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81. Close Range Kinetic Projectile Ammo - in Ships and Modules [original thread]
wow . . . i think we may have found the only person who plays eve who also wants the minmatar to get a buff is it not enough that your guns have long range, good tracking, dont use cap, are easy to fit, go on the fastest ships, AND do a ton of da...
- by Sigras - at 2012.04.06 07:50:00
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82. Faction Gear: Federation is inferior? - in Ships and Modules [original thread]
FT Diomedes wrote: Each faction has something they do better than the others. . . . Minmatar has great warp disruptors and speed mods, Gallente has webs and speed mods. Every faction also has its own damage mod that fits its specialty. That i...
- by Sigras - at 2012.04.05 22:23:00
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83. Titan changes - update - in Ships and Modules [original thread]
CCP has already stated that titans are meant to be the anti capital ship platform, like it or not, thats what CCP says their role is, and we can discuss whether or not thats a good role for them at a later date, but currently, thats what they shou...
- by Sigras - at 2012.04.05 10:16:00
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84. Titan changes - update - in Ships and Modules [original thread]
Demon Azrakel wrote: I am not sure you understand grouping. All calculations are done independently, some shots miss, some hit. What you get printed out is the total and an average quality of hit. If you get two excellent hits and one miss (thi...
- by Sigras - at 2012.04.05 05:45:00
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85. Titan changes - update - in Ships and Modules [original thread]
Grayscale, you also said that the problem wasnt that Titans are hitting too often, the problem is that when they do hit, they insta gib what theyre shooting at. I really think weapon grouping is your culprit here. If I understand the mechanic cor...
- by Sigras - at 2012.04.04 18:28:00
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86. Titan changes - update - in Ships and Modules [original thread]
Is there a particular reason you decided to use raw unmodified signature radius to scale damage and not final signature radius? Additionally I think the problem you're having with titan tracking may stem from the stats of the guns; all of the XL...
- by Sigras - at 2012.04.04 18:02:00
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87. micro jump module one step closer to making eve wow - in Ships and Modules [original thread]
according to the data dump: its a battleship sized module as it takes >1300 PG It takes 30 sec to spool up (-5 seconds per level of skill trained) it shoots you 100km in the direction your ship is facing preserving speed and direction of travel.
- by Sigras - at 2012.04.01 01:26:00
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88. Are Tracking Enhancers too good? - in Ships and Modules [original thread]
Joyelle wrote: Sigras wrote: [quote=Belthazor4011]Mis yarns Kiting setups will be less desirable. -1 You have not proven that this is a bad thing. In fact I would say you prove My point, kiting setups have been the choice ships ever s...
- by Sigras - at 2012.03.30 04:41:00
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89. Are Tracking Enhancers too good? - in Ships and Modules [original thread]
Belthazor4011 wrote: They cost you a low slot which you can use for better things most of the time, I PVP a fair bit and I barely see them on the people I kill nor do I use them myself. Low slots are better used for tank and or damage, the onl...
- by Sigras - at 2012.03.29 02:23:00
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90. Incoming titan adjustments - in Ships and Modules [original thread]
Headerman wrote: A counter to titan blobs: http://eve-kill.net/?a=kill_detail&kll_id=12761765 works better than drakes. LOL heres the other side of that story . . . http://eve-kill.net/?a=kill_related&kll_id=12761765
- by Sigras - at 2012.03.17 07:32:00
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91. Incoming titan adjustments - in Ships and Modules [original thread]
Titan Keeper 22 wrote: when i meant end game content, it was based on what the majority of people that play PC/Console games think. Because the idiotic console gamers (of which I assume you are one) is the standard we want to lower ourselves ...
- by Sigras - at 2012.03.15 09:59:00
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92. Incoming titan adjustments - in Ships and Modules [original thread]
CCP Greyscale wrote: This doesn't scale the damage, it scales the hit chance. Part of the problem we're having is that titans aren't hitting subcaps all that often, but when they do hit they do full anti-capital damage and frequently one-hit th...
- by Sigras - at 2012.03.14 20:05:00
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93. Incoming titan adjustments - in Ships and Modules [original thread]
Ok honestly guys i keep hearing people say that titans were only a problem when attacking stupid drake pilots who were double shield extended and shield rigged while running their MWD and heading straight at the titans, but otherwise they were fin...
- by Sigras - at 2012.03.14 08:39:00
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94. Incoming titan adjustments - in Ships and Modules [original thread]
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- by Sigras - at 2012.03.14 08:38:00
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95. Tier 3 Sniper fleets - which one would you field? - in Ships and Modules [original thread]
the oracle with mega pulse @ 100 has more DPS and more tank than the zealot @ 100 which people use now, this and the tornado are going to be the new king of sniper ships.
- by Sigras - at 2011.11.08 21:29:00
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96. Blasters...how do you think they'll be balanced? - in Ships and Modules [original thread]
One of my friends and I came up with what I think is an interesting solution based on the RP of what a blaster and rail gun are supposed to be Right now we have projectiles which have versatile ammo uses and lasers and hybrids which trade damage ...
- by Sigras - at 2011.10.15 23:57:00
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97. Blasters...how do you think they'll be balanced? - in Ships and Modules [original thread]
Tallianna Avenkarde wrote: Herman Klaus wrote: Someone suggested making Minny less agile but keeping their high speed and making blaster boats more agile (quicker) and buffing blaster tracking. I liked this. TBH though this topic has been ...
- by Sigras - at 2011.10.15 23:56:00
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98. Fastest and Best Mission Running Ship - in Ships and Modules [original thread]
These are my fits for both the mach and the vargur, theyre both really close, and they both beat the CNR out to 60 km or so, but the mach's extra drone bay is what pushes it over the top. [Vargur, Mission Gank] Tracking Enhancer II Domination Gyr...
- by Sigras - at 2011.05.01 10:54:00
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99. Target Painter vs Rigor II Rig - in Ships and Modules [original thread]
Edited by: Sigras on 01/05/2011 09:35:15 Originally by: Straight Edged There is no reason not to have as many as both as possible. their effects increase exponentially less the 3rd painter and above. Just a point of clarification, ...
- by Sigras - at 2011.05.01 09:33:00
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100. Nid Travel - in Ships and Modules [original thread]
well, it depends on a lot of factors; are you jumping to a POS or a station? are you going to be capped up if you're not at a station. basically if your cyno pilot knows what he's doing and youre going to a station an improved cloak is basically ...
- by Sigras - at 2011.05.01 08:29:00
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