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121. Conventional Wisdom on ECM - in Ships and Modules [original thread]
If you have 4 mid slots dedicated to ECM and you have no idea what is coming at you (I know fail scouting) Is it better to use one of each racial or 4 multispecs? I have my own thoughts but I want to hear what everyone else thinks
- by Sigras - at 2011.03.24 21:00:00
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122. Capital Shield tanking - in Ships and Modules [original thread]
One of the reasons armor tanking is far more popular for carriers is that you can use all of your mid slots for cap rechargers (which actually dont suck on cap ships) meaning you can stand a lot longer under neut pressure. While shield tanking sh...
- by Sigras - at 2011.03.24 20:19:00
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123. Armour Curse? - in Ships and Modules [original thread]
Originally by: fkingfurious The small neuts in my setup are there primarily as a result of not having any PG. They will however be very useful against anything small that decides it wants to run me down and lock me in place. As we all know...
- by Sigras - at 2011.03.24 20:02:00
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124. Fighter drone comparison - in Ships and Modules [original thread]
yes, all fighters do the same DPS, the dragonfly does the most volley damage and the einherji has the fastest ROF but they all do the same DPS.
- by Sigras - at 2011.03.24 09:32:00
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125. Armour Curse? - in Ships and Modules [original thread]
Originally by: fkingfurious Well assuming you were operating in a gang with some Logistics something liek this might work: [Curse, New Setup 1] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane I...
- by Sigras - at 2011.03.24 09:28:00
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126. Pirate ships > Navy ships - in Ships and Modules [original thread]
Originally by: Doug Drafto Originally by: Liang Nuren Originally by: Doug Drafto Gallente sucks, minmatar owns. Its more fair to say that anything but Gallente owns. That said, the Vigilant is especially nice for a ...
- by Sigras - at 2011.03.24 08:33:00
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127. Question on Launchers - in Ships and Modules [original thread]
Originally by: Ebisu Kami You forgot to explain Assault Launchers, just to note it. Right sry, Assault launchers use standard missiles (long range frigate missiles) with a significant ROF increase, so they do more damage, but can sti...
- by Sigras - at 2011.03.23 09:08:00
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128. Question on Launchers - in Ships and Modules [original thread]
1. there are three sizes of missile launcher for the most part, frigate, cruiser and battleship (Assault launchers to be explained later) 2. For each size, the launchers come in two flavors, short and long ranged. Frigate short ranged are rock...
- by Sigras - at 2011.03.23 06:57:00
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129. Why are weapon types not balanced between races? - in Ships and Modules [original thread]
Originally by: freshspree TBH! Projectiles are good but some of the ships aren't that good. I haven't tried this but will a pest kill a mega more than 50% of the time at point blank range given that the skill levels are the same? Most like...
- by Sigras - at 2011.03.23 06:30:00
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130. hybrid/laser/missiles and the like - in Ships and Modules [original thread]
Originally by: Fredfredbug4 Also please note that Hybrids never really got nerfed (as far as I know). It is just that everything else got so much better that in comparison hybrids suck. Well, they never got directly nerfed so to speak,...
- by Sigras - at 2011.03.23 06:21:00
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131. Should AF's get an Afterburner bonus? - in Ships and Modules [original thread]
I still like my idea of 15% reduction of neutralizer/nosferatu effects per level Or 15% reduction of stasis webifier effects per level Move one of the other bonuses from assault ships down to the frigate level and make this one of the assault...
- by Sigras - at 2011.03.22 19:14:00
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132. hybrid/laser/missiles and the like - in Ships and Modules [original thread]
In addition to the lack of tracking on the blasters, the ships they're on just cant get into range because you can have your MWD turned off @ 10 That, plus the fact that armor tanking boats are slow just exacerbates the problem . . . you do 1,00...
- by Sigras - at 2011.03.22 19:09:00
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133. Repackaging a T3 - in Ships and Modules [original thread]
They end up in the hanger . . . for a long time I thought this was the only way to change out subsystems :( i was wrong.
- by Sigras - at 2011.03.22 18:58:00
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134. Pirate ships > Navy ships - in Ships and Modules [original thread]
Originally by: Korg Tronix Originally by: Cambarus Originally by: Doug Drafto Originally by: adriaans Vigilant (and Vindicator, Daredevil as well) have 90% webs... and you better be using a faction one and the abili...
- by Sigras - at 2011.03.22 18:56:00
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135. Possible Legion Fix? - in Ships and Modules [original thread]
Originally by: Aamrr Originally by: Sigras Read your quote again, I said nothing about removing a turret from the covert subsytstem, I believe he was talking to me, as I addressed earlier in my post. but he quoted me :( ...
- by Sigras - at 2011.03.22 18:25:00
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136. ehp and resists - in Ships and Modules [original thread]
Originally by: Drexit I guess my last question now is 100mn mwd. I could drop a web (on a vindi that would suck) to fit it in. I find that most of the time in assaults I have to mwd around to get on target, and by then, I'm out of cap. But...
- by Sigras - at 2011.03.22 18:19:00
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137. Subcap Amarr ships. - in Ships and Modules [original thread]
the zealot is widely considered the best 100 km sniper, the curse is a fantastic small gang ship the devoter has the highest EHP of any heavy dictor the sentinel joins the kitsune as the only two EAS worth flying the Crusader is a very solid inte...
- by Sigras - at 2011.03.21 21:56:00
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138. PvP turret sniping? - in Ships and Modules [original thread]
Originally by: Dark Pangolin Its faster to scan down and warp a cov ops ships to the sniper fleet, at which point the rest of the enemy fleet can warp in on top of you. machariels can move around so fast that probing becomes irrelevant as ...
- by Sigras - at 2011.03.21 21:37:00
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139. We need a Mining Barge Stronger then the Hulk - in Ships and Modules [original thread]
My hulk has 27,151 EHP and has a 506 DPS tank when my Orca hits it with its large shield transporter [Hulk, EHP] Damage Control II Power Diagnostic System II Small Shield Extender II Small Shield Extender II Invulnerability Field II Invulnerabil...
- by Sigras - at 2011.03.21 21:33:00
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140. Pirate ships > Navy ships - in Ships and Modules [original thread]
you really thing the vigilant and deimos are viable? IMHO, they do crazy damage 2% of the time because the other 98% they're out of range
- by Sigras - at 2011.03.21 21:23:00
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