due to better tracking. Armor plates speed reduction at the end also affects tracking. If you a...
- by Sigras - at 2012.11.28 18:39:00
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34. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
Ok, I understand that in space, you shouldnt even have a top speed, but I understand that for gameplay reasons, the top speed must exist; perhaps we're in some sort of fluidic space or something? What I dont get is, why does adding more mass to...
- by Sigras - at 2012.11.28 09:26:00
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35. Torpedoes Don't Hit - in Ships and Modules [original thread]
Torpedoes are no longer unguided . . .
- by Sigras - at 2012.11.28 09:19:00
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36. Catchin' that dang Cynabal! *shakes fist* - in Ships and Modules [original thread]
Honestly I just use my loki [Loki, Cynabal Tackle] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Energized Adaptive Nano Membrane II Centii C-Type Adaptive Nano Plating Armor Explosive Hardener II 10MN MicroWarp...
- by Sigras - at 2012.10.27 21:16:00
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37. HML vs HAM discrepancy - in Ships and Modules [original thread]
(insert slowpoke meme here) did you hear that theyre going to allow tracking enhancers to affect missiles now? That being said, the entire point of the thread is that HAMs and HMLs should have the same explosion radius and explosion velocity bec...
- by Sigras - at 2012.09.23 09:28:00
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38. HML vs HAM discrepancy - in Ships and Modules [original thread]
Jacob Holland wrote: The point I was making was that although short range weapons have higher absolute tracking (because, as you say, they need it due to their shorter range) the long range systems have better effective tracking at their "inten...
- by Sigras - at 2012.09.21 16:57:00
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39. HML vs HAM discrepancy - in Ships and Modules [original thread]
Jacob Holland wrote: Although the tracking on short rage weapon systems is higher than that of the longer range system in absolute terms the range factor has a significant effect in turrets. A radian is the angle described by the distance along...
- by Sigras - at 2012.09.21 11:10:00
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40. HML vs HAM discrepancy - in Ships and Modules [original thread]
There are a few things I dont get when comparing the HAM/HML to other weapon systems. Why is the explosion radius/velocity worse for the HAM? If explosion radius/velocity is comparable to tracking, shouldnt the short range system have more track...
- by Sigras - at 2012.09.20 08:26:00
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